Don's Arcade aka Astro City: Torrance/Carson Fridays 8pm-3am

Throwing this out there:

Why does Tokido not like Persona 4 and what do you think of Persona 4?

Never tried it. Looks fun though. The common opinion that I’m hearing is that it’s a very fun game, but as a competitive game, it’s dumb. Something about easy-mode mixups and damn near instant overheads that lead to heavy combos. Just what I heard.

It looks to be like a modern take of Jojo’s Bizarre Adventures.

I never played Jojo’s but there was a kid who joined us once and he was into that, Vampire, and 3S. He was a GGPO demon. He was a younger player but he loved the old school games. I never saw him play Jojo’s but the way he played Vampire and 3S I’m sure he was good at that game. Those were like the only 3 games he played lol.

Oh I just found out something weird that I never knew about ST. It’s how to play against Akuma. The usual route is to beat the computer straight without losing a match. In other words beat the game with one quarter. That’s the obvious one. But there’s another hidden route that I just found out tonight. Pick your character and then in a two player game beat everyone without losing a match. You must be underrated in two player mode. After you cleared the whole roster and all that’s left is to play computer Bison, Akuma will appear.

Wow, pretty rare to see a young guy be into old school games. Good to know he has good taste.

There was a post in the ST section about how to get to Akuma. I think there’s one more way to make him appear, but it’s extremely obscure and isn’t likely to happen. I forgot where the post was. We had a random tourney for ST one night over at WNF, and we actually put the “computer” in the brackets as well. Anybody that had to play against the ‘computer’ had to beat ST while on the US cab on a single credit. Naturally, this meant that everyone would eventually reach Akuma, where he proceeded to rape everyone. I actually have footage of Watson playing through the game with a crowd people watching and cheering. Some pretty funny shit.

Technically the “computer” won since it beat Afro Legends, Watson, and Snake Eyes. But can’t really give the prize money to the cab, so Afro took it, lol.

That’s funny. I actually could beat the computer on the hardest setting since I’ve been playing it all these years. That’s actually one of my comfort food lol. Beating the ST computer on the hardest setting and beating the game all the way up to Akuma without losing a round. But I could only beat the game with Ryu, Ken, Akuma, and Guile.

But ya you could get up to Akuma without playing the whole entire computer. Just let the other player be the opponent until there’s no one in the roster left. It’s more expensive. It will take twelve quarters but it will work lol.

So I have my ST and HF cabinets side to side and I’ve been comparing and contrasting. And I’ll say it’s looking like it’s safe to say that ST is the superior SF2. It’s actually the perfected SF2. When you go back and play HF it’s slower than ST even when ST is on Turbo 1. And for some reason the controls in ST are smoother. When you go back to HF the gameplay seems more choppier. The combo system isn’t as smooth. So I think it’s getting more clear that ST is standing the test of time when comparing it to HF. It seems like the CPS-2 system fixed all the bugs in the CPS-1 system. So ST is the way to go.

On a serious note. Recently reading the latest on the closing of FFA is kind of sad. It’s even sadder that Ralph is experiencing health problems. Ralph is the man. This guy literally gave his life to the arcade industry. 38 years is a long time. You don’t make real money in the arcade industry but for Ralph you could totally tell it was a labor of love. He stuck it out in the good times and in the bad times. Literally without him there would be no 3S scene. There would be no history between SF2 and SF4. It truly is an end of an era. God bless him. But not to get too sad, he’s still going. He still got Super.

In light of this news, I asked my brother, who also grew up playing SF, if Street Fighter was dead or dying. He said no because EVO gets bigger every year. He said it’s just the way people play Street Fighter today that’s different. It’s not an arcade game anymore. It’s a console game now. My brother also said that arcades are becoming “The Lost City of Atlantis”. They did exist one time but no one will ever know.

So if they ever make another Back II The Future, they should show Marty McFly III play SF4 on his xbox on a pad and then go back in 91 and play SF2 in a crowded arcade and be all amazed:

EXT. SIDEWALK-DAY

The year is 1991 and MARTY walks on the sidewalk of a city somewhere in SoCal. As he walks, there’s a line of kids extending all the way down the block. MARTY taps the KID standing in the end of the line on the shoulder. The KID is wearing a backwards Chicago Bulls hat.

                                         MARTY
                             What's everyone in line for?  The
                             New Lord of The Rings come out?

                                         KID
                             No dork.  Everyone's lined up here to play 
                             Street Fighter.

                                         MARTY
                             Street Fighter?  What system xbox or PS3?

                                        KID
                             What are you talking about dork, they're lining up to play 
                             the arcade machine.

                                        MARTY
                             I see.  Well who do you use?  I use
                             Rufus.  You know the fat guy who
                             does all the Kung Fu moves.

