They don’t need ‘more support’, they need to get their heads out of their asses and stop trying to screw over their customers with incomplete and lackluster products.
Actually, truth be told? I bought the Special Edition primarily to make po pimpus angry. I’m not even kidding. I spent the extra $30 to pre-order (an unwise decision) DLC of an unknown description (also unwise) from Capcom (arguably unwise) for the PC version (basically a coin-flip as to whether this was dumb or not)…
…all because I knew it would make po very, very upset.
Given that the rest of my life is falling apart around me as I speak, this isn’t even the most spiteful thing I’m likely to do this week.
I mean, if you’re going to allow one person’s harmless opinions to have such influence over your life that you would spend $200+ in a vain attempt to piss them off, maybe your priorities are a little bit off…
Seeing the level and amount of quality content the SoulCalibur and Tekken games usually offer, I could see no one defending Capcom releasing DLC at launch because of “high development costs”.
At least Injustice 2, like SC and Tekken, features truly AAA graphics (MvC:I is at best, AA½) and also features a way more complex and elaborate (and expensive, we can be sure) game system with the gear and so, that means more hours of fun for single player experience.
Capcpom (barely) makes money thanks to it’s scummy DLC tactics and it’s idiot fanbase (who throw money at everything with Ryu in it, regardless of quality).
Seeing the way those fan skins are usually way way better in quality than the official content Capcom offers, it’s nearly impossible to sustain the argument that Capcom games are AAA content in terms of graphical quality (which is usually the most expensive part).
To be honest, due to the nature of competitive fighting games, it’s often hard to justify a full priced game to friends of mine. When you look at a general release, you have an arcade mode, maybe a story mode, online and local, and that’s about it. Everything else is just extra padding, but at the core, there’s not a whole lot. NRS changed the landscape with MK9 (even though they really didn’t, since they had a bunch of 3D fighters that had full story modes. Only thing that changed was that it was cinematic), making it much more important to put more in for the purposes of single player in your fighting game. In its own way, that justified a full 60 dollar purchase (and that’s not even talking about the shit load of characters the game had out the box, or the challenge towers, or the mini games).
Now look at Capcom fighters. Ultra SF4, which had 44 characters, an arcade mode, and online play, charged the same amount (unless you bought the upgrade) at launch, minus that huge chunk of single player value. Compared to MK9, USF4 had the value of a $40 or even a 30 dollar purchase.
So what should a 60 dollar fighting game have? More for the single player side of things. Give people things to do outside of just playing online, playing local, or training. Treat the game like a console game, and not like an arcade release. Capcom should stop looking at SFV as a “platform,” make a Super SFV, and add in a bunch of features that would fill out the game and make the purchase make more sense. (inb4 a certain someone tells me how high I must be for thinking this could happen).
It’s not really faith as much as it is hope. Sometimes there needs to be an exceptionally loud amount of frustration with a company before they stop fucking up. Maybe if everyone boycotted the shit out of SFV at a major or something (not MVCI because that game needs time to grow competitively), they’d get the hint.