Does hype do more harm than good for games

People also play this ‘cool kids’ game. The cool kids say they like/dislike a particular game (or hell, it just gets a lot of frontpage exposure) and there are plenty of people who form their opinion based on what the scene celebrity thinks.

random quotation on that:

(Mark Twain, “The Innocents Abroad”, Chapter 48)

I thought this until SFxT beta was showed off at NCR last year and it looked boring. I remained optimistic, hoping it would change for the better but everything I saw and read about the game was not stuff I enjoyed in a fighting game. Multiple stuff.

Most of us know what type of things we like in fighting games and stuff we don’t. Xes doesn’t like long combos, Devil Jin doesn’t like characters forced to play in a very specific way, I don’t like super slow movement.

Seems like the only games that majority of people hype is only a Capcom game, or with a crossover that’s related to Capcom (gameplay, crossover, etc.)

Someone tell me the percentage people hype about Virtua Fighter (In America only)

I think to my opinion, (Others will have different cup of tea), SFxT is just SFIV engine with Tekken.

I’ve been playing VF since the first one in the arcade/Saturn. It’s easily my favorite 3d fighter and I did play a whole lot of VF5 until Version D got released and made the game obsolete (then VF5R and FS came out and that was definitely it for me).

As far as being a game that tons of people are going to buy up regardless of their skill level or commitment to the FGC? Not very much so. The price point like Skullgirls will make it very attractive to pick up and try though and I do feel it is the most interesting 3d fighter to both play and watch because of how fast you’re forced to go back and forth between spacing and mind games.

Let’s just say that there’s a reason VF is scrambling for fans at the moment.

I had asked 100 people to do a survey for me of Tekken vs. VF, and about 75% of them voted Tekken. Not that I have anything against Tekken, but if it wasn’t for VF, there wouldn’t be a Tekken, and yet, majority prefer it over VF, wonder what is it about that people prefer it? Gameplay? Easy to play?

Or maybe the fact that A) Everyone does not share your opinion (AGAIN), and B) VF just isn’t very interesting to watch to a lot of people.

Instead of crying about it, why not just go play it when it comes out and be happy?

Now that, I don’t know.

do you need to play barbie horse adventure to know that it fucking sucks? pretty easy to judge by simply looking @ it that its probably going to be ass.

There are certain things players look for to determine the quality of a game.

in the case of DS4, I believe hype will do more harm than good. The reason being is that DS3 is honestly one of the best fighters ever made. Why should a new game that will definitely not be as refined take precedence over something that is refined?

people simply play w\e is new rather than what is good. Its the way 99% of the fighting game community is. Oh yea darkstalkers is the shit, can’t wait for DS4!! capcom do it now!!! is there something wrong with ds3? yea, too old…

fuck the quality of the product it just has to be new around here to get play. sfxt pretty much proved that. The scene is very shallow. Great games like vsav get 0 play not because its terrible but because its fucking old? simply awesome…more people play sfxt than VS simply because its new.

new players don’t want to deal with people playing a game for 10+years and are god like @ them. So they always wait for the next installment so the older players lose w\e advantage they originally had.

and for the record, there is a pretty decent scene for vsav. Mightymar just hit me up on aim and we talked about ufgt8 and he told me vsav got a 30 man turnout. Not that bad for a “dead game”

So you’re saying, the mentality is quality over quantity? I think another issue is the quality, if it’s not HD, not for me.

Yeah I’ve talked to enough people who believe the solidness of VF is overrated. VF has its cheap dumb powerful shit too. It’s not this holy grail of solidness that people make it out to be. Any game with ring outs and walls is going to have its dumb situations sometimes. It’s definitely a very competitively sound game, but not this pure angelic game that people make it out to be.

People are going to play with what’s familiar to them. That’s all this argument is really about. Playing Ken and Ryu in SFIV or Magneto or Wolverine in Marvel 3 is more familiar for people in the US than playing Akira in VF or Kyo in KOF. Familiarity amongst general fighting game consumers has always made up which game is bought more, played more, hyped more etc.

The Tekken vs. VF thing as far as which requires more skill is easily among the dumbest arguments in the FGC and both games require a deep amount of skill to truly be competitive in. It’s just the difference between which is largely exaggerated by fanboys of either game.

TRANSLATIONS: Nobody plays what we like or want to play, so let’s cry and moan some more about how these new games are “garbage” because they have more of a scene than our games do. Never mind the fact that because we both sound like a bunch of pretentious dicks, that tends to turn people off to playing “our” games.

the mentality is new over old

if its not new, why play it. There is 0 reason for sfxt to get play over vsav if you break it down by the quality of the game. vsav is 100x more balanced and 100x more fun to play than that POS. Yet, there is 10000x more players for sfxt simply because its new.

New players never want to deal with pro’s who’ve been playing for 10+ years in one specific game. It turns them off automatically so they just wait till a new version gets dropped so they can have some type of random advantage.

How in the holy fuck could a brand new player deal with yipes in mvc2 @ his prime? that shit was so fucking fast that even the most EXP pro’s got fucked by that shit. New players simply say, I just don’t have a shot so I’ll quit. I’ve seen it time and time again. New versions of games allow bad players to beat pros because of the “newness” to the games. Its why they leave once the game is refined and jump ship to w\e game is new again so they can have the same “newness” advantage.

