now i know most of you are thinking that i’m just jealous of people that can RC, but i can do it, with that i just wanted to say, don’t you people feel bad for it? exposing a glitch is like cheating. i feel dirty when i do them, because they’re not fair, curious as to what your views are.
I don’t want to be off the topic for this. I just wanna give an example in other games. Like for MVC2 the glitch there is all over the place you cannot take that out simply because in the game period.
For me this isnt cheating it became a challenge to everyone how to beat RC’s and its easy to beat RC’s it depends when is he/she gonna use it.
It’s not easy to beat RC’s. Even against the players who use the RC all randomly. Has anybody here ever tried to fight against Iori’s RC punch or Sakura’s RC qcb+MK using Guile? Guile practically has to waste a meter on an alpha counter every single time he has such few easy counters to those moves. Midranged Sakura RC qcf+HP too. That move eats counter RC Sonic Boom right up, plus it recovers too quickly and Guile’s roll is too long to easily punish with roll, jab, jab xx flash kick either. Either gotta take the chip damage, or again, alpha counter your way out.
I don’t like roll cancels, but yeah as long as people are going to play cheap with them, I’m forced to do it right back. CvS2 is still the hands down the best SF game people play right now though, so whatever problems I might have against RCing, the rest of the gameplay and character variety make up for it. It’s definately not as bad as some of that cheap unblockable shit in 3S, as well as the ridiculously high learning curve for the non-scrub/Chun-li/Ken characters.
Bah, 3s really isn’t that hard. t’s had at first, but now I play Dudley and I almost never feel cheated as far as matchups go (even vs chun haha…) Also RC Safe moves are cheaper than unblockables, because you have to use meter to gtotut of alot og them, or play a different groove. PLay 3s Kang, oh and I think my mom is sold on NEC, haha. Tickets=soon.
I use Dudley. The timing for f+HK, link super feels really weird at first, but I feel I can easily master it with practice. d.HK times six on the other hand… that combo’s driving me nuts. Are those all one frame windows on the sweep juggles or something? Dudley can literally kill scrub Makoto/Chun-li in two mix-ups (one without even using a super), but it makes me mad that I can’t do the combo.
Yun has too many combos in too many situations to master without playing that character non-stop for at least a year. KO may be sick, looking all thugged out in his Ecko sweatshirt, but I sure as heck don’t want to just be able to do his awesome shoulder x n combo and nothing else. 3S is too hard for me and CFJ isn’t very fun, so in all honesty I’m more than happy to keep playing CvS2 no matter how many people find it stupid because of RC nonsense. Absolutely nothing wrong with the game other than RC Electricity doing WAAY too much damage/stun and Sakura CCing in your face with nothing you can do about it (can’t block unless you were already blocking etc… should be able to counter DP at least if you ask me, but you can’t).
I can teach you how to play Dudley, catch me on aim.
I hate RC. Electricity is simply not meant to beat dragon punches. It fucks up tempo and ranges too. But it’s not so bad that I’ll stop playing anytime soon. I’ll just unleash nasty burger king farts on my opponents who RC.
Umm, RC was in no way an inntentional glitch. The fact that you can cancel a roll into a special or super is intentional, but the transfering of properties (ie invicibility) is a serious glitch. There is the one sonichurricane vid where he does the same thing with OTG in an a groove combo, so the glitch is not being able to cancel the roll but the fact that the invicibility transfers with it.
sure RCs arent intentional, but so is c. fierce being able to beat nearly every special.
u know whats wrong? guiles flash kick getting beat out by stupid shit and 100% air blockable.
Bsically, an RC is a free Level 3 Super with Low damage. if you look at it this way, u suddenly realise… wahtttttt
RCing is broken in general. But it’s something anybody can do as long as they’re in a roll groove. Some characters have awesome RC moves such as Iori’s Rekka some characters don’t benefit at all from it (Sagat most notably) With the exception of Blanka most of the characters who do benefit from RCing needed it to make them compete with the Blankas and Sagats
RC wasn’t intentional per say…It’s just a fact that you’re allowed to kara cancel normal moves into special moves, and roll just has another invinicbilty “thread” that’s attached to it. For one reason or another, the check to remove that invincibilty is too slow (explaining why RC’s invincibility doesn’t last as long as invincibility frames in a roll).
