I don’t see why they couldn’t do something like that, especially since other competitive games have used that model successfully. They’ve already jumped into the F2P pool with Deep Down.
I don’t think the question is whether they will jump on that bandwagon, but whether their execution is on point.
JP devs know that they will get shit if they turn their franchises into uncompetitive f2p. That’s why Namco were like “Hold it right there! Those are just side games that you can’t even play offline versus with!”
Unless they completely withdrawl from FGs, I’m 100% content they will, sooner or later.
The entire distribution method of gaming, especially competitive multiplayer ones is already heading toward something different from the traditional model : develop game within certain time frame > sell for $60 > patch it a few times > bring out an ‘expansion’ version for cheap(Super/UMVC3/AE/USF4) and recoup costs.
Its an outdated ancient business model. And now other FG companies you listed above are trying to emulate the success of F2P model like LoL, dota2,TF2. Even ono talks about it hereshoryuken.com/2013/07/28/yoshinori-ono-talks-about-fighting-games-for-next-gen-consoles-free-to-play-and-darkstalkers/
The important thing is how they’re going to execute it. This means having a long term sustainable model that profits them whilst gaining and holding player #s. I hope they learned a lesson or two from SFxT.
I don’t get why everyone is rooting for this after everyone flipped their shit over sfxt having some dlc stuff. It’s not plausible to have everything balanced, there will be advantaged to spending money.
I don’t really know if F2P is really the way to go for this genre but I do think that somethings about developing fighting games might change.
I think the real issue for fighting games (and probably games in general from I’ve been reading this year) is more that the development costs are too high. Especially now we know how expensive FG characters cost to make. It’s probably time stop aiming for a 56 character HD game and move more toward something like Skullgirls with lower costs and is supported over time. Also more new IP’s.
Because that game cost money and the DLC was on the disc. I don’t know about “rooting” for F2P fighting games, but it’s something that’s happening now. The question at hand is whether Capcom, the leading dev of fighting games, will follow suit.
“DO YOU THINK CAPCOM WILL JUMP IN THE F2P ONLINE FIGHTING GAME BANDWAGON?”
Of course they will.
Capcom doesn’t take risks, they don’t innovate, they just copy whatever the next dude is doin’ to make money. But ya’know, since they don’t take risks or innovate, they usually jump on the wagon when it’s missin’ a few wheels, already (a.k.a too late)
Sadly I agree with this.
Just read the interview above, how Ono phrases everything.
‘developing a title for next-gen consoles requires a huge amount of staff members, and a large sum of money.’ <- as if this is exclusive to Capcom and FGs
’knowing whether a company can guarantee [recovering] the development cost is something to which I don’t currently see an answer. So, I’d like to think about it a little more after seeing how well Harada (Tekken series producer) and Hayashi (Dead or Alive series producer) handle it.’ <-I’m really curios how they determine guarantee cost recovery for an unreleased product. Is this really the same company that released SF4 after a 10year hiatus??? Like, I understand theyre a bit cautious after SFxT fell short on their expectations (which is 100% THEIR fault btw) but talk about pussy mode.
Not every fighting game has to be competitively viable, we need to remember this. I’m not a big fan of the idea of F2P fighting games but before I was “serious” about FGs I would have loved the idea of an ever expanding cast with customisation shit.
If Capcom do it right, they could make a fun game and MAYBE it’ll be viable above noob level.
Think VS series-ish gameplay. Capcom have characters up the yin-yang to make dozens upon dozens of them. Get licensing deals and have guest characters. Customisable outfits, effects, lifebars, VS screens, everything.
The only real issue is how characters are sold. They can sell them individually, but I’d want the option of buying a pass to get all the characters forever as they are released.
It’ll probably end up being Ultra SFxT:XFxUMVC3:H&H Turbo. That could be a good thing or a bad thing.
I’d say a Capcom game using the old SFIV models should be very possible. At this point, they should be public domain already XD
Just give me my Street Fighter Armageddon, man :3
Like that one time when they let Japanese developers do an open world western RPG with DMC-lite inspired battle system and it turned out a really good game that didn’t sell well?
Capcom does a ton of things that I don’t like, but sometimes they also do cool stuff, like every company.
And their fighting games, as mediocre as they may be to me, at least show that they understand what most people really want and know how to deliver it.
I don’t mind F2P but not the model Tekken Revolution has. I like how KI and DOA5U did it. They let you play online for free and you have to pay for the “story” and extra characters and costumes and accessories, AND having the option to purchase all the characters and costumes, modes for a one time full price. There is no downside and only an upside for casual players looking to delve into a fighting game. They’ll rotate a character every once in a while, this will also get people interested in that character, once the rotation continues and if you enjoyed the last character you’ll probably buy it.
F2P = Free 2 Pay (more) and get less for it as well as not getting everything on a (infinitely more convenient for face to face play) disk.
Stuff that, anyone who can’t see that its a ****ty alternative to playable demos designed to gouge people for more than the price of simply going out and buying the full game after playing the demo is blind.
I dread the day. Any serious fighting game player needs to have every character to practice with in training mode, either as or against. Having 200 characters either at 5 hours a pop or grind for 5 hours online would seriously ruin competitive FGs. Killer Instinct has managed to avoid being a complete lost cause because of a careful competitive focus. The whole Street Fighter X Tekken debacle is a sign that Capcom won’t take the same care. I haven’t played a single match in that game yet, just training mode so I don’t know how big of a problem the gems are in online play, not that online play is any good.
As racist as this sounds I can’t bring a legitimate argument to disagree with you.
I don’t see Capcom wasting the time and money on making F2P fighting games, and if they did, it would probably look like SFxT with twice the number of microtransactions and DLC gems. Is that what you really want?