Best way to end a discussion: declare the other person is wrong by attacking him.

IglooBob:
Super_Sonic:
IglooBob:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
Considering there are 3 supers available, “only using two of them” is pretty good. And more than half the cast have two legitimate supers that see use in high level play.
Necro - 1 and 3
Remy - 1 and 2
Q - 1 and 2
Mak - 1 and 2
Yang - 2 and 3
Ryu - 1 and 3
Oro - 2 and 3
Dudley - 1 and 3
Elena - 2 and 3
Hugo - 1 and 310/19 characters use two supers in high level play. Usually they are matchup or style dependant. Yang and Ryu are entirely different characters depending on which super they pick, Q picks SA2 vs divekick characters, and so on.
This doesn’t get into the weirder edge cases like some people thinking Urien SA1 is better vs Gouki or Kuroda using SA1 as Ibuki.
So yes, the post you quoted is an entirely sensible and accurate thought. I have no idea why you think it’s a good idea to be condescending in response.
Wonders why there is no Ken, Chun-Li, Urien, Yun or Akuma on that list, i.e. the only characters that matter in high level play.
http://dobrador.com/wp-content/uploads/2013/08/205495_10151724473103465_1533468322_n.jpg
Best way to end a discussion: declare the other person is wrong by attacking him.
Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?
Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.

Super_Sonic:
IglooBob:
Super_Sonic:
IglooBob:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
Considering there are 3 supers available, “only using two of them” is pretty good. And more than half the cast have two legitimate supers that see use in high level play.
Necro - 1 and 3
Remy - 1 and 2
Q - 1 and 2
Mak - 1 and 2
Yang - 2 and 3
Ryu - 1 and 3
Oro - 2 and 3
Dudley - 1 and 3
Elena - 2 and 3
Hugo - 1 and 310/19 characters use two supers in high level play. Usually they are matchup or style dependant. Yang and Ryu are entirely different characters depending on which super they pick, Q picks SA2 vs divekick characters, and so on.
This doesn’t get into the weirder edge cases like some people thinking Urien SA1 is better vs Gouki or Kuroda using SA1 as Ibuki.
So yes, the post you quoted is an entirely sensible and accurate thought. I have no idea why you think it’s a good idea to be condescending in response.
Wonders why there is no Ken, Chun-Li, Urien, Yun or Akuma on that list, i.e. the only characters that matter in high level play.
http://dobrador.com/wp-content/uploads/2013/08/205495_10151724473103465_1533468322_n.jpg
Best way to end a discussion: declare the other person is wrong by attacking him.
Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?
Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.
How do you know I’m not familiar with 3S? And again, it’s funny how you tell me I’m casual and can’t accept the fact that Akuma, Urien, Ken, Chun-Li and Yun (some of the most picked 3S characters in high level play) have just one viable Super. Everyone except for the average elitist SRK player knows that 3S fails at delivering balanced Super choices. To deny that is ignorance at its best.

d3v:
Super_Sonic:
IglooBob:
Super_Sonic:
IglooBob:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
Considering there are 3 supers available, “only using two of them” is pretty good. And more than half the cast have two legitimate supers that see use in high level play.
Necro - 1 and 3
Remy - 1 and 2
Q - 1 and 2
Mak - 1 and 2
Yang - 2 and 3
Ryu - 1 and 3
Oro - 2 and 3
Dudley - 1 and 3
Elena - 2 and 3
Hugo - 1 and 310/19 characters use two supers in high level play. Usually they are matchup or style dependant. Yang and Ryu are entirely different characters depending on which super they pick, Q picks SA2 vs divekick characters, and so on.
This doesn’t get into the weirder edge cases like some people thinking Urien SA1 is better vs Gouki or Kuroda using SA1 as Ibuki.
So yes, the post you quoted is an entirely sensible and accurate thought. I have no idea why you think it’s a good idea to be condescending in response.
Wonders why there is no Ken, Chun-Li, Urien, Yun or Akuma on that list, i.e. the only characters that matter in high level play.
http://dobrador.com/wp-content/uploads/2013/08/205495_10151724473103465_1533468322_n.jpg
Best way to end a discussion: declare the other person is wrong by attacking him.
Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?
Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.
How do you know I’m not familiar with 3S? And again, it’s funny how you tell me I’m casual and can’t accept the fact that Akuma, Urien, Ken, Chun-Li and Yun (some of the most picked 3S characters in high level play) have just one viable Super. Everyone except for the average elitist SRK player knows that 3S fails at delivering balanced Super choices. To deny that is ignorance at its best.
Because you’re statements make it seem like you aren’t. Especially when you make random lists like that that seem more like a casual players impression of 3S (where’s Makoto, one of the 4 gods of the game who has 2 viable supers, why is Urien listed when his SA1 is viable in specific match ups). You’re simply cherry picking examples to try to prove your point despite the fact that 3S players are telling you otherwise.

