I guess calling them a “stick” doesn’t really work.
Does anyone have any info on the custom controllers they’re using for the Divekick promos? I’m mainly after what console buttons they map to, the size of the buttons etc. I feel like having a go at making my own or possibly making a two-player controlpanel styled one.
I believe that they’ve stated that they’re bound to X and O – that said, they’ve also mentioned that it’ll be re-bindable, so it doesn’t matter too much. I’d say X and O are just convenient 'cause they’re useful-ish menu butons (if you add a d-pad somewhere, you could probably get away with just those two buttons :D).
The beauty of the game is that the controller just does not matter all that much. You could use a keyboard or the DK Bongos and the game would function the exact same way.
More I think about it, the more a dive kick controller sounds stupid. DK Bongos, (sarcastic tone) oh boy.
I could just rewire a NES controller for the game and call it a day.
The Dive Kick folks used the largest arcade buttons they could because it looks interesting for their promos.
Then again the more I think about it, the more I think Dive Kick sounds dumb.
I’m indifferent to whether or not Divekick controllers should become a real thing. But I’ll be laughing SO hard when people start insisting on using their own Divekick controllers and they have to do button checks before matches.
Yeah you can get multiple colors of those buttons, green’s an option and the custom art option is pretty cool too.
The funny thing is that the big button style controller is probably the most inefficient way to play, just using your TE or something and using two fingers on X and O is more responsive. The big buttons are just fun as hell and really add to the experience.