Doctor Doom Combo Thread V2

when doing any of doom air combos how can i get him to land quickly so i can otg with his air beam ?
i even do a tk motion air beam but still doesn’t otg i see player half like a lot of time to otg so please help
sorry if this a noob q kinda new ( 3 day new to the game to be exact)

2 ways:

1 - After any j.:s: you typically should be hitting ADDF (Air Dash Sown Forward) as it connects, then immediately j.:m: or :h:. What this does is dash cancels the dive kick and begins j.:m:/:h: as you fall which will whiff but make you drop even faster and not hover at the end of a dash (be careful in X-Factor as it is possible to connect these and ruin the combo).

2 - Don’t land at all. If you’re going for the j.:s:, land, j.:qcf:+:h: ender it’s actually easier to not dash cancel the j.:s: and as you float down you can easily do :qcf:+:h: before you land. I recommend this was as it is very consistent.

thx a lot a couple of mins in trainnig mode and im starting to get it every time , im starting to get the hang of this game thx again.

Be warned Doom is a rather technical character so expect a learning curve but don’t give up. He’s really worth it in the end.

When using that beam ender with hyper, it’s typically for combos that have a lot of hit stun scaling. The best enders are s.:h:(2):dp:+:l:,:dp:+:atk::atk: and s.:h:(2):dp:+:l:,:qcb:+:atk::atk: (this must be time properly so that all 5 beams connect to validate it’s use, but it’s the best ender). Doom can also do OTG :b:+:h:, :a1:+:a2:. Most people don’t know about it but if you ADDF off a j.:s: in corner, you’ll be on top of the body so that the missile will OTG then you use a Team Hyper Combo to cancel the missiles (doing hypers the normal way will not work). In some cases this is superior to using Doom’s lvl 3 so experiment with your team.

Hope that helps add insight.

i know about the enders you mentioned, but that doom missile part confused me how is there enough time for the missile to otg even i ADDF j.s ?

the missile OTGs AS it goes up. If you are on a body they will be on top of where the missiles appear and they will act as OTG. It’s also a cool way to end the combo in an air throw reset since it lifts them in the air if you mash a few missiles out. So just land, hit :b:+:h:, :a1:+:a2:. Simple and easy to time.

ohhh that is cool lol

experimenting with thc’s helps a lot e.g. doom and ammy
doom’s part will finish early and ammy’s will still be going, you can mixup the opponent
and in the case of the end of a combo, since ammy’s super ends in a hard knockdown, you can plasma beam H into finger lasers

I need help with dooms down tac. I cant fully connect the gunshot. I don’t know how to lower the opponent ,so the gunshot fully hits. any tips?

If you are doing MM dash MM dash MMH, adjust your timing and make the M’s hit slower.

Sometimes during a TAC combo I’m able to do Foward + H foot dive after a L air plasma beam, and other (most) times I just get air H. Is there a general explaination for this or is it just some crazy side switch shenanigan?

If you DHC off of air photon array after using your f+h footdive **without **landing first, when you TAC back to Doom you won’t be able to do a f+h footdive until you land again.

I imagine this could be the problem.

I’m trying to do the down tac by marlinpie.

ooooh myyyy goooood. So that’s what happened those random times when i couldn’t get footdive.

My problem usually happens during side tac j.:l::l::m::m: qcf :l:.

Midscreen I’m guessing? If it’s not what duck said, you’re prolly just fcking up
For that, make sure you do everything as fast as possible. You want to be mashing those jabs like there’s no tommorow. During the whole series, you might as well just hold forward since there’s no s input, which means you won’t get a tac. It’ll help ensure you get the footdive.

you can forward foot dive, addf, :m: , fly… and then start your own swag.

Just a small update to what looks to be a nice bnb. Modified from what I’ve seen @Kanta-Kun using.
Off a c.L c.H S confirm does 817k with no assist jump pbeamHxxPhoton ender.
A possible bnb for when midscreen mazi’s are feeling inconsistent.
Pretty easy, good damage, easy to connect whatever ender you want without having to do crazy dashes at the end.
[media=youtube]6yku7yjJ4HE[/media]

You made my BnB better, nigga!? THANK YOU xD I got my basic shit on because I play online a lot, so I stay away from maziodyne’s stuff.

Also, BnB has an @ thingy to call people? That’s cool, didn’t know about it.

@AceKillah , just because.

I liked your combo because with the variation in the video it does damage that competes with maximum damage, but is way easier. I’ve been practicing it for my Bnb for about 2 months. I feel I can say it is consistent and now telling others won’t be misleading people.

Couple things. The trick is the j.L ->f.H where you were doing j.M(1hit). for some reason that was preventing the second dive loop from working.
You can stick a c.H after the c.M for more damage, but makes it much harder to complete the combo from midscreen. If you are gonna put them in the corner for the first double dive and thus skip the chase you can slip it in for more damage.