Does hype do more harm than good for games

hahaha

white man zingers!!! god like

Oh… marvel “fundamentals” are hardpressed

I’m going to respectfully disagree with this. SF X TK didn’t die because of it not being a hyped stream game…people destroyed that game because it isn’t a SF AE or KOF XIII fighting game mechanic which somewhat do support your point about the intelligent evaluation of game mechanics most people like they’re fightng games techincal and challenging. (About Hype) When evo popped up the Godlike 3rd Strike Daigo parries against Justin Wong that Hyped up 3rd Strike so much, that it’s in the options for the release of 3rd Strike now and people still play 3rd Strike right now like or not because of Daigo and the hype that came with it. If Evo had Samurai Showdown III or Guilty Gears, Killer Instinct and Capcom Vs Snk as headline tournaments…have someone come up with an amazing team, characters, with the right commentators some of those games and it will be ressurected from the shelves of people who used to play these games. Alot people wont or don’t resepct SF X TK because big time sponsor players aren’t playing that game. Now I’m not going to argue about if the game is good or bad because we all heard the hate and the defense people put up for the game. But what I am saying is that you have alot of followers in the FGC instead of being independant to chose and committ to the game they bought, if one expert player says it’s hot thousands will go along, if madcatz says this 150$ stick with rubber at the bottom is hot people willl drop that money. People and Tournaments build hype for fighting games to keep people coming for sequels and spend that 60$ + another 20-40 on dlcs because these players will be at the next tournament. It’s all commerical the fix for people to hype these games are in. Not going to lie I fell for it at times too.

Marvel just has a different set of fundamentals.

Yeah the press as many buttons as possible and jump block a lot type of fundamentals

This is how you promote a game.

A trillion times better…than anything.
Why else would the mere utterance of a game no one’s played in 20 years still give people a massive erection? For real though, what fighting game from 1997 and bellow is still being played today, even a little bit? Besides SFII.

Well except they don’t in any way at all. I said it up above, but every game now is more complex than its equivalent before the slump. SF4 is more complex than ST or 3S, MvC3 is more complex than MvC2, SCV is more complex than SC2, Tekken 6 is more complex than Tekken 3. Certain things are easier, but if you do a point-by-point comparison, the later ones just simply have more going on.

That of course links to one of my other favorite themes, that piling more shit into the systems tends to bog down games rather than improve them, but still. Your example just isn’t true. (Which kind of kills the joke)

I predate him, in a former life.

Just sayin’.

Also, I dedicate this one to hecatom:

our secret song

Spoiler

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I play 3s because it has parries :o

Hype is NEVER a bad thing because even games like SFXT could be made more interesting if there was hype. I mean Civil War was probably the first time in SFXT’s lifespan were the crowd actually gave SFXT a chance.
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MVC3 plays more like an old school game than SFIV does. Everybody can put you in really bad situations and you must deal with tight block strings and throw games that you actually must sit through. The pressure isn’t filled with gaps that are easy to reverse and you don’t need to rid someone of their meter to meaty them or create real pressure like the older games. The game doesn’t flood you with options to get out of shit like SFIV does.

In our local scene all the MVC2 players just decided to stop playing a long time ago. Eric V would try to get people to come out but not even enough people would come for 5 man tourneys. The MD MVC2 players were too spread out and at that point were most likely just moving on to other stuff in their lives. MVC2 players basically just didn’t wanna come out to shit. You must not know the area very well if you think people don’t play Guilty Gear. Still a solid amount of GG players and they would come regularly to UMBC and what not. Nobody plays Vampire Savior that I know of except for like Magman and a few other people…but Darkstalkers is very backseat in popularity compared to other games.

Marvel 3 does get compared often to the older games all the time though. In older fighting games you didn’t have 90 year ground bounces, hard knockdowns and near 270 to 360 degree moves that cause those properties. Nor did you have XF or any of that. Despite that though it’s a game where all the characters are made to be oppressive and be able to lock you down for not using optimal spacing like the older games.

Skullgirls is similar except the assist calls are done much better like in MVC2 and the game isn’t riddled with 90 year hit confirm states for one of each of the character’s moves. Plus no XF. With no hard attack/throw OS and 6 normals for every character the footsies are much better and arguably better than they are in MVC2.

Yeah it was pretty hype simply because quite a few veteran top players like Magman and Eric V came out to play it. Hugo’s big Sentinel ass beating up on people is always gonna be hype. People always get hype for grapplers grappling.

The main reason why that tournament was actually hype was that people knew damaging combos which kept time outs from happening often. Time outs make the game feel like the matches don’t ever actually finish. Very anti climatic.

Luckily characters like Hugo can wipe your bar off clean real fast so I’m sure that kept things hype for the monsters and the live spectators. Especially considering the guy who got 2nd place was a local area player.

I’m still not a big fan of the slow walk speeds for a majority of the cast, huge stages, SFIV style hit boxes that whiff and don’t match the characters very well and the 7 frames throws with no range…but I like what it does to stay in line with older games better than SFIV any way.

Skullgirls is the interesting test case for whether hype can make a scene imo… Regardless of what people think of the game, the marketing was always very much centered on getting the core audience (ie, the fgc) really excited about it.

As time goes on and the game ages somewhat, we’ll be able to see how much of that initial hype converts into the longterm.

Name one old fighting game that gives you as many options regularly to get out of pressure reliably as SFIV? Probably can’t do it. Name one old fighting game where when you get dizzy…you can still somehow live? Probably can’t do that either. Name one old school fighting game where you’re forced to safe jump OS as your main and near only wake up pressure option? Yeah…no.

All those sub systems are just like flying levels and driving/railgun levels in FPS. “Look there’s more STUFF!”

OK, you asked me to call you out.

ST is of course famously simple, but SF4 has a focus system which is substantially more complex than parry (including the armor/armor break element), and an entire second super bar.

MvC3 has, afaik, every single system that MvC2 does, excepting bugs, plus TAC and Xfactor.

Tekken 6 has rage and bound systems that Tekken3 doesn’t have.

Soulcalibur 5 has an entire super bar system (including EX’s) that Soulcalibur 2 doesn’t have.

 
In general you're making the common mistake of associating 'complexity' with 'deeper' and 'better', which it absolutely should not be.  The map image directly relates to complexity, and the old games simply aren't as complex as the new games (in my very personal opinion, to their detriment).
 

[quote=Mr. X, post: 7032285, member: 7367]
All those sub systems are just like flying levels and driving/railgun levels in FPS. "Look there's more STUFF!"
[/quote]

 
I'd agree with the second part of that, but not the first part.  All the layers of complexity in those examples add choices to the games, which in general the kind of thing you're talking about (or cinematics, as in the pic) don't.  For example, the TAC system is kind of stupid, but it still adds an additional level of choice to doing an aerial combo.  On the other hand, yeah they're *absolutely* "LOOK MORE STUFF!"  I've had that argument in depth though (somewhere I made a thread on complexity, it's on the bugged account if you wanna look it up), even 'hardcore' gamers love the *fuck* out of "look more stuff!" if it gives them the feeling they have more options.

It’s ok. You’re just not meant to do well in it.

Shut up or play each other in a gauntlet of 3S and MvC3.

It would probably be an even split.

He’d most likely do better than me in 3S; I’d wipe the floor with him in Marvel.

better yet, they should play dive kick, maybe if they ask keits to let them settle their stuff on it

jesus christ

Nah, that’s if each one wins a game. And needs a third game to get rid of the tie.