Your thoughts?
Honestly im not sure its hard to say, here are some of my opinions on what might happen.
Chun would be Jin like god tier, without parry there is absolutely nothing to really stop her from doing anything. All a Chun would have to do then is turtle even more and wait for you to jump, move, breath and its Happy Fun Super Time.
Ken would be Semi God Tier, he honestly doesnt even need parry to win that much with and without it it would be hard for other characters to keep up.
I think Dudley would actually get better without the parries as well, his corner combos would be even easier to execute and may possibly be extremely broken.
Makoto and Alex imo would take the biggest hits, especially Alex, really he kinda needs parry with his gameplay the way it is to try to get in the damaging hits that he needs. Obviously everyone knows about the Two Parry And Go Call Your Mama routine but that super still acts as a great counter hit for most moves so she wouldnt suffer nearly as bad.
Im not to sure about the Yin Yang twins though, Yang I dont think would move all that much, may get alittle better and Yun might move up or down its debatable.
Honestly I think the game would actually be lessed balanced over all, imo Chun would easily dominate the game with only Ken as some type of competition. Alex would be pretty close to Worst character in the game.
No. Many of the moves are designed specifically to throw off parry timing or to mix up parry timing. Remove parry and you’ve made a lot of the gameplay in the 3 series irrelevent (it’s one of the reasons characters like Urien feel so limited in a game like CFE, what good is it to do all these freaky moves to confuse someone trying to parry when most of your opponents don’t even have a parry and wouldn’t be trying for one?).
yes, cause its not like anybody’s game revolves around parrying its just an added bonus
Yes, it would still be an awesome game.
True Tech - while that is true 3S without parry is a substantially different game.
One thing I forgot about, fireballs would be much more prevelant then. IMO Ryu would instantly become a better character and Akuma might be top tier with all the fireball traps you can come up with. Its hard to hit a good runaway Akuma and if there is no parry there is no insentive not for him to keep throwing fireballs. And I know someone is probably going to say something about CvS2 Akuma, not really the same 3S Akuma is much better.
Also Shoto play would increase due to the fact that jab uppercut would become the AA of choice. With no Parry there is no danger involved. Alot of the more old school fireball uppercut traps would come into play alot more often.
One of the reason why the game has so many frames, and so moves look different from one another (as opposed to, say, Ken/Ryu’s crouching SK and FK in other games) is to facilitate parries.
Would SF3 be a good game if it didn’t have parries and used old/recycled sprites?
i may not know much about 3s
but are you kidding me?
how acn you turtle when someone is throwing a fire ball at you
parrying is the REASON why there is a turtle in 3s.
fireballs force you to move how is she going to force you to jump at her? seriously…
what’s she going to do if remy throws a fireball… not much, sure she can try and sa2 through but he’ll probably recover by then he can also probably cancel into a super of his own.
i’ll tell you who would become top tier:
Ryu with denjin hadouken
and remy would be a alot higher too
it was designed with parry in mind so alot of moves become almost too good without parry.
i think they should have made it without parry.
edit: I’d also figure alex would get it good too, without parry his 2 main methods of getting in are alot harder to punish, elbow + air stampede
Really fireballs force you to move, not they dont look at CvS2 they dont force you to do anything. Not to mention Chun has a fireball to counter it anyway, or she could just jump up with rh or fierce and chances are your not beating that out.
Personally I think parry is one of the best ideas ever thought of in a fighting game, and I really think it makes a big difference in 3S. There are tiers in 3S, but there aren’t many other fighters were the roster is so balanced. You can beat anyone with any other character (well maybe not Sean or Twelve, unless your Chikyuu), because if you know how the other person plays, you can in theory out-think them and counter them with parrying. You can in theory get out of any trap.
Obviously it is more difficult with lower tier characters, but its by no means impossible. Only Garou, GGXX#r and Super Turbo are as balanced as 3S, IMHO, and I think a lot of that is because of parrying. A match can be swung in an instant in 3S thanks to a well timed parry>big combo xx Super and thats what makes 3S such a good game. Obviously parrying isn’t the only factor in making it so good, but I think taking it out would have hurt the game a lot, and it certaintly wouldn’t be the same.
Denjin Ryu would fuck shit up.
Standing Roundhouse over the low ones, duck the high ones.
Ken’s SA3 would DESTROY if there were no parries.
^Uhh why? Alot of chars would be worse. Mainly Q and Hugo. NO mobility hurts them alot. Urien would be alot more annoying since you can’t parry unblockables OR AA Spheres anymore. Remy would get better. Yun would get better with CONSTANT jab short strong xx shoulder pressure. Yang would get better because you can’t parry slashes. Chun would be able to mash jabs even more. Pretty much anyone can meaty everyone except people with dp’s for free on wakeup. I assume some other gay shit would ensue.
It would destroy(comparing to other chars. of course) because of it’s 3 frame startup. If there were no parries, I’m sure all the top players would have a list of all moves they can safely reverse into shippu memorized in thier heads. For instance, now people don’t reverse shippu after a blocked low forward, because they usually parry the low forward, but if there were no parries, I’m sure it would be done ALL the time.
Umm, I know it’s a 3D game, but you should see VF4 (and any of it’s upgrades). THAT’s a game in which anyone can beat anyone, and I can’t even think of a top-tier character in that game. Everyone is used equally well by different people, and you can never really tell who’s going to win by the character alone. It is truly as balanced as 3s, Garou, etc.
BTW, 3s without parrying would be nothing special, and it would have sucked more. Parrying is revolutionary (just ask everybody who loves it), and 3s would have not been the same without it. Fireballs do pathetic damage in 3s anyway.
Not really, you act like every low forwaed gets parried. And top players DO do that, hell average Ken players know what you can and can’t reverse. And the reason it doesn’t get reversed all the time is you can cancel a max range low forward into a fireball, and if you try to reverse the low forward the fireball and the 1st hit of the super trade for equal damage. You just lost a super, and the damage is equal.
To the guy above me, isn’t Akira top tier? I mean balance is one thing, but there are tiers in every fighting game with different characters.
i think the shotos would be good, just spam fireball and dragonpunch if they jump.
no parry = no air safety, and it’s easier to do a random super on them falling. anybody with a SA that’s a fireball would be better.
honestly you dont have a clue what your talking about… the correct answer is Yun would be even WORSE then chun. Think about it. Without parry, Yun players will not be in fear of getting there SA3 parried upon block. Yuns SA3 are pretty much guaranted a hit because of the command grab and overhead.
Another really lame statement made without even thinking about what a Yun player can do WHILE chun is turtling. Yun players will just mash on the med punch to gain meter. Either the chun player will be forced to go after him because in fear he will gain full meter or face getting SA3’d when yun finishes building meter.