Do you think we might be getting more Critical Arts?

Best way to end a discussion: declare the other person is wrong by attacking him. :clap:

Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?

Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.

How do you know I’m not familiar with 3S? And again, it’s funny how you tell me I’m casual and can’t accept the fact that Akuma, Urien, Ken, Chun-Li and Yun (some of the most picked 3S characters in high level play) have just one viable Super. Everyone except for the average elitist SRK player knows that 3S fails at delivering balanced Super choices. To deny that is ignorance at its best.

Because you’re statements make it seem like you aren’t. Especially when you make random lists like that that seem more like a casual players impression of 3S (where’s Makoto, one of the 4 gods of the game who has 2 viable supers, why is Urien listed when his SA1 is viable in specific match ups). You’re simply cherry picking examples to try to prove your point despite the fact that 3S players are telling you otherwise.

Viable, yet not preferred over Aegis. If you want to win, you pick Aegis. Why bother with a lame ass Super that takes more from you than it gives in return? Also, you’re the one cherry picking now, giving me the example of Makoto to prove you’re right.

Not in the Akuma match up where SA1 is the preferred choice.

And cherry picking would mean that I’d deny that Chun, Yun, etc. all have one preferred super art, which I never did.

Again, irrelevant to what I said. I’m not chasing this strawman with you. The point is that it objectively has more variance even if some people don’t consider those options “viable”.

A lot of things in MVC2 and CVS2 aren’t viable either and yet those games have massive variety.

Clarification: Urien SA1 isn’t the preferred choice vs Akuma, most Urien players I’ve talked to say you should pick Aegis. it has had discussion and some people have done it, so I listed it as an aside, not as Urien being a legit two super character.

Gootecks probably should’ve picked SA1 vs J-Rod though, all things considered.

I’m not arguing about the rest because this definitely doesn’t feel like a good trade between time investment and reward. my snarky picture will have to suffice

Doesn’t Chun SA1 viable but it’s just overshadowed by SA2?

Is it weird that I want Cammys Reverse Shaft Breaker back?

I just love that move.

i hope they dont.

Could you explain that a bit? Anti-airs are more obvious to me, not sure what everybody’s inherent counter to fireballs is. Thanks.

Birdie can go over with his jumping throw and slide under

Karin can go over with Rb palms and neutralize fireballs with vskill (timing on it is tricky but possibly)

Vega just flat out dodges it I believe

Bison can send it back

Nash absorbed them

Don’t know with cammy and don’t care

Mika can slide under

Necallis beserker barrage eats fireballs

Gief has armor and crotch parry

Chun vskill over and something else can’t remember.

Don’t remember rashids but he has two.

Point is every character has at least 1 way around fireballs.

Cammy options against fireball:
V-Skill into full damage combo.
V-Trigger into VT Spiral Arrow on reaction
Critical Art

If we get multiple supers, I hope they’re something you can always do rather than a select a super mechanic. I hated that in 3, I hated that it came back in 4, and I’ll keep hating it if it comes back in 5. If you’re gonna have some form of character customization, don’t make it something as small as a super. A3 and CvS2 had the right idea with isms, which could change up your entire character played, giving them not just different supers, but normals, and base mechanics.