Meant to do well in button mash fest?
because unless ur Gary, Lee, or Aaron I’m not too scared… i would do a gauntlet of 3s/mvc3
Tie breaker is heads 3s tails mvc
Meant to do well in button mash fest?
because unless ur Gary, Lee, or Aaron I’m not too scared… i would do a gauntlet of 3s/mvc3
Tie breaker is heads 3s tails mvc
Stunning refutation!
Seriously, this is one of the less subjective things in this discussion. If you can show me how any of the games have more complex systems than the ones following them on that list, I’ll be happy to admit I’m wrong.
Just settle the whole thing that way, you each get one call, I’ll flip. We can have some real resolution!
MVC2’s decision trees at high level are more complex than MVC3’s decision trees at high level.
That’s not system complexity, though.
In any match you have more choices to make in MvC3 than in MvC2.
That’s kind of what I was trying to say with the thing about people confusing complexity with depth. MvC2 has (or I think it has) more depth, because even though you have fewer choices, there are a few reasons that those choices are more meaningful and take more consideration (notably that XF works as a get out of jail free card on both offense and defense, making committing to a move less risky).
To take the the silly extension that might prove the point, H&H is an order of magnitude more complex than ‘normal’ MvC3 is, but it’s an even shallower game.
ok cool we agree
adjusts glasses
I’ll play with you.
You win. I dont even want to play/argue anymore
lol no
sent/cap vs mag/psy
there’s refly in mvc3? :o
The following would have been a much better response:
I could type out a huge response to this but I don’t really want to. DJ I respect you as an OG player and you obviously know your stuff but you give the game unfair hate on these forums, atleast compared to how you view MvC3.
I fucking wish
honestly Im over the control scheme thing in mvc3, especially once I found the layout that imitated mvc2 and worked for me. however, to say it’s more complex when there are things present in mvc2 that arent in mvc3 seems…well, wrong. unfly refly was a huge deal for sent and iron man, and super jump cancels was a huge deal for magneto and storm. those are both not present in mvc3.
marvel 3 is an alright game, but it should seriously stop being compared to 2. its in a completely different zone
It’s not a comparative quality thing though, if anything I’m saying MvC3 is worse for the increased system complexity.
The little things MvC2 has that MvC3 doesn’t (noting that 3 does have a lot of jump cancelling if not SJ cancelling) aren’t as significant as the Xfactor or TAC are. Refly is something that a few characters have that effects how those characters play. Either XF or TAC’s add an entire new decision to every character in a myriad of situations. Problem is that they also fuck everything up ><
The idea I’m trying to punch in the face is the idea that games are becoming less complex and more linear (which I took to be the meaning of that jpg way up there), because they’ve become consistently more complex in any of the lines of descent
Edit: And to bring it back home, I think the excess of stuff thrown in actually gets in the way of hype. If people don’t know what just happened or why, or it seems totally arbitrary, they’re way less likely to get excited.
^^ The problem with umvc3 compared to marvel 2 is that anyone can become a really good player fairly easily in umvc3 ( due to many lame faXtors, stupid game mechanics that make just about every character really, really good/boring etc, etc )
Unlike mvc2 which actually took some real skill - time and effort - if you wanted to climb the charts and become a great player. - Those days are sadly gone, along with the hype stream monsters and other players had because people use to respect how hard it was to pull off some of the things that were done in that game.
Misconception. People think you have to be Yipes to play mvc2. Mvc2 started out really scrubby. Back in the early days I’ve seek people get 40 game win streaks running hulk/colossus/juggernaut instant thc kill. Probably the lowest execution shit to do in any game. There are so many low tier gimmicks and bulmshit tk fight through. It’s just that anyone still playing mvc2 are running top tiers. Buts let’s nit get it twisted, mvc2 hasn’t always been a hard game to play.
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And people said the same thing about MVC2 when it first came out.
And every character is not really good. At all. Yes, more characters are viable than in MVC2, but you can’t just pick some characters and expect to run wild.
Shit’ll get you killed, and quick.
I had people saying that with the way MvC3 system works, it makes MvC2 look balanced.
I’m still baffled how you guys got from the fairly specific point I was making to ‘MvC2 or MvC3, which is better, round 30498’
I just want to say that I started playing Super Turbo a few weeks ago…
In that few weeks, I’ve gotten more tips and help from people who play ST than my 3 years of SF4 playing.
It’s not the hype, the flash, the package, or even the quality of the game.
The community decides how much they want to harm/help the game.