you forgot S after doom assist+crH in the first one.
BnB for my team against characters Weskers height or taller.
[media=youtube]M59h2-pQhLc[/media]
Almost Killing Zero with no meter thanks to poison
[media=youtube]BKomDyWw2x0[/media]
Using the help you guys gave me for a universal BNB
[media=youtube]WxCqsEI3qdI[/media]
Thanks for the help guys!
haha great. now welcome to 5 months ago
Haha. My old team didn’t need any of this. My old team had a super damaging THC.
You didn’t use your ground bounce on the first vid. Also if you plan to use the poison assist, use the beam assist on Doom instead double combo extending assists don’t work unless you’re Zero.
LOL
I definitely need Doom missiles. I’m trying out this team for a few reasons. but missiles will let me get in. I have combos without missiles. Missles will also deter some of the more annoying characters like Zero/Trish/Morrigan
Not a bad team to have, but if you fight anyone with a solid horizontal space control projectile assist, you might have a hard time getting in since missiles gets blown up by them so hard. Might wanna choose one extender or the other since both of their projectile assists are pretty good.
Been playing sets recently against someone running that team and Spider-Man + Triple Arrow wins more often than not against Spidey and missiles. I can see Buster eating Doom alive but maybe it’ll give you the window you need to get in against Zero…still, if he shot it from the air, it’s not the easiest conversion.
Just my opinion, but I don’t see it really working against true bullet hell or a Zero on their game. Could against Trish, but you have Hawkeye anyway so you wouldn’t truly need Spider-Man to beat her for ya. Run it and prove me wrong though, make that damage work.
For your third combo I rekon Gimlet is a waste of meter at the end unless they are on magic pixel. Does hardly any damage.
And sacrificing triple arrows for poison arrow. Hmm not a fan of that.
in general hawkeye doesn’t do a lot of damage w/ his hypers outside of lv 3 in combos at least
Yeah I’m going to give it a try for now. I have an inescapable ultimate web throw set up with Poison arrow so I’m going to be using missiles to get in and poison tip for the reset. I’m going to a few tourneys these next few weeks so I’ll give it a try.
Decided to work with some more assists today, since I’m considering bringing back Spidey Task Nova as a backup team for certain MU’s that I don’t feel as confident against. Here’s my results:
Taskmaster:
- Aim Master :l: Assist can extend Spidey’s combos with large HSD, allowing Spidey to connect OTG Web Zip j.:s: land :l: Spider Sting~:h: (I’d advise Swing Zipping)
Hawkeye:
- Quick Shot (Greyhound) Assist can extend Spidey’s combos with large HSD, allowing Spidey to connect OTG Web Zip j.:s: land :l: Spider Sting~:h: (I’d advise back dash assist call jump :ub:)
Deadpool:
- Quick Work assist can actually be used to extend combos with large HSD, allowing Spidey to connect OTG Web Zip land :l: Spider Sting (NOTE: EVEN WHEN PERFORMED IN THE CORNER, QUICK WORK WILL ALWAYS PULL THEM OUT OF THE CORNER, GRANTING A CROSS UP STING EVERY TIME!!!)
Arthur:
- Dagger Toss can not only extend combos the cool way that everyone’s been doing with the whole “let them travel fullscreen as I air dash over and then OTG web Zip” thing, but they can be used to extend combos in the corner, leading into Spider Sting~:h:
Amaterasu:
- Cold Star can actually be used to extend combos with large HSD, provided you don’t OTG until the first shot has already passed. It actually builds a crapton of damage when performed correctly!!!
Doctor Strange:
- Bolts of Balthak can extend combos in the same way as Eye of Agamotto, although it will build an overall less amount of damage and meter. However, Bolts could prove to be more versatile for one’s team if they already have a strong lockdown assist on their team, so running Strange can offer more than the average number of options for building a proper Spidey team.
I made a spiderman ultimate web loop video check out on YouTube ultimate web throw loop or double web throw let me Wat yall think
Airborne: I’m not sure about the other characters you mentioned, but Taskmaster and Arthur can extend spidey’s combos without the need for spider sting.
For Arthur: jump, airdash, :h: + :a1: (whiff the :h:), then :s: + :atk: for otg, land, :hcb:+:m:
For Taskmaster: immediately after web throw call :a1:, jump, airdash, :s: + :atk: otg xx j.:h:, land, :hcb: +
This way, you don’t have to use the precious ground bounce when you call the assist
Hmm, maybe this would work for Hawkeye for Triple arrow. I really like triple arrow assist but poison tip makes it so I kill a character in one hit. I need to find a nice damage combo with triple arrow soon.
some notes for myself whenever i get the chance, i always forget what i want to try out.
-alternative followup to otg after cr LMH xx L webswing jMMS L webthrow
(otg zip jS, xx L webswing? can I get jHS xx air L webswing, jMHS, S?)
-happy birthday combo
(crLMH xx L webswing, jMH xx air H webswing, jMMS sMH xx L spidersting/bite, raw tag doom, ??? jMM super, close enough to corner to dhc?
-raw maximum spider/early maximum spider (maybe converted off of random hidden missiles fullscreen)
x factor, otg zip -> ???
is it more damage to raw tag to doom?
You don’t usually use triple arrows for combo extensions, they’re better used for getting in or hit confirming.
I guess this is kinda off topic, but about a week ago, I got my first fightstick because it was on sale on amazon.com. I took some getting used to, but today a did a kara spider-sting in the corner and I nearly shit myself. I couldnt do it at all with a pad before, and I tried so hard to get it before. I thought that I didnt really need it because I had hidden missiles and my combos were good any way. I did a bunch and I think I got 3 in a row once. Well, now its time to take another look at those combo videos you guys posted that used the kara stings.
I had a couple questions about Spidey’s combo mechanics. What is the best way to get the “dash, jump, airdash, otg web zip” extender that I’ve seen a lot of people using to continue Spidey combos after a web throw? I can hit it sometimes but it seems really inconsistent. After the otg web zip, should I be zipping in with a H or an S and after that should I be using a standing M or a crouching M to keep them in the air? I either seem to whiff whatever attack I zip in with, causing them to flip out, or I’ll connect with the zip in attack and whiff the next attack, causing them to fall out.
Check a few pages back, there’s a discussion on that topic. If you need further help, just post again.
Notable: Raw maximum spider, dhc to sphere flame whiff, sM otg works. I haven’t tested it extensively but I hit this the other day on accident in a match. Can get sMS jMM footfootdive , sHS jMM footfootdive at the least.