I ran Spidey/Stark/Sent for awhile, and the rushdown AND combos you get from Drones are pretty damn good, you can honesty run either Doom or Sent for your Spidey/Iron Man team.
So as its been shown in the last few videos I’ve released I’ve been addressing issues that keep coming up in Spideys game. I’d say this has been holding back certain projects but I’m working on a Spidey tutorial at the moment and to me it can’t be complete without certain issues addressed. With all that said I’ve been working with assist that Spidey can use to pick up off ground throw. Some midscreen some in the corner. I would like others to help me with key assist I should test so I can record them. Assist I’ve tested so far are
Doom- all
Hawkeye- triple arrow
Taskmaster- triple arrow
Dormammu- dark hole
Iron Man- repulsor blast and unibeam
Iron Fist- rising fang
Akuma- tatsu
Hulk- gamma wave
Vergil- rapid slash
Strider- vajra
Dante- jam session
Those are ones I’ve tested thus far with successful results. Surprisingly em disruptor did not have enough hit stun to combo from
I blame it on Airborne… shrug
Centurion Rush assist works, I’m positive Nova Rocket will behave like beams do but with wall bounce, and Gravimetric Pulse can allow it when it’s already set out there, but should allow it when timed with tick throw setups as well.
Wesker and X-23 should allow it off of tick throw setups as well.
Sorry I meant non OTG assist
I blame it on Airborne… shrug
so risky tho guys =\ … i rather take the knock down and set up a blockstring and try to open them up … but i guess its good to know that the option is there nonetheless
Well of course it’s not just something to throw out there or go to as a first option but when used in such a manner I can see it as a way to bait techs just like you can bait pushblocks
I blame it on Airborne… shrug
Gotta condition them to block first. ;O Bitches be scurred of dem counter-hits!
I’m still trying to work the kinks out but Spidey/X-23/Nova are fun to play especially using x-23’s otg low hitting assist as a mix-up in a block string to create unblockables. Nova’s Centurion rush kick is awesome cuz the start up of the assist enables u to keep moving w/ spidey & sometimes maybe even cross up ur opponents. I refer to Spidey/X-23/Nova=Team “Ya Like That!!” since all three chrcs say that when comboing!:wgrin:
Hey guys, I was wondering is there any way to make Dorm’s Dark Hole assist connect after a web zip OTG in the corner? I’m not sure if there’s enough time to backdash before the whole thing in the middle of most combos
You have enough time to back dash call dorm then whiff :l: web swing xx OTG web zip j.:s: land :h: Web throw.
[S]So assuming you do in super jump combo ending in H web swing to hard knock down in the corner and you are using missiles as an assist you can jump up forward to still get the OTG, land then dash forward once they lift of the ground and cross up then connect s:h: xx :l: spider sting/bite then when missiles come down you can get your web throw to the corner and then out the corner. If you haven’t used your spider sting/bite and you can connect web throw from the ground bounce it’s quite doable to crossup into :s: xx :h: web throw crossup sting/bite :l: web throw. Lastly if you are feeling like that is still just too much you can do crossup s:h: xx :l: spider sting/bite :l: spider sting/bite :l: web throw web throw. If you feel like trying to land the second sting/bite is too much just do the sting and more missiles will hit as opposed to one missile hitting allowing you time to land for a
web throw
web throw. I tried different variants but with just Doom I think the output damage was between 840 and 870 with plus meter depending on your opener.[/S]
Scratch all that. Apparently, or it may just be the fact that I’m exhausted beyond believe, but it may be just a p1 side thing. Not sure and requires more testing but in my current state I was able to get it on one side consistently and none on the other. In both cases though I was able to simply do crossup sting cross up sting and still net in said damage range.
… I <3 my team. The damage off EVERYTHING is just too stupid. 820K (roughly) throw combos both air and ground. Makes for interesting uses.
What’s that team again? Pete, VVD and Stark?
Spidey/Dorm/Doom, it’s been my main since the game came out mostly because of the damage :lol: and the easy kara sting setups :razzy:
Hey, what’s up guys. I’m trying to pick up Spider-Man, and I’m having trouble with the first combo. Kind of embarrassed to say that =\
s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :l: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: x :h: web swing xx Maximum Spider
Sometimes I’ll get the last Heavy Web Swing xx MS to hit on a blue moon. I just don’t understand why it drops almost all the time. At first I thought I was doing the Heavy Web Swing too slow, but I just don’t know anymore. Any help is appreciated
The problem with the combo is the HSD timer. The longer it takes for you to do a combo, the more the hit stun gets deteriorated. For instance, the combo may be dropping at the :h: Web swing because you took too long to do the c.:h: after the :l: Spider Sting/Bite.
Another thing that messes with that combo is that you’re doing 1 too many 's in the combo. I’d advise taking out either the st.
before the st.:h: xx :l: Spider Sting/Bite or one of the j.
's before j.:h: xx :h: Web Swing xx Maximum Spider. Fixing those things should give you 100% consistency.
Oh, so it’s a timer thing, not just how many buttons were pressed. Hm…
Thank you, Airborne! I don’t really understand the UMvC3 engine/system. Literally just picked up the game competitively after not really liking it. But since all my friends play, might as well get better for their sake.
The combo is fairly easy. Most common mistakes that cause drops for that combo is delaying inputs after the :s: launcher and not cancelling the :h: web swing into MS fast enough. Make sure you press :u: or :uf: + sj:m: as soon as you do the launcher for the magic series. If you still don’t get to do the combo 100% of the time however, just remove one sj:m: from the last sj magic series as previously mentioned and it should be easy as pie.
Thank you, thank you. I’ll try it out again soon.
Xero, what about Dorm’s Purification assist? Aren’t there any combos in which it can be used effectively?