Multiple supermoves have been a staple in Street Fighter and fighting games in general since Street Fighter Alpha.
Even Street Fighter IV started with at least one supermove and one ultramove, while characters in this game only have 1 “Critical Art”, and the V-Trigger is not quite like a supermove (well, it depends of the character)… Do you think we could be getting multiple critical arts anytime?
Remember Super Street Fighter IV added one extra ultramove for every character, but the update was so big it was necessary a new disc release, while Street Fighter V is said to feature only DLC updates… Do you think it’s possible characters will be eventually updated with extra Critical Arts?
Possibly. Dont think it’ll matter too much since the last builds have solidified that V Triggers and EX moves willl have greater importance than supers.
Ken does say “Shinryuken” in his sound files so it’s possible at some point of SFV development multiple supers were planned. Adding them in future patch seems logical.
Ono also mentioned that it’s possible that a future update might introduce alternative versions of the characters which I don’t think is a good idea but he’s probably trying to see how people will react to what he said.
So far, SFV treats supers as damaging combo enders, with the exception of Dhalsim’s which has some utility as a pressure tool built in. Unless the trend changes a lot, I think the utility will largely remain in the V-Trigger mechanic, and supers will continue to be “just damage”. If that’s the case, there is little reason to add extra supers.
Yes. But only if during V-Trigger he teleports behind you instead of doing the full flight, like his V Devil Reverse. Psycho Punisher will be SAVAGE IN SFV!
Now that has me interested quite a bit. You just said alternate versions. If they go the mkx route with multiple types of the same person…ohhhhhhh the thirst came back.
Didn’t Ryu actually say “Shin-Shoryuken” in an older build? I hate how it sounds now… it’s just an elongated “Shorrrrryuken” which does not match the animation at all.