Sabin: Please do not equate ALL KOF players to be like someone whom you insinuated to be of questionable skill level.
That being said, not all are suckers for KOF soap opera or into their “in-depth” characterisation. Please recognise the fact that there are genuine players. Please acknowledge the fact that the SNK players here on the whole may not be able to represent the true picture.
In addition, you do know this is a pro capcom forum community. Posters here adopt a “flame newbie and SNK” attitude. Those who are pro SNK are ridiculed often, although I must say at times due to faults of their own.
Ok, SNK games sell better in Asia. E.g. Japan, Korea and Singapore(where I am from.) Where I am, KOF is enjoyed at many levels. From expert class to scrub level.
I don’t know what is the consenus of players who are not from the US so bear with me if you think I am a scrub.
My feelings for CvS2 (the KOF characters wise) is that I am trying to play KOF in a Capcom game. The characters feel weird, stiff perhaps, not to mention apart from N-Iori and K-Yamazaki who are close to upper mid tier, the KOF characters all seemed to be pretty lack luster. Those who play Capcom more wouldn’t have this problem obviously.
I am also not sure of your KOF mileage. But wouldn’t the situation that you tried playing Capcom in a KOF game happen too? Wouldn’t the KOF characters feel weird/stiff to you when you played KOF?
The template for Benimaru in CvS2, if I am not mistaken is based of KOF 98 Beni. I don’t really use Beni in the KOF series so I can not comment much.
I do beg to differ that CvS2 Vice is better than KOF Vice. I use Vice quite a fair bit. IMO, you give a too simplistic overview of KOF Vice.
KOF Vice2k2.
Her Stand D(near and far) has very good priority. The near version combos easily while the far version works as a nice poke and ok anti air.
D, F+A, HCF kick is a damaging combo and is not very punishable when blocked.
Her normal moves like Stand C, down A/B/D are very good pokes.
Contray to what you said, her down B is good. As she crouches quite low, it can be used as an anti air too. Down B can be comboed to her shoulder charge too. It is a very good move.
The priority of her grabs are among the best in the game. They also have great range.
One way to sucker the Super grab from hitting is by down D a waking up opponent. As the opponent blocks low, do F+A. Done correctly the F+A will register as an overhead which will hit the low blocking opponent. Command moves lose their overhead properties if they are comboed into in KOF btw. It is possible to bypass this by delaying the overhead move.
From there, you can do her grab super or proceed with a BC combo.
I do not know how my post reads. Will I be ridiculed as an ignorant SNK scrub? 