Super_Sonic:
d3v:
Super_Sonic:
IglooBob:
Super_Sonic:
IglooBob:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
Considering there are 3 supers available, “only using two of them” is pretty good. And more than half the cast have two legitimate supers that see use in high level play.
Necro - 1 and 3
Remy - 1 and 2
Q - 1 and 2
Mak - 1 and 2
Yang - 2 and 3
Ryu - 1 and 3
Oro - 2 and 3
Dudley - 1 and 3
Elena - 2 and 3
Hugo - 1 and 310/19 characters use two supers in high level play. Usually they are matchup or style dependant. Yang and Ryu are entirely different characters depending on which super they pick, Q picks SA2 vs divekick characters, and so on.
This doesn’t get into the weirder edge cases like some people thinking Urien SA1 is better vs Gouki or Kuroda using SA1 as Ibuki.
So yes, the post you quoted is an entirely sensible and accurate thought. I have no idea why you think it’s a good idea to be condescending in response.
Wonders why there is no Ken, Chun-Li, Urien, Yun or Akuma on that list, i.e. the only characters that matter in high level play.
http://dobrador.com/wp-content/uploads/2013/08/205495_10151724473103465_1533468322_n.jpg
Best way to end a discussion: declare the other person is wrong by attacking him.
Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?
Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.
How do you know I’m not familiar with 3S? And again, it’s funny how you tell me I’m casual and can’t accept the fact that Akuma, Urien, Ken, Chun-Li and Yun (some of the most picked 3S characters in high level play) have just one viable Super. Everyone except for the average elitist SRK player knows that 3S fails at delivering balanced Super choices. To deny that is ignorance at its best.
Because you’re statements make it seem like you aren’t. Especially when you make random lists like that that seem more like a casual players impression of 3S (where’s Makoto, one of the 4 gods of the game who has 2 viable supers, why is Urien listed when his SA1 is viable in specific match ups). You’re simply cherry picking examples to try to prove your point despite the fact that 3S players are telling you otherwise.
Viable, yet not preferred over Aegis. If you want to win, you pick Aegis. Why bother with a lame ass Super that takes more from you than it gives in return? Also, you’re the one cherry picking now, giving me the example of Makoto to prove you’re right.

d3v:
Super_Sonic:
d3v:
Super_Sonic:
IglooBob:
Super_Sonic:
IglooBob:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
Considering there are 3 supers available, “only using two of them” is pretty good. And more than half the cast have two legitimate supers that see use in high level play.
Necro - 1 and 3
Remy - 1 and 2
Q - 1 and 2
Mak - 1 and 2
Yang - 2 and 3
Ryu - 1 and 3
Oro - 2 and 3
Dudley - 1 and 3
Elena - 2 and 3
Hugo - 1 and 310/19 characters use two supers in high level play. Usually they are matchup or style dependant. Yang and Ryu are entirely different characters depending on which super they pick, Q picks SA2 vs divekick characters, and so on.
This doesn’t get into the weirder edge cases like some people thinking Urien SA1 is better vs Gouki or Kuroda using SA1 as Ibuki.
So yes, the post you quoted is an entirely sensible and accurate thought. I have no idea why you think it’s a good idea to be condescending in response.
Wonders why there is no Ken, Chun-Li, Urien, Yun or Akuma on that list, i.e. the only characters that matter in high level play.
http://dobrador.com/wp-content/uploads/2013/08/205495_10151724473103465_1533468322_n.jpg
Best way to end a discussion: declare the other person is wrong by attacking him.
Well what the hell is he supposed to do when people who’re actually familiar with 3rd Strike have explained why you are wrong, and you keep saying that “but based on my own CASUAL experience with the game, I’m right”?
Out of those characters that Bob listed with 2 viable super arts, one of them is actually one of the top 4 characters in the game (Makoto). Meanwhile majority are mid or mid-high tier who you’ll actually see represented in tournaments.
How do you know I’m not familiar with 3S? And again, it’s funny how you tell me I’m casual and can’t accept the fact that Akuma, Urien, Ken, Chun-Li and Yun (some of the most picked 3S characters in high level play) have just one viable Super. Everyone except for the average elitist SRK player knows that 3S fails at delivering balanced Super choices. To deny that is ignorance at its best.
Because you’re statements make it seem like you aren’t. Especially when you make random lists like that that seem more like a casual players impression of 3S (where’s Makoto, one of the 4 gods of the game who has 2 viable supers, why is Urien listed when his SA1 is viable in specific match ups). You’re simply cherry picking examples to try to prove your point despite the fact that 3S players are telling you otherwise.
Viable, yet not preferred over Aegis. If you want to win, you pick Aegis. Why bother with a lame ass Super that takes more from you than it gives in return? Also, you’re the one cherry picking now, giving me the example of Makoto to prove you’re right.
Not in the Akuma match up where SA1 is the preferred choice.
And cherry picking would mean that I’d deny that Chun, Yun, etc. all have one preferred super art, which I never did.

