Question concerning a Spiderman UWT reset using repulsor (I now realize repulsor is so f’n good for Spidey for so many reasons – I should have listened to xero’s advice I read about that earlier on). Let me start with the combo and reset: this specific combo works from just more than half screen to the corner or closer – can be easily modified using a web throw in the beginning if your back is near the corner.
cr.L, cr.M, cr.H xx L web swing, j.M, j.S xx L web swing, j.M, j.H, j.S, M, S, j.M, j.M, j.H xx H web swing, j.M, j.H, j.S, call repulsor, L web swing cancelled early with web zip for otg (by this time the opponent is cornered), dash (crosses under opponent putting Spidey into corner), M web throw, dash towards corner and L spider sting, spider bite (if timed correctly it performs a kara sting effect – this is the subject of my questioning), cr.M xx UWT. (UWT follow-up if needed: jump straight up, web zip, j.H, M, H xx M web swing, dash+repulsor call, L web swing cancelled early with web zip for otg, wait until repulsor takes opponent back over your head towards the center of the playfield then do a H spider sting, bite, cr.H, S, j.M, j.M, j.H, j.S (I think Thor dies after the first j.M or something, can’t quite remember so I’ll list the full string, haha)
The idea behind this reset is that the opponent will be holding towards the center of the playfield for the reset because they want to get out of the corner (which they should be thinking already, but especially once they realize the spider sting crossed up and put spidey into the corner, they should definitely be teching back into the center of the playfield) – and this will take advantage of that logic!
Starting with zero meter, you kill every character in the game, meter positive. You will even be left with one full meter on the high life characters like Thor and Hulk, etc.
So it’s a decent reset – my question comes from the spider sting / spider bite part that crosses up in corner. It seems somewhat inconsistent and I’ve tried many different adjustments with different dash timings, sting timings, web throw during the assist timings, etc – but I can’t seem to pin down how to make that sting cross up 100% of the time. Any of you have ideas on how to make that sting cross up in the corner 100% of the time? Does this long-winded explanation and questioning even make sense, lol?