                                        KID
                             There isn't any character named 
                             Rufus dork.  You're such a dork.

Once you know how to abuse the AI pattern, computer isn’t so difficult. But I’m pretty sure the majority of us ST guys have rarely played the single player, so we’re not really as polished on knowing cheap patterns that will beat the computer that don’t work on humans (like spamming Ryu’s spin kick vs. Deejay)

But Akuma is still cheap shit, lol. I’ve seen some perfect runs where a guy can beat Akuma, and the rest of the game, using Guile and not losing a single round, but I can’t really be bothered to do it. Whenever there’s nobody playing SF2 at Super Arcade, I have fun playing the computer though.

HF has a nitty gritty feel to it, not just in the animation, but the sounds and music. Personally I love the old school hit sound, block sound, and throws. They sound so beastly. Plus Guile sounds like a man and not some pre-pubescent kid (i don’t know why gave him a girl’s voice in Super SF2). Also, everybody in HF is usable and deadly in the right hands (maybe not Bison though).

ST still has a fuckton of bugs, but somehow they’ve been incorporated into competitive gameplay without much fuss. The way ST coded, I’m amazed the game works as well as it does. It’s basically 5 different game codes duct-taped together. And I don’t know what you’re talking about for combo smoothness. HF had some pretty crazy ass combo potential with CPS1 chains.

SF isn’t going to die with the arcade, since the arcade business has been in decline anyways. Evo is most definitely getting bigger and bigger every year. Hell, the sheer numbers in attendance literally DOUBLED in 2012 from Evo 2011. The event has gotten bigger in the last 4 years than its previous 10 years prior to 2008. The arcades may be dying, but at least we can continue to pass on a culture and that ‘kill or be killed’ mentality onto future console generations. The scene is only as dead as we ALLOW it to be. That means that at some point, you can’t just be a passive player who shows up to events and then leaves, you have to work to really try to make the scene bigger and better than when you first joined it. People have to step up to be willing to assist in event and tournament organization and leadership. THEY’RE the real heart of the community, not a bunch of online trolls, fan boys, and stream monsters that don’t show up offline.

Hell, I’m a relative newcomer to the scene and I’m doing what I can to help promote ST in my spare time.

I think if you play ST and go back to HF, you really have to adjust. HF is slower. IMO the difference can be seen in Guile. Jumping in Fierce, crouching Strong, Flash kick for some reason is easier to do in ST. In HF you have to wait a fraction of a second longer to cancel the flash kick from the croching strong. I think since 2 in 1’s were an accident in CPS-1, they made them come out easier in CPS-2. That’s just my theory lol. Playing it side by side you can really tell the difference.

Oh this is embaressing. After years of playing ST I still can’t cancel supers.

If you can please explain to me if you can in great detail how to cancel Ryu’s crouching forward to super fireball.

And is it possible to jump in fierce/roundhouse, crouching forward, super fireball?

Arcade HF is slower than most people think. This is largely due to the prevalence of emulated HF arcade cabs (such as the one at D&B in Orange), that run the game at a MUCH faster speed (super fun too). For fun, Watson and I would often play ST at speed 3 on US, even though it’s not the “standard.” The game is called Turbo, it should be played at the fastest speed allowed, lol.

Although I have to say that HF’s slower speed doesn’t hurt it. If anything, it further reinforces the importance of strategy, since becomes VERY easy to anti-air DP and whiff punish on the ground. If you watch the HF videos on my youtube channel, you can see Watson cleanly sweep my whiffed cr.forward when I play Guile vs. his Ryu. On his best of days he can do this in ST too, but it’s MUCH more difficult to do so.

Guile’s bnb combo is more difficult to land on HF because you’re not used to the speed. You have to press the cr.strong a lot slower than you think you do, so that usually results in people landing the j.fierce but missing the cr.strong because they hit it too early. If you think that’s hard, try the harder CPS1 combos in HF. Super fun to do, but feels weird doing it if you’re not used to it. There’s something quite satisfying about doing cr.short, st.short, cr.short, st.backfast and landing a dizzy, lol. Or playing as Ryu and doing j.roundhouse, j.roundhouse xx spin kick on a stunned tall character (sagat, dhalsim, gief)

2-in-1s were always an accident. Nobody intended to code that in, but it’s become a staple of literally EVERY fighting game ever made. It’s a wonky concept, the idea of magically cancelling a move into another move, but it somehow works, and the animation doesn’t look too stilted for it. This is also largely where “kara” moves come from, since they’re basically cancels that can occur without having to be in hit or block stun. I don’t know why, but people seem to think that “kara” moves originated in SF3.