The non-removal part of the roll is the glitch that they failed to catch…yes…i’m a cs coding geek.
The thing that makes RC’s different from lvl3 supers is that you can’t air block lvl3 supers, but you can air block rc’ed ones (well, the ones that you normal can block, like projectiles and airborn moves).
Also, RC isn’t completely broken…there are ways around it. You don’t need to beat RC with RC (think JD/Parry, learning to block). There is the extra 2-3 frame start up of a roll that’s tacted on any rc’ed moves. Those frames are pretty significant since that’s how you throw them out of RCs…
To me, RC’s is more of weeding tool than anything else. It weeds out bad players than can’t figure out how to react against RC’s. Better players learn to work around it, by either zoning and evading, or other groove specify counters like JD, airblock, parry. I have yet to see a match there someone wins by RC’in one move over and over again.
You can airblock RC’d super moves? When was that discovered and by whom??
Tokido vs Choi two Evolutions in a row. Not that i’m against RC’s because RC’s double the tournament-playable cast, but watching my hero Choi get mopped up was pretty depressing.
tokido came to evolution only in 2k2 (B6), so it was only once IIRC. and that was relatively early in cvs2’s life, so tokido busting out RC honda was a TOTAL surprise. now there aren’t as many tricks for people to hide up their sleeves simply based on how much people know about cvs2, plus people know how to counter certain situations.
My bad, i mean RC’d normal moves vs Lvl3 supers. I wanted to say that you can airblock RC’d moves like normal moves, where as you can never airblock supers.
I was referring to…
I haven’t seen those matches…from popoblo it sounds like it was quite some time ago. Nowadays you still only rc a couple of moves, but it’s not like someone’s winning by spamming rc balls or rc hurricane kicks all day…it’s about using it in the right situation now.
Guess i remember wrong. It was probably because there was a big SHGL tournament right before Evo that had a top 4 match between Tokido and Choi that was exactly the same.
LOL@ Popoblo saying that was two years ago. I agree the general knowledge is alot higher, but ummm, look at Tokido RC Honda two years ago and Bas and Mago’s Hondas now. They basically spam RCs one way or another, and fact is, its hard as fuck to stop no matter how good you are. Even in counter character situations, Honda still can come out on top. Vega and Hibiki are Honda’s best counters, and I see plenty of matches where they lose to him. Look at Tokido vs Mago on SBO2. So yea, RC do make chars (like Blanka and Honda) rather brainless. You know they are going to RC, and its still hard as fuck to stop. And don’t say “I can punish any whiffed RC Electricity… blah blah blah.” Even the best players in the world have trouble reacting to Blanka’s electricity when he mixes up the amount he mashes. There are other abusable RCs in the game. But Blanka and Honda just do so much damage, and the situations to counter these RCs as difficult to setup. Plus the counter isn’t always something damaging enough to deter them from doing RCs that lead to more damage and momentum of the match.
yea, tokido only came to evo in 2k2, and he never got the chance to defend his crown in 2k3 when it was daigo vs ino (and ino won). too bad, cuz tokido’s N-groove is still beastly.
cheese_master
when tokido picked N-honda in the final 8, people couldn’t bust out their DC’s and realize that vega and hibiki can retaliate a blocked headbutt. and tokido’s honda would pretty much do headbutt xN if it was in close range (with very few 360/720 setups), but mago and bas have to at least mixup their hands, 360’s, and headbutts to be effective. but honda is a fucking tank irregardless, so pixies like vega and hibiki are going to have a rough time making up the damage differential. plus honda’s disgustingly effective 50/50 mixup after a blocked standing jab wasn’t known back then. THAT’S why tokido’s N-vega lost, because he messed up a RC wall dive to escape the corner (and escape the 50/50 mixup), but he ate the level 2 instead. before that point, he was dominating the matchup.
peace
i’m nof gonna argue that. I was just simply stating that, Honda whether RCs are known about or not can spam them, and with alot less effort than actually having to learn how to play other chars and still win. I’m not saying Honda is unbeatable (although he is damn close)… I am simply saying, he is a very good example of the bad that came from RCs… IMO. The good was a more diverse character selection.
you are on crack.
this was common knowledge im SURE, cuz EVERYONE from EC knew about this. and it wasn’t a “complete surprise” either, people know that was going to happen, choi just didn’t know how to fight it at the time.
That however is quite true.