Does hype do more harm than good for games

Yes. If it being old and sprites are what’s stop you from playing any game, I think you’re an idiot.

If you want to start somewhere, why not start small, then go big? If you have the mentality to do that, I think you’ll make a splash in the community. Patience is a virtue. Learn to crawl before you can walk. Would that be a correct analogy? =P

I was referring to Aztec, since he’s acting like he’s beaten world-class talent by mashing buttons.

If he played anyone halfway decent, he’d get stomped out.

It’s easy to get into old games. They’re pretty much figured out, have resources and videos. It’s all there for you.

You can always find a new or newish player if you know where to look.

I thought this thread was about hype. I wish people would stop bitching & hatin and just enjoy the games they like without an issue. Why is this impossible for so many?

But there are more “competitive” players now then ever because of the information speed and the ease/casual friendliness of the games.

Does a banana split still have a split without a Banana?

As much as people try to throw the “casual friendly” label around, the only game so far that honestly fits that mold is Skullgirls, and that’s a stretch.

SF4 isn’t casual friendly because almost every character requires links to be successful with, and those are damn hard.

Marvel isn’t casual friendly because no matter what level you play at, one mistake and you’re down a character.

BlazBlue has so many subsystems and non-standard execution requirements that most casual players would run screaming.

Tekken isn’t casual friendly because 1 hit = juggle fest for more than half your life bar.

We won’t even discuss KOF or GG.

Players are just getting better at fighting games.

Isn’t KOF and GG just as competitive?

They’re considered some of the hardest games to get into.

Anyway, to the original topic, I guess it depends on what company markets the game the best, it really depends what game is hyped. (Insert Game Name here) may not be their cup of tea.

I can’t say much for the non-capcom games but links are easy and being down a character isn’t that bad of a position in mvc3 as it was in mvc2

Links may be easy for you, but not to everyone else.

And yes, being down a character is bad because you lose options, just like in MVC2.

X-Factor is not an instant win button. If you get caught by it, you messed up. Period.

Not to mention that you have it as well.

Since you brought it up, randomness is the only way to make worse players (for any useful definition) able to win.

What fighting game is literally random?

That’s pretty much it. The experience from other fighting games carries over. No one truly starts from a clean slate and this is ignoring people naturally being better.

Because the old games are “harder” or “hasher” playing those can make you better at these newer games since these new games are more “forgiving” and “easier” for this generation of CoD and “hop to the next big blockbuster” gamers that play games that reward these ADHD guys with a bunch of flashing lights and sounds and overstimulation. They don’t have the attention span or dedication to log in hundreds of hours or a year.

That’s the market Capcom wants. They want to develop a fighter that can appeal and feel rewarding to those “play for a month and trade it in” guys that Activision and EA has tapped because that pool is massive and full of $$$. It’s why MvC3 has TACs and XF, why SF4 has Ultras and easy reversals and SFxT has gems and autoblock and cinematic normal throws and 12 seconds Supers and Pandora and Cross Rush and Cross Assault.

The old players come from a different generation where to make music you had to hit each key of the piano individually, this new generation is use to being rewarding with a whole song for hitting one key on the keyboard and think something is wrong when that doesn’t happen. There’s a difference in what they think is “fun” and why there’s conflict in trying to making a game to appeal to both.

The best players actually do this. Thus, the best players do not frequent SRK.

I’m an attention whore with nothing better to do with my life.

Dude, c’mon. Enough already.

There are very few true 1f links in SF4, if your 1f link involves anything other than a cr LP it can be made into a 2f link, which is honestly significantly easier. Let’s not forget shortcuts, which can actually be detrimental to people with proper execution.

Marvel is ridiculously casual friendly, sure if you’re playing someone who is a monster at it you can get rolled over, but everyone can win with dumb easy shit in that game.

Never played BB seriously.

Tekken is, ironically the game I played the most when I was still very new to fighters. It’s fantastic for casuals due to all the unlocks and spiffy things to do, though that reflects little on the gameplay. Also, your example is a gross exaggeration.

I wouldn’t consider KOFXIII to be insanely hard either. It’s a different kind of execution, if you can wrap your head around that it comes rather naturally.

Don’t the best players only hype Capcom games?