Does What a Spider Can! UMvC3 Spidey Combo Thread

OK, SO I JUST FOUND SOMETHING STUPID; I managed to find a combo setup that grants a web throw into the corner without using ground bounce with the follow assists (SO FAR!):
Dormammu- Dark Hole
Nova- Gravimetric Pulse
Taskmaster- Horizontal Arrows
Hulk- Anti-Air Gamma Charge
Haggar- Double Lariat
Super-Skrull- Tenderizer
Thor- Mighty Spark
Deadpool- Happy Trigger
C. Viper- Burning Kick
Amaterasu- Cold Star
Doctor Doom- Molecular Shield
Doctor Strange- Eye of Agamotto and Bolts of Balthak
Tron Bonne- Gustaff Fire and Bandit Boulder
Firebrand- Demon Missile and Demon Swoop
Wolverine- Tornado Claw
Sentinel- Sentinel Force
Chun-Li- Lightning Legs

Note that these are possible mid-screen, late in a combo. All of these were done using the traditional web throw combo (combo into web swing, combo into web throw, OTG, combo into web swing, combo into assist, web throw). To get the web throw into the corner, you must start mid-stage or where you have the opponent in the corner. If the opponent somehow ends up in the corner, almost all assists will combo into web throw, but will not grant you a web throw into the corner.

I’ll get into more depth with it later, when I am in the mood to record.

Umm, does this mean that for web throw to corner to work, the opponent must not be in the corner?

Afaik, the only way to get people away from the corner is through the missiles OTG + zip and the kara sting.

And that’s where Spidey’s flexibility with combos kicks in. If your back is closer to the corner than you’re front, do triple web swing combos. Otherwise, Web Throw combos are the way to go. There’s only like a 30 or 40k difference between the two combos anyways.

Has anyone found how to reset the hit stun scaling on Spideys web ball assist yet, im too dumb and RougeYoshi is too tight lipped. Any ideas you fight scientists.

Guys i sorta just started playing umvc3 i have no experience with spidey at all (which sucks :frowning: ) but i want to get good with him.
a teams that i was thinking was:

Spider-man (web swing)
Deadpool (Katana-Rama!)
Iron-man (Repulsor blast)

the only move i can pull off for spider-man is
C.L, C.M, C.H. L.Spider sting/ bite, C.M, S, J.M, J.M, J.H, L.web swing, Maximum spider
( and to tell you the truth i barely land it :frowning: )

and that’s it i try some other stuff but it seem so impossible hard to do maybe you guys can help?
like how to do his combo in general

idk something please :frowning:

P.s. i play with a controller should i uses the stick or just stay with the controller ??

Check out Xero18 and Airborneisgolden page on youtube they have a ton of spidey tech from beginner to advanced, it’s a great starting point.

thanks! i will thanks man !

WOW!!! THEY SO FLIPING GOOD :smiley:
LIKE HOLY CRAP
damn, how long did it take you guys to fight like this?!?!

[media=youtube]vqnnKKAWnoc[/media]

It’s all about practice and application. I would highly suggest working with that basic combos revisited video first.

ok guys i got my bnb 1k dhc with spydey + vergil (crawler assault + sword loop) i m so happy

Haha, these matches… felt so long ago even though it’s only been 5 months.

We exchange a lot of stuff back and forth while discussing what we can use that other Spider-man players have been using to their advantage. It’s all about practice, dedication, and experience.

I’m assuming you mean 1mil DHC? How much damage is the sword loop adding on and is it just 1 rep?

yep I mean 1mil xD.So after CA I m about 820.000 dmg and after I m using dhc with vergil spiral sword for one loop and finally i m about 1 080 000 dmg

Nice! Who are you using for your third character? You should probably be able to get at least 900k when you end with Crawler Assault, provided you have the right assists.

I m using spydey(web ball),vergil (rapid slash),doom(hidden missiles).but in my bnb with spydey I search a way to put vergil assist rapid slash but he s assist is hard too confirm cause that s push too much the opponent.

yea i guess but idk it seem so much you guys do it seem so much harder.
i only know how to play wesker and a bit of doom but its just is seem spider-man seem like so much more complex
and there isn’t really a how to play him, like i only know how to play with doom and wesker was because of ''ASSIST ME" videos
i know xero made a video about to do karma-spider but it doesn’t really help cause i didn’t play vanilla that much (Raged a lot cause of phoenix)
is there any type of video that can help me out about mobility, attack, combos and punisher and assist?

