DNGR S PAPERCUT´s & Bad Games Thread

Tell me this wouldntmake a good combo video song. think about it. Slow motion combo opening with ths song playing

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EDIT:

It even comesn difrent flavors

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hmmmm, looks like someone got maxed out.

:rofl:

DSP yo i herd u like e-peen

This just shows us that GGPO still has some of the best players in this game.

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lil Julio gettin his ass raped.

Epic Matches DGV vs HYDLIDE from today:

***REPLAY***

what?
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Yes, DSP likes to troll and shesho is duck king.

BTW, reading Kusumondo’s interview (link from nh2 blog) and he talked about how sako trains

Q: I heard that sako is a mysterious player.
A: Yeah, he seldom goes to the arcade. He likes to practice alone at home.
Q: How does he practice?
A: He just hits the training mode. He’ll think of some combos or setups that no one has thought of. And then keep trying his ideas for hours. Sometime he does that the entire day.
Q: That’s amazing
A; Yes, he has very good technical skills.

I agree with sako, especially when compared to playing online, training mode is just way better, but it’s boring, and there’s no instant gratification that comes with executing something on a dummy repeatedly as compared to actually beating someone. I know after a few hours of practicing something I just wanna go try it on someone, then when it fails I realize that I wasn’t ready and that I still need to deal with the grind of learning to execute properly every time. Though training mode is boring, it pays off a lot in the end.

This only works with players that already have a lot of experience under their belt. Only when you have reached a certain skill level, then you can play out the matches in your head to come out with the best strategies and counters. Most newbs like me just have to learn by getting our butts kicked non stop.

wrong. just wrong. You should be able to execute everything properly before you bother with anything else, honestly. Easier said than done, especially in a game like ST.

While training mode is a great place to practice your combos, it’s no replacement for matchup experience. It’s far more important for me to learn the proper spacing, timing, and priority of my attacks in a given matchup then executing a difficult link.

Both have their pros and cons…personally I find training mode boring as all hell, and I learn better through constantly getting my ass handed to me, lol. Forces me to come up with a better gameplan against a superior opponent who can just straight up outplay me.

If you can’t execute properly, you won’t be able to take advantage of all your options, and things like spacing become worthless.

I’m just saying I think from what I’ve seen, most players need better execution more than anything before they can level up, and I’m no exception.

Execution is always something that EVERYONE needs to improve, especially basic moves such as normals and specials. But as far as huge combos, being able to do a complex combo will benefit you at one specific moment…but not knowing the intricate details of a specific matchup will cost you the game every single time. I find that learning is best done dynamically in a game as opposed to being in training mode doing combos on a static target. For example, as a Ryu player, some matches are won just by throwing out fireballs with good timing, and doing the right anti-air dependent on spacing. I won’t need to do a single combo beyond cr.forward xx fireball and I can win matches. So while learning that combo can net me some big damage, its knowing the proper spacing/timing that can improve my win rate, and not by landing a big combo like dash punch - cr.forward, xx super.

So like everything else in life…a balance needs to be had between training mode and match play, but personally I learn better on the fly. It takes a LOT of fighting game experience to be able to just figure stuff out in training mode, I believe the vast majority of players are not able to do this.

He logs on GGPO very often. Is it just me, or the Japanese are not that fond of GGPO, in general? They have about the same numbers or less compared to USA, and they have far more active ST players there. I wonder if many of them know GGPO, at all. It does not make that much sense to try online fighting games when you have the real thing.

Edit: execution is very important. Ryu, for instance, has dizzy combos and hit-confirms that can secure him the win, or several opportunities. They actually do not involve super, but it does help that after you do get the dizzy, you are able to do fierce-fierce-super. In addition to it, SRK/hadouken execution is very important. You can lose a Ryu mirror for messing up a single hadouken or air tatsu and getting pushed to your corner.

JP players are definitely aware of GGPO and quite a few have tried it out. But yeah, in Japan, unless you don’t live near an arcade, don’t have the time to go, or are very frugal, there’s almost no reason to use GGPO when that’ll only throw off your offline timing. You can play in your local arcade all night so why bother?

Just consider if everyone in the US west coast was squeezed into one city and everyone on the east coast and midwest was squeezed into another city. Who would bother with online then? Would I really care for competition over laggy internet just for some extra practice? Very unlikely. And if the JP players currently on GGPO lived a stone’s throw away from ST hotspots, chances are slim they’d be on as well.

But as is, even the CT/NY and SoCal crews don’t experience enough variety to get a feel for everything. We’re just forced into online play for matchup experience due to less-than-perfect circumstances. And honestly, we should still be thankful since GGPO is way better than the lag nightmare we had just 4 years ago (which itself was a huge leap over only being able to play ST at tourneys and a select few offline hotspots).

in other words, no GGPO= no more ST scene

This is pure truth. If it wasn’t for GGPO, I would still be playing HF against the CPU by now.

It would definitely be a stronger strike on the ST scene than EVO dropping STHDR was for STHDR. In this case, I count Supercade as GGPO, even if many dislike it. That is, for any country but Japan, no online = barely any training, for most players.

Pasky’s new avatar is hilarious! :lol::lol::lol: