Anything is better than SvC.
Not MK: Deception. That’s not sayin much tho’.
A couple of weeks ago I went to a Pizza Parlor (Mario’s Pizza) and they had a SNK cabinet with AOF. I was playing it and wondring why fighters 2d fighter don’t have the character look fucked up when they are getting beat (swollen, brusid(sp, I’m buzzing hard) face) and what not. Never noticed that back in the day and was like “WOW!”
Kamui; In response to your post on page 6, this is what I am saying. Before 3S and CvS (both which, use SNK elements ie rolling, parrying {aka just defending}), Capcom fighting games were shallow. The newer ones are deeper, yes, but historically (read, Versus games and those that came before) Capcom games were notably shallower than SNK games.
Ghostmaker; When I deal against grapplers, they normally wait for me to slip up and run in with a heavy damage command grab. That is why I see it as defensive. And Whip…yeh, I can call her defensive, and pretty weak relatively speaking. Atleast, with all that I have seen from her being used.\
Booda; Guard-crushing I do know of, but these “safe” moves from which there is no escape, I cannot even think of one. By all means, list an example to continue “proving” me wrong. I ask you to do so, so that I can try and come up with a specific counter-argument for that move.
didn’t parrying come out before jd’ing?
That’s qcf+C~A. It’s goofy, and on the SNES version you could hold C then do qcf+A and it would come out, but that’s the command(which is why it was brought back in kof2k1/2k2).
Agmaster: Capcom fighting games were shallow?
Really and what alternate reality are you living in.
Yellow; Think so, but I could be wrong.
Jae; It’s not like I’m calling the games bad, I’m just saying I saw it as shallow. Maybe I was scrub back then, but in SF2 I could only do so many techniques. And if I was scrub, I don’t care.
The first SF3 came out WELL before MOTW, so how is the parry taken from the JD?
None of that matters. It was a bad point to begin with. SF has had counters to the already harmless block damage kills since Street Fighter Alpha. I think every capcom fighting game after ST has a way to deal with it. But again, it was hardly a problem to begin with.
Also, Guard Crushes in KOF are practically useless. It very rarely happens anymore (CD counters are a bad idea), and if it does, no one is EVER able to capitalize on them big (Crush window is almost none existant). This initially isn’t a huge deal, but why have them there at all when a player as a billion ways to VERY EASILY get around being guard crushed?
I’ve said this before, but waaaayyy too many players automatically equate extra subsystems and mobility options to depth without thinking about what they hurt or how they were implimented…
Ok, big whoop. So I got the parrying/jding time thing wrong. Yay for Capcom.
Wait…are you retracting your statement? You stated or atleast implied that chipping damage was more prevalant in SNK games using the examples of spamming safe moves and guard crushing. Which is it?
I think that was Booda guy, not me. You might be getting two different people mixed up.
Eh, true enough. I’m using your statement against him, though.
Sidenote; You do realize I am not blindly following SNK, right? I hear about the SNK fanboys on this forum often and … no, I don’t follow blind.
The versus series don’t make the characters better… ever.
Re. Time Stop’s post: I always hated Robert Garcia’s design, and we’re better off with Ken and Ryu in SF than with Rob and Ryo in the dead-in-the-water AoF.
World Heroes 2 had a kind of parry/JD move (block at the last second and you could repel your opponent’s projectiles right back at him), so I say ADK was the first to do the offensive block thing.
KOF2002 is just SF3TS with low rez graphics, no parrying( altho ryo can semi parry and maxima has some weird parry thing going on), more attacking gameplay not that you can’t turtle, more characters, 3 vs 3, some ugly animations altho some are nice and impressive in their own way but not quite SF3TS
Are you kidding?Take a look at how SNK’s version of Demitri is animated.Capcom in DA GAME’s opinion did a good job with SNK’s characters like Geese,Yamazaki & Hibiki.The only one up SNK has over Capcom is that they more attention to detail with their graphics.
I would much rather play CvS2 then any KoF game. I already enjoyed SNK charaters over capcom’s but the game play felt too stiff. When capcom made the SnK characters i was blown away. IMO capcom does SnK better then SnK.
The Crack Shot does not suck (or “Shoot”, doesn’t matter). Maybe in KOF, but not in CvS2.
Actually yes it does, it can work in certain instances but not well enough to be considered anti air.
Terry only has two true AA, rising tackle, which most people wont get hit with because Terry is not a turtle character and his fierce dodge attack, which your not going to dodge just to AA.
Crack shot has very limited purposes in CvS2, hell you can hit a crack shot and still get retaliated against.
AAs in KOF are not usually totally invincible. i.e. They don’t win 10 out of 10 times.
yeah , they try to give the SNK characters a more simple capcom feel. I prefer the SNK controls