I can help you with this one. I know exactly why you have issues cancelling the super because it’s the same problem I once had. You, being a 3s player, are probably used to pianoing your supers. Nothing wrong with this, but due to the slower speed of 3s and it’s more generous cancellable frames, it’s easier to piano supers in that game. In ST, you have to cancel your supers pretty damn early, earlier than special moves. What I do for Ryu’s cr.forward xx super is:

:qcf:
Neutral
:d:
:mk:
:df:
:f: :lp:

You have to press the jab pretty fast. Think of it like plinking the forward and jab. press forward, then quickly hit the jab immediately after. Of course, your left hand has to kind of fast in order to do this. Think of it like trying to do Ken’s cr.short xx SA3 in 3s. You can piano the other punches, but usually players press the jab first, so that if you mess up, you just get jab DP, which has a low chance of eating heavy damage for it. I press cr.forward with my mid finger, and jab with the index. Using thumb to press cr.mk frees up my 3 main fingers to piano, but it feels awkward as shit for me.

This idea is similar to how you do Sim’s short slide xx super. I thought it was a hard combo to do, but it’s pretty damn easy.

And yes, a jump fierce/roundhouse, cr.forward xx super will work as long as you space your jump attack deep. At certain ranges, cr.forward x fireball is not a true combo or blockstring, just like in any other SF. The closer you land the cr.forward against your opponent the better.

BONUS HOMEWORK COMBO FOR YOU! (Ryu)

cross-up j.roundhouse ~ cr.strong ~ cr.forward x super

and

f+fierce (solar plexus punch) ~ cr.fierce x super

It’s easier to land this on Dhalsim.

Man canceling supers are hard to do lol. But if I could cancel supers on cue than I would have a great weapon.

Tonight we shall have a gathering. Everyone and anyone is invited. The more the merrier. Anyone new who wishes to join us please text me at 310 344 9367. I’ll be going around to collect the E fee so please have it ready when I ask for it.

Hope to see everyone tonight:)

Cool article by Muffinman about the ST arcade scene in Japan right now:

Without doubt. It’s a great way to tack on extra damage. Of course most players tend to use the threat of a super to beat their opponent, or fake a tick throw and just shove a super in their face.

Truly great players are able to hit confirm into supers, which is incredibly hard to do.

how many people usually show up for AE?

I think the reasoning behind phoenix vs battery cps2 boards is that you’re going through all the trouble of having an arcade perfect setup, then you go and run basically a mame rom on it instead of the actual arcade game. Especially for ST where the players are notorious sticklers for arcade perfection. Changing a cps2 battery once every 5-10 years isn’t that big of a deal…no more effort than maintaining the arcade cabinets in the first place, so why not stay original? If you’re resurrecting a dead board, that’s obviously different.

Most of the 3s players also play AE, so that would make…6 at the minimum, usually. Depends on the crowd though as far as more people showing up to play it.

Edit: GGs all. Sorry for the salt, Don. AE just frustrated the living fuck out of me. My attitude definitely hampered my play by a lot. I trained really hard to improve recently, so knowing that I was merely on par with you most of the time wasn’t satisfactory for me. Oh well…

This statement is a complete misunderstanding of the CPS-2 hardware and wrong on so many fundamental levels. Assuming that a Phoenixed CPS-2 arcade board that runs on actual Capcom coin-operated hardware is the equivalent of a MAME emulator is a statement of nearly complete ignorance and tremendous falsehood. This statement is so blind to the facts and lacking in any type of elementary technical expertise that it deserves no further attention and demands to be banished, discarted, and separated from the body of true knowledge less that true knowledge be forever corrupted and tarnished by such a foolish idiotic ridiculously preposterous statement if it remains acknowledged.

It’s ok. If things are not going your way and you’re not getting salty then something is wrong with you. The good thing is that even if it gets bad, you stay on the machine and keep playing.

I got a weird suggestion: You should start playing AE more seriously and main Ibuki. AE is probably a good way to expand your knowledge of Ibuki by using her in a system that you’re not familiar with. Maybe you can use AE as a game that you can play with your brother. The reason why I’m telling you this is because when you play my Ryu, you’re not just playing a 3S Ryu, you’re playing a heavily evolved Ryu that is also part ST, part Alpha, and part SF4 and everything in between. Those dp technics you were having trouble with last night were SF4 AE technics with a little ST thrown in. You’re probably assuming that my style is guessing and eratic but when I do something’s I do it from situations I learned from other Street Fighter games. For example those random roundhouse hurricane kicks are things I do a lot in ST and Alpha 3. It’s not the custom in 3S because of the parry system but I do it to keep people on their toes.

So my advice is learn how to juggle two different Street Fighter games/systems with your main character. You’ll be surprise on how much depth you can discover.

…hence why I didn’t say that.