You just explained video games in general and you can’t run away from that issue because you’re playing fighting games at a hardcore level. You will have to succumb to those who will follow the “new album” stigma. People just don’t play video games in general enough to where every nuance of 10+ years of a fighting game or other genre at the highest level of play is going to matter to them. It’s just unrealistic.

We as the FGC always try to persuade people that they should like this stuff. Hell Skullgirls is basically a video game version of persuading people to see the light in a fighting game that’s just made without all of the comeback gimmicks of Capcom and Namco style games and tries to point out a lot of the menu and system features that a lot of other games are missing. It also even touches on how people can learn to like more eccentric character designs and not just characters that have IP behind them.

In the end they’re video games and things people play for entertainment despite how potentially competitive and enriching they can potentially be. You can’t really force people to play shit just because it’s god 10 to 12+ years of enlightening competitive meta around it.

Scientists say that for every person who has their own developed opinion on a game there are 1.324 people who got their verdict from Grimes

Edit: Old over new is just as silly, if not more so than new over old. In vampire savior’s case, its honestly not just age, it’s that its not immediately in front of people and super-easy to just start to play (yes GGPO isn’t that hard to set up, but its still not that well known and more work to set up than say SFxT, which involves ‘put disk in tray, close tray’.)

I also have a pet theory that a lot of those games get screwed by their reps. VF has this reputation of being this serious-ass hardcore game, and I think that actually scares more people off than would ever admit it. In the same way people look at videos of Vampire or even MvC2 and think ‘yeah I could never do that, not gonna bother’ or ‘it would take WAY too much work to catch up, not gonna try that’. The level of skill in the sub-community actually can chase new players away.

To you. To you. TO YOU.

How many times must I say this? They are bad to YOU. YOU are not everyone else. Other people may find these games to be fundamentally good. You and Shoultzula are acting like bitter ex-girlfriends because nobody plays what you want to play. Get the fuck over it, seriously. You’re really sitting here pouting and bashing Tekken because more people play it than Virtua Fighter? Shoultzula is crying because nobody wants to be his personal punching bag in a dead game? Are you people serious right now?

Stop crying and deal with it. If people want to play and enjoy SFxT, let them. If people want to play Tekken, let them. Nobody’s worrying about you two and others like you playing VF, VS, or any other game. You’ll have people to play with when VF drops next week. Shoultzula has his group of people to play VS with. Keep playing what you want and let others play what they want. Jesus.

Honestly I think a lot of the allure of the newest game is the chance for a fresh clean slate. I get a sense that a lot of people who want to be competitive think ‘this is gonna be the one, I’m gonna work my ass off and be one of the best!’ Then, when it doesn’t happen once again they naturally move on to their next new hope.

It would explain why a new game’s hype usually totally freakin’ implodes about 2-3 weeks after the game is actually released.

you know only for fighting games will people bring that shit up.

when kobe was in the league against jordan, you don’t think he wanted a chance to take the fucking king on?

only for fighting games will the average players simply back down and say its too hard so they won’t even try it. For sports, that high level competition forces people to try harder and push the level. For fighting games, it scares niggas so bad they wet their pants. I welcome the ability to play someone that good. I played several world champions in several games that I don’t even play just to see how good they were. That shit is fun, it shouldn’t be scary. I’ve played top 8 players\world champions in multiple games and I’ve never had more fun. Why is it turning off other players? new generation has too much pussy in them IMO

lol @ shonuff, he’s working hard to fill that troll quota. It would be nice if more people played vsav but its not going to happen. I’m merely pointing out facts that the FGC seems to ignore. Like the fact that as long as a game is new it will generate more players than an old game that is great. Get mad @ my facts!

Lol watch

Tekken’s presentation is better than VF.

Tekken characters are more “modern” looking characters, animal characters, large roster of like 50+ characters and flashy stages. And the big sparkly hitboxes. VF has 19 characters and this is the largest roster for VF ever.
Not only that, the game also has had minigames like Tekken Force, bowling and volleyball.
It’s also easy to strum buttons together and do cool looking shit with lightning on the hands where VF, you can still mash shit out, just doesn’t look as cool.
Oddly, in the US Tekken isn’t all that big even if it is the biggest fighting game franchise.

Tekken has mass appeal. Reviewers and non-serious players love it because it has a lot of features, characters and etc. You know, things they use to measure how good a fighting game is.

Competitive players enjoy it for whatever Tekken gameplay offers.

VF is just minimalist in presentation (other than the items). It’s dry. There’s no giant hitsparks, no crazy looking stages, no zany characters. The game just strives to make the fighting look good.

Virtua Fighter will always be a pretty oppressive game because you can be put in a “100 percent” situation just by being on the wrong part of the stage. Get pushed or thrown into the wrong part of the stage and you get ringed out and lose the round. Get put up against a wall and deal with wall okizeme into another big combo that will most likely kill you. That is just flat out old school cheap stuff. Any game with walls allows you to put people in very oppressive sitautions that take a long time to learn how to defend against. Which even when they do it still doesn’t protect them from getting caught and dying very fast.

Any game with those types of elements will make casual and hardcore players alike salty at times. That’s not even including the option selects and general tactics that lead to very high damage very quickly. Which is what VF has been about since its inception pretty much.

The reason people don’t play VF as much as SFIV or Marvel 3 if you break it down to the barest, Joe Shmoe stuff is that those games have more familiar characters and game controls for people living in the US.