Just search for Ultra Street Fighter IV price or something and you’ll see
Those who already own Super Street Fighter IV or Super Street Fighter IV: Arcade Edition can buy the game as a digital download add-on for $14.99. It will later be released as a standalone game for the Xbox 360, PlayStation 3 for $39.99, and for PC for $29.99.[2] The game/add-on was released in June 2014
Or here
The retail price is the same as the base package for the digital release – $39.99. You could also upgrade digitally for $14.99. If you’re itching to grab it on Steam, on August 8 you can grab the “full digital bundle” for $29.99.
If Capcom did this pretty much everyone would roast them for releasing another version when they explicitly said SFV won’t have other versions. Just imagine the amout of unfunny jokes about waiting for Super Duper, for Ultra, for Mega Hyper Collection SFV and so on
And I doubt it would work anyway
SFV is pretty much dead except for the FGC and its tournaments
All media outlets and the average gamer already forgot about it
Sadly, Capcom made pretty much the worst decisions they could have made about it… almost everything in SFV is worse than SFIV: the UI and User Experience, the way it handles online matchmaking (why abandon character select for Ranked Matches?), single player content, DLC characters and DLC costumes, etc
Hell, even offline versus is worst than SFIV by only allowing Player 1 to go back to character select
Not only that. With the deep story mode, the gear system and so, Injustice 2 will be a lot more of default content than MvC:I, that means some extra characters are not going to be a big percent of the content. With the MvC games we usually have the characters, a versus mode and that’s it. That’s too greedy.
For all their mistakes on other games, they handled SFIV pretty well… you can only complain about Super not being an expansion back then, but SFIV came out in 2009 and it wasn’t like we had a model for iterations of FGs trough DLC… releasing a new retail version was pretty much the norm back then
Wich only makes the series of mistakes on SFV more baffling to me
Exactly… If you owned Super SFIV or AE(which were sold for 30 standalone), you could buy Ultra as a download expansion for 15 bucks, or buy the disc version for 30.
They completely regressed on their content delivery and the breadth of said content in order to nickel and dime even further…
SFV is a great game at its core for me, but everything surround it is terrible… or worse
I don’t like how Capcom and NRS are announcing DLC characters BEFORE the release of the game, but I won’t make a complete judgment on MVC:I before I see how the game is released… at least they’re not talking about the game being a platform (yet), so there’s hope that the game will be more like SFIV and less like SFV
Then your problem *isn’t * with pre-release DLC like you insinuated in your OP. Your problem is with pre-release DLC in a game that doesn’t have much content.
So if Infinite is packed with single-player content, does that make it not a scam?
Lots of content, whether it’s for single player or multiplayer. It doesn’t even have to be story content. Smash Bros. has the right idea, you get a shitload of characters, l, lots of challenges and event scenarios, minigames, different modes, stages, music, other collectibles like trophies… for a game like Marvel vs. Capcom all that stuff would be great.
Imagine being able to unlock music tracks from previous games that are looped perfectly and designed to work in the game. Or unlock new remixes or even new soundtracks from different composers. Unlock trophies, lore shards and story breakdowns from the Marvel and Capcom universes, not just of the playable characters but also of significant non-playable characters in each universe, or breakdowns of significant events that happened in each universe. Lots of character biographies, significant locations, significant events. Just fill the game up with tons of flavor text and background for people who like to look into that kind of stuff. Put in lots of alternate costumes and colors, maybe even do a Tekken-style costume shop where you can customize what accessories each character wearing and what color they are.
Basically, put in lots of things to find and unlock. But it’s not going to happen, because between Capcom, Nintendo, Namco, and Netherrealm Studios, Capcom is by far the laziest and least caring of the AAA companies making fighting games. They always put the least amount of content and effort in their fighting games, it’s why we’re always stuck begging for content that should’ve been in the game in the first place, and for them to fix problems with the game that should’ve never been in the shipped version to begin with. Their game releases are always an endless beta test and that’s why they suck. We’re just screaming into the wind and never get listened to, which is why people who defend this shitty company are so fucking pathetic.
You’re an idiot. This really isn’t hard to understand.
DLC in a game that’s complete = paying for bonus stuff that’s in addition to an already complete package.
DLC in a game that’s barebones = paying for stuff that should’ve been in the game in the first place.
The first one is like paying $6 for a combo meal that includes a burger, fries, a drink, with enough left over for some ice cream.
The second one is like paying $10 for a burger that’s just a patty in a bun with nothing on it, and you have to pay $5 more for each thing you want on it. Lettuce, that’s $5. Tomato, that’s $5. Cheese, that’s $5.
Pipe down, dickwad. There are several layers to this issue.
DLC can be acceptable and even welcome when given in a moderate dosis. Take KOF XIV and Smash, for example…their DLC content comes around at usually the perfect time to inject new life into games which are already great.
Guilty Gear goes WAY overboard due to pricey DLC characters and launching an update to the game not even a year after the last version was released (are we seriously in the 3rd iteration of Xrd already?). Blazblue is also a big culprit of this.
SF V totally botched it because Capcom offered the “alternative solution” by unlocking content within the game using FM. Except FM is so hard to get by (aside from the initial playthroughs of Story Mode), and not even the daily challenges can make up for that with their measly prizes (and with each DLC character clocked in like 100K FM, it practically BEGS you to spend hours playing online to earn that amount). Secret colors being locked under that ludicrous Survival mode is also quite maddening.
Curiously enough, NRS and Capcom have now showed pretty much the same DLC model by announcing their DLC guns before their newest game are even released. That is pretty ballsy to just throw that shit out there just to entice customers when we don’t even know how the games are even played, and shows that both companies KNOW that they can get away with that shit because of the hype both DC and Marvel create. And everyone can preach for hours how “Injustice 2 looks better”, but that doesn’t take from the point that IT HASN’T BEEN RELEASED YET.
But hey, I’m not your accountant, so you guys do whatever the fuck you want.