To be honest the only reason there hasn’t been any Spidey tutorial from me is because I like details too much. I couldn’t properly think of a way to streamline (read: dumb-it-down) a tutorial to get the details needed across without having people feeling left out because something went over their heads.

spider man is 2 complex but if you put in enough time he will be pretty good

idk if there is any video to give a general idea but i will give a general outline

mobility and neutral game:

mix between airdash and zip

use airdash for positioning and zip as a means to get up in the opponent’s face. a lot of times you should zip in while blocking instead of throwing out an air attack
can use his wall jump for extra height while being able to still call assists

his zip has a property where if you use a jump normal as soon as you leave the ground, he’ll keep his diagonal momentum while doing the air normal. if you do not do an air normal right away, he will drop downwards immediately at the end of the zip.
due to the properties of zip, if you zip block (aka dont press anything) from a diagonal down forward zip, you will drop to the ground at the end of the zip near the ground. if the opponent does anything on block right before you land you have a decent chance of punishing it due to the ability of no guardstun when landing. on the other hand some people will try to airgrab you so be careful.

ground dashing is strong. since spiderman’s jump goes very high and he doesn’t have as amazing normals as say wesker jS, you have to use the ground effectively as well

web ball is good and can be canceled into zip to move around some more and distract opponents. also it has enough durability to neutralize some beam assists that would otherwise get in your way
can convert damage off of web ball with L web throws or dash up crM sH M webthrow
doing web throw after web ball a lot is not recommended since people should be blocking web ball. overall it’s something you can do from time to time as a poke but it’s not a reliable thing for opening people up

web throw is a good poke and makes opponent have to respect you throwing out things

maximum spider is a punish attack to check certain moves, one example is dormammu startup on pillar or hands. note that air max spider is faster than ground max spider. judge your distance from the back wall as to how fast it will start up also

combo punishes

so far i have a few general combos

  1. combo off of raw web throw or anti air crM sH M web throw or web ball -> web throw

  2. combo off of raw spider sting(spider bite is an overhead no one knows)

  3. combo off of crL, crM, sM, crH, web swing CH randomly(grounded confirms)

  4. air to air zip jS (into sLMH M webthrow) or air to air normal jump jH zip jS sLMH M web throw

  5. assist (i use rapid slash for lockdown and mixup sometimes) (also hidden missiles) rapid slash confirm is dash a lot into crM sH M webthrow or time an L web throw. a lot of the time i’m just throwing stuff out based on feel at this point
    instant overhead with vergil is fun

  6. combo off air throw (smaller combo due to hsd)

  7. combo off ultimate web throw, or maximum spider x factor, or crawler assault

anything into web throw will go into zip otg sM crH L webswing jMMS sH L spider stingbite call doom missiles crH S j[M]HS zip crossup jS H webthrow to corner
combo pattern in general will be using that path
can go into crawler assault, or ultimate web throw reset

make some incoming mixups with safe things that force opponent to block and take a mixup, or on hit turn into a combo

who is anchor of you re team phantasy?now i put doom on anchor cause my vergil dhc is better than doom

A few questions, if anyone’s willing to answer them:

1.What is Spidey’s game in general? How is he played, really?

2.Looking at my team, would he make a good character to put on point?

  1. I’ve seldomly picked up the character, but I’ve heard he has bad normals. True?

i anchor vergil, for a few reasons, but i am considering having vergil second and doom last.

reasoning for vergil anchor:
-i don’t lose too much damage with doom second since all my combos end in the corner and i crawler assault sphere flame
-or end the combo with doom raw tag sM, wait a little bit, photon array dhc ultimate web throw reset
-i like doom vergil thc a little bit
-vergil xf3 is still fine
-doom with rapid slash is fine, and is flexible enough . can transition to vergil missiles easily
-if i want to play vergil missiles, photon array to swords is a perfectly fine dhc transition
-if spiderman dies, doom comes in and has airdash/footdive to deal with mixups and vergil has nothing
-if spiderman and doom dies, i have xf3 vergil
-vergil 2nd will probably utilize xf1 or 2 instead of 2 or 3
-im more used to having a1 as missiles and a2 as rapid slash, but overall this can be dealt with

reasoning for having vergil 2nd:
-spiderman dhc out to vergil swords is strong for saving spidey and for momentum purposes
-instead of just missiles, vergil will have web swing assist which is pretty bad but at the same time comes out faster than missiles, so it’s an extra vergil option
-more damage dhc
-if spiderman is snapped out for vergil and vergil dies, i still have spiderman/doom instead of doom/spiderman (if vergil is last then spidey gets to the end and anchor spidey isn’t the greatest)