Does Capcom do SNK better than SNK?

Mostly to do with Aruze overextending their budget and then scrapping them afterwards. The president of the company did some crazy shit and eventually took the entire thing anyways. Good stuff.

**no, capcom draws snk better than snk, but snk characters just do so much more in their own world. cvs really made a lot of snk characters look bad, if they had all their given moves alot of snk characters would be really good.

ABASI!** :cool:

LOL @ the 50th incarnation of this thread

The same reason that makes KOF more profitable in arcades worldwide than Capcoms fighting games (hell, even KOF2001, which is a pretty shitty game, made more money than CVS2)?

LOL on record or off? because I can tell you which machine is still in some of the arcades around here.
:stuck_out_tongue:

Some things they do better some things they do worse… sorta goes both ways I think… Though I dont think the “cool” factor is being used very much. Unless this was only suppose to be about gameplay wise… But I mean a lot of the snk charaters lost what made them cool etc in KOF which sucked. I will say though just since he is being brought up so much I think kyo was waaaaaaaaaaaaaaaaaaaaay cooler in kof. Hes pretty unintresting in cvs2. They took away a shit load of his cool factor. His moves just dont have the same umph they do in kof. And well im extra biased cuz they made the final showdown retarded in cvs2. Where as in kof it was a really cool move I thought shrug…

anyway yea but for the most part I think its sorta give and take with the characters.

They did? Can you enlighten me? Because I thought there was only one version of KOF’02 and the rest were bootlegs (and no, the DC and PS2 versions don’t count).

That was the best comeback yet. You can’t expect much from some fool with Daigo Ken as his SN tho’.

Time Stop at it again.

Well, you know this thread has gone to hell when Time_Stop has to slap fools down on cosmetic issues that aren’t even important, LIKE OMG KOF SUCKS WHY DID SNK GO BANKRUPT, when obviously that isn’t fucking true. boo, you fanboys are fucking whack =(

Edit:

i’d love to see Time_Stop actually debate the gameplay issues rather than the stupid fanboy crap that doesnt matter, but you guys just end up getting baited every time…

Oh, but its all cosmetic issues to 80% of the fans. All the arguments resort to… BUT SF DID IT FIRST OMG WTF LOL SNK LOL
So I dont see anything wrong with putting the stupid people in their stupid place.

And personally, I disagree with your idea of kyo being better in cvs2, hes way more linear than his old self. He just has a dizzy combo in cvs2 now, oh boy.

Looks like I struck a nerve with the SRK fanbase. :lol::lol::lol::lol::lol::lol:

LOL. . go deepthroat a bread knife

you dont have a clue what you’re talking about

Provide proof. Again, KOF Kyo’s special attacks are largely useless outside of combos (Try not to mention his A Aragami example like everyone else, it’s not good), and his normal attacks are mostly awful. He’s only effective when he’s close anyways, like CvS2 Kyo, so how is he more linear? Additionally, his close range offense is strictly worse in KOF in general.

How is he better in KOF again?

What a pathetic attempt to back out after you just got owned :rolleyes:

i dont see how hes more linear. IMO, his counterhit setups/kick throw mindgames make him way more fun to play sorely on that alone. But that is not even cause of kyo, its cause of the difference in cvs2/kof engines…we all know that in kof you have to wait for waaaay more frames before you can throw someone out of blockstun, that combined with the EASY/LATE techs kill any chance of a possible throw game. (note: I am not talking about grapplers/special command throws) Also, we know that in KOF counterhits dont really come into play as much as cvs2 (unless you hit them with a CD in the air for instance on counterhit, which is the most common time you can follow up on counterhits…

orochinagi (orochinagi = qcf+a, right? i dont want to confuse ppl, if this is the wrong name for the move, my bad) combos on hit or block make way more sense too…after orochinagi knockdown there are lots of ambigous setups off a short jump, or a roll because of the properties of it (his roll), similar to cvs2 when iori gets a knockdown off a rekka ken combo (his ambigious roll as youre getting up makes the next setup truly 50/50.)

aside from all that, he actually has a footsie game (stand rh, low fwd, d/f rh, low rh) that makes him fun to play…while in kof…you do random orochinagis sometimes…and alot of hopping? he has no good pokes. (obviously im oversimplifying it, but i think you can understand what im getting at.

I like his overhead smash in cvs2, it makes alot more sense…unlike KOF where on block or hit you get a fat frame advantage off a crossup smash on hit or block (read, totally safe) and that usually leads to death. CvS2 you actually HAVE to think about when to use it, even though it is a good top down overhead on big chars, if it gets blocked when you are using it for that puropse you get punished hella bad…but that’s where the mindgames come in…you have to get them scared of overhead smash that they start blocking high then you go low…

Let’s not forget meaties either…kyo has meaty stand strong (for those that dont play cvs2, his close standing strong meaty leaves him with considerable frame advantage.) into kick throw on block, or counterhit setup if they are looking to tech throw. Again, this is all despite the fact that CvS2 IS A TURTLE FRIENDLY GAME.

maybe if you could enlighten me as to why kof kyo is less linear i can argue with you better, but i think its gonna come down to personal preference in the end anyway, so i dont see the point, and i know youre not a fanboy like alot of these foos that have posted.

do you mean hes linear cause it’s difficult for him to get in (in cvs2?) if so then i agree, it is really hard for him to get in against top tier, which is why he is not top tier himself in that game…but once he does, he gets crazy!!!

I dunno, when Otaku was at ts5, he was just throwing fools left and right with Kyo, mixing foos up left and right off every combo, not just with kyo, with his whole team (k-kyo/rock/hibiki…) rushing down the whole time and generally doing pretty crazy stuff. IMO, SNK fanboys need to watch Otaku/Buktooth footage so they can just STFU, but we know that wont happen anyway lol

Yeah, he really typed me off. :xeye:

You cant handle me son. I am graffiti_sex :encore:

Look i don’t know about any of that

but I’d like to see some sources cuz I don’t know about that whole DM thing.

also the whole ryo and robert thing even if they were created at capcom they were still lifted from capcom and i’m pretty sure it’s infamous that they stole that from capcom because some designers left from there.

SF does have a real back story, but snk does have a back story aswell and some would say it is definantly more complete and extensive than sf’s story line ALTHOUGH they’ve had like 10 more games to establish that story.

You can say that’s capcom’s fault for not having more games but you can’t expect as long of a story from a series that has 6 books compared to one that has had 10 or more.

Fatal Fury 2 kthxbequiet

youlearnbyasking

duhr-minator

Actually Art Of Fighting. 1992. 10% health, 100% ki meter, do qcb, hfc and a+b+c. Fatal Fury 2 was 1992 as well, but later than AOF.

Do you guys think SvC Chaos is better then CFE? I think those were the worst fighting games they ever made.