You just answered your own question.
I don’t really agree on the Dhalsim. We didn’t see “a lot” of them, we typically saw one solid Dhalsim player that would usually make it to the finals. Not everyone playing Dhalsim and making it far. Honestly, players like Gian would probably beast with anyone. They just have the beast factor.
They needed changes, but not the ones they got. Well, I don’t really think Honda needed any of the changes except his neutral j.hp, but I know how terrible his shoto matchups were (and he has matches that disgusting that are in his favor, so…). T.Hawk’s new dive is stupid. So is his whiff animation. Also, the fact you can’t piano his 360 is stupid as well, though unintentional. I think they maybe buffed his normals to something closer to the O.Hawk normals which was good. Hawk had a lot of potential, but I think his new dive is stupid… I’m sorry but dive is a very easily punished move, and if you actually land it, why would you NOT want to knock them down? Hawk is all about safe jump jab shenanigans. I wouldn’t be surprised if sirloin thought that was abusable and easy so he wanted to completely change the way Hawk plays. :looney:
And Blanka’s changes? Don’t get me started on Blanka’s changes. Okay so his gimmicky ass RAINBOW ROLL/11! is no longer completely useless (though still completely gimmicky against a good player). But now you take nasty counter damage during horizontal ball, and electricity is so easy to do that doing combos like s.mp, f.mp can result in electricity and you dying. See, I thought the idea of ‘rebalancing’ was to help with their hopeless matchups. Like for Blanka, there’s Boxer. So now if you use a horizontal ball, whether it’s hit or blocked, Boxer can do even more damage to you on the recovery? (I believe the counter damage still counts as he’s recovering? maybe I’m wrong)
What about Ken’s knee bash throw loop, or Honda’s knee bash throw loop? Where’s the nerf on those? Equally ‘abusable’ (though scrubs aren’t going to abuse a very good throw loop, except maybe online).
Dude. Like Axel said, why are you talking to us like we’ve never played the game. No offense but we’re probably even more aware than you are that jab headbutt is counterable. It doesn’t make it any less stupid. And your solutions are pretty dumb - A) throwing more fireballs is just going to be predictable so he can block one, headbutt the other, block the next, headbutt the other, and he’s already half way to you. B) No Honda player is going to jab headbutt through a fireball that is close enough to dragon punch you. That’s just stupid. They’ll jump if they really think you’re gonna fireball at that range. Jab headbutt is not as easily countered as people think it is because they only play scrubs who are like WOW LOL IT NEGATES FIREBALLZ LETS USE IT ON EVERY FIREBALL!1! If you play an actually decent, patient Honda who fights against fireballs like you should (walk and block, don’t just evade every fireball predictably) then it’s an issue. Because as soon as you fear the fact that he may jab headbutt, YOU STOP THROWING FIREBALLS for a moment. Every moment you’re not throwing fireballs is a moment Honda gets closer. Honda is a character who absolutely rapes you when he gets in close. Like Axel said, that was a problem for him with elegant solutions and now he just has a free way to gain a character’s width distance. It’s not that it’s broken and unbeatable, it’s just a stupid change. P.S. Dude posting JAB HEADBATT JAB HADBATT DAVAD SORLOIN was a joke post. Satire, son.