Dive Kick? Yun General Discussion Thread

You gotta put a standing jab in first.

I chose “Now”.

sorry supposed to be no

so your saying its supposed to standing jab and then do the combo? or you insert a standing jab and replace something for a combo

The combo you are thinking of is cr.lk, cr.lp, s.lp, s.mp xx special

Okay thank you this helped alot. I would close this thread but I can’t so this thread can be closed now. Now i can combo THanks.

Pretty sure Rufus’ does that too

How should I be using it, out of curiousity? Similar to Bison sMK, or T Hawk sMP, or what?

Also, aside from dragon kicks, what else is good AA for Yun? Looking for shit to stop deep jumpins (similar to cody’s back+MP or Ryu’s cHP)

and lastly, what should I be doing with the +1 on block, after ex lunge?

I use st mp in footsies , as well as combo enders like st lp to st mp or cr mp to st mp.
You can use it to hitconfirm into st mp st hp b+hp target combo and cancel that into super.

You can use both of Yuns mks to AA, close and far. I haven’t experimented with close MK yet but I was thinking it could stop stuff like Akuma dive kicks etc.

As far as EX lunge goes it depends on your opponent imo. If they like to press buttons you can just dp them, if not you can keep applying pressure with a string or just insta dive kick to catch crouch tech, or try to throw.

So good normals beat yun’s ex lunge for free. In my experience Guile and Chun sHP for consistency. Keep in mind you have to be playing someone who knows what they are doing. Also, in person this shouldn’t really hit you that often if you know your opponent likes to use it. I sum it up to Rog full screen ex rush punch, just with better payoffs.

To AA use dP, enough said. 7 frames of invuln should do the leg work. AA with LK dP for a free super confirm.

yeah I was having trouble with shit like dive kicks…missing a few moves with dragon kick AA

Edit: also, what jump attack aside from dive kick should I use for crossups?

None of his jumping normals crossup, if I remember right. I did crossup with J.MK once, but it was a weird moment.

Yea it’s strict timing. I still have tons of trouble doing it. Once you learn the timing, it’ll feel natural, but the twins aren’t a cake walk to just pick up like that.

hey guys, i’m completely new to Yun and I’m pretty horrible with him coming from maining gouken for a couple years. quick question though. what do you do for bnb’s block strings against crouchers? From what i’ve read, it seems like every bnb ends up in some kind of standing attack which will wiff on someone whose crouch blocking like blanka for instance. I know c.lp TC5 will work but it requires proper spacing. any tips? thanks.

I hate to say this but fighting a yun has got to be the most frustrating thing ever. I don’t understand what capcom was thinking.

He has an extremely good offensive game. His dive kick is safe. His rush punch is safe. His shoulder is safe.

He can get around fireballs with his shoulder very easily.

On top of this, you would think that as soon as you knock him down it would be over right? Nope, because his upkicks are basically an SRK. Yeah you can bait them out, but the idea is that such an offensive character should not have an SRK. Look at makoto, change her DP into an SRK and shes suddenly overpowered.

Then he also can turtle like a guile! Palm easily avoids fireballs and hell, i cant even jump in at him when he uses it even though its so slow. Then if i try to move forward he can do a safe rush punch at me which moves too quick to actually react to.

So basically here i am asking all of you Yun players, how do you counter him? What is his weakness?

Hey guys, I’m really sorry if this belongs in another thread, but I did a search for the topic and it doesn’t seem like there’s anything directly talking about it. Feel free to point me where I need to go and I’ll shut up. =)

I see a lot of people talking about Yun being major broken but my question is…why? What exactly makes him broken? The dive kicks? I don’t really play as Yun so I’m mostly curious.

Thanks a ton for any info you can provide!

P.S. Seriously, this isn’t a trolling thread. Only thing I have seen is something about his rush punch being an advantage but that’s really about all I can find.

His dive kicks are not safe. If it’s blocked anywhere above the knees, in my experience, he won’t have enough frame advantage to turn it into a true blockstring. And if you block the dive kick high, like chest or head, then he won’t even land and recover in time to block a reversal.

Only his EX Lunge is safe. And even then, it has 0 invincibility. An easy solution: spam whiffed far.st.LP when you think he’ll do a random EX Lunge. If you really want to get the point across, empty jump and punish with the combo of your choice. How did you deal with random headbutts and blanka balls back in Super?

Only his LP Shoulder is safe. And it’s only safe because of spacing. It’s -3 on block, so fast reversals such as Ryu’s super or Gief spd can easily punish it.

Where did you get the idea that offensive based characters should not have a dp type move? Maybe we should take away Cammy’s CSpike then, or Ibuki’s EX Kazegiri. These two characters are obviously overpowered just because they’re rushdown characters with a dp, right? And why are you associating dp with reversal? If you knock Rufus down, wouldn’t it still be a pain to pressure him when he has EX jesus kick? Or if you knock any character down, they can still do a random ultra which you will have to bait.

Palm does not easily avoid fireballs. You’re either incredibly obvious with your fireball pattern or you’re not mixing up the strength of your fireballs (ie: jab/strong/fierce). Or you could you know, stop shooting full screen fireballs. A good Yun is not going to risk getting punished for using Palm at midrange. At 23f startup, it’s not too difficult to counterhit.

Why are you jumping at your opponent in the first place? Stop jumping.

If you did any sort of research, like looking at Yun’s frame data, you’ll see that most of his specials are negative frames on block. Yet you come here thinking all of his moves are 100% safe.

Pause slightly after the st.lp, the plink the st.mp.

The word broken to me anyways means “good” these days. People think anything that is really good and abusable is broken.

To do a grotesque sum up…

His pressure is way too safe for the damage he can get from it and for the mixups and traps it also sets. His risk/reward isn’t well balanced. He’s among those characters who will get in you at least once in a match no matter what (equal levels of skill taken into consideration) especially with 3 diff angled dive kicks and a +1 (safe on block) EX Lunge punch. And since the overall defensive resources of the former game have been considerably nerfed there are even less answers for this situation, leaving Yun with advantages in most of the match-ups in this game.

More or less is something along those lines. I’m sure someone more seasoned could explain it better, glad to help.

He’s not broken.