PSYCH0J0SH:
Super_Sonic:
PSYCH0J0SH:
Games like Alpha 3 and 3S were more varied because of different supers and variations. It’d be nice if that came back.
3S was varied because of different supers? Everyone sticked to one super, or two at most, in that game. You never saw anyone use Akuma SA3 or Chun-Li SA1. What are you smoking?
What top players did is irrelevant to what I said. The game is objectively more varied because it had more supers for different playstyles, regardless if the top players stuck to one or two. I’m not talking about the habits of players, I’m talking about the fact that the game has those options period. More supers = more variance, and thus, more fun, particularly in casual play.
Variety would mean you see all those supers in action. They have to be viable. Otherwise, they are just “options” no one opts for. Would you say Akuma’s SA3 is a viable option? Would you see it used again and again in even low-level matches or would a newbie change the super after trying it for the first time and seeing that it’s a waste of animation? Is it still an “option” after the player realizes it’s there to NOT be selected?
Again, irrelevant to what I said. I’m not chasing this strawman with you. The point is that it objectively has more variance even if some people don’t consider those options “viable”.
A lot of things in MVC2 and CVS2 aren’t viable either and yet those games have massive variety.
Clarification: Urien SA1 isn’t the preferred choice vs Akuma, most Urien players I’ve talked to say you should pick Aegis. it has had discussion and some people have done it, so I listed it as an aside, not as Urien being a legit two super character.
Gootecks probably should’ve picked SA1 vs J-Rod though, all things considered.
I’m not arguing about the rest because this definitely doesn’t feel like a good trade between time investment and reward. my snarky picture will have to suffice
Doesn’t Chun SA1 viable but it’s just overshadowed by SA2?
i hope they dont.

Every character has something to counter fireballs. Every character has at least one good Anti Air (including Bison and his super).
Could you explain that a bit? Anti-airs are more obvious to me, not sure what everybody’s inherent counter to fireballs is. Thanks.
Birdie can go over with his jumping throw and slide under
Karin can go over with Rb palms and neutralize fireballs with vskill (timing on it is tricky but possibly)
Vega just flat out dodges it I believe
Bison can send it back
Nash absorbed them
Don’t know with cammy and don’t care
Mika can slide under
Necallis beserker barrage eats fireballs
Gief has armor and crotch parry
Chun vskill over and something else can’t remember.
Don’t remember rashids but he has two.
Point is every character has at least 1 way around fireballs.

Don’t know with cammy and don’t care
Cammy options against fireball:
V-Skill into full damage combo.
V-Trigger into VT Spiral Arrow on reaction
Critical Art
If we get multiple supers, I hope they’re something you can always do rather than a select a super mechanic. I hated that in 3, I hated that it came back in 4, and I’ll keep hating it if it comes back in 5. If you’re gonna have some form of character customization, don’t make it something as small as a super. A3 and CvS2 had the right idea with isms, which could change up your entire character played, giving them not just different supers, but normals, and base mechanics.