Hey Luigi. Yea man ur right, i should’ve posted this along with the explanation above.
Last night I tried to get fancy and did some ridiculously unnecessarily complicated combos but the idea was to show uses for the Feral Cancel.
The big case for these two combos was Feral Cancelling her Feral M attack. Sometimes after it you’ll be too far to capitalize on the wallbounce. For those moments, cancelling Feral M into Feral Stance gives her the 16 frame forward teleport which moves her in range to do standing hits into launcher on the opponent.
Here are two vids.
Meterless - [media=youtube]9WrzwaaqTok[/media]
One meter - [media=youtube]b0O14qQ4NLc[/media]
These aren’t particularly damaging (the one meter one is about 500K which is good) but the idea is to expose the possibility of, well, even MORE Feral cancelling lol
Guitalex : on ur example (combo 3), u can also add a standing loop after :qcf:+:M: . feral cancel to neutral, add st:m: , st:h:, and then :qcf:+:l: XX FC XX FC:m: (wall bounce).
also u can dash quick with a j.mmhs to ground M,H,S (launch)
On your example (combo 2): you can add XXFeral cancel into St:m: , st:h: after ur first :qcf:l: …so by means you can do something like this
:qcf:+:l: XX FC XX st:m:, st:h: , :qcf:+:m: (ground bounce) XX FCXX st:m: , st:h: , :qcf:+:l: XX FC XX feral stance +:m: ( Wall bounce). then dash quickly toward opponent into ground H to lunch…etc
the idea of doin cart wheel (:l: or )XX FC into another standing loop makes everything WAY more powerful and gives TONS of opportunity on wut to do afer…somply amazing technique and seriously fairly easy as well :S
I’m having trouble Feral Cancelling into neutral but I’ll work on that some more. Anything that lets me get some breathing room between cancels is certainly a welcome addition lol
You mean canceling crouch back into standing? If so just tap S at a “one-two” pace and it’s smooth as butter transition. Do it too fast and you won’t get it though.
Maybe I am doing too fast. Hmm. Thanks for the tip.
yeah like luigi said, as well as mashing wont help…actually mashing can be easier, specially for :qcf:+:l: cart wheel just be careful not to press multiple :s: 's at the or else she will launch opponent. also Feral canceling :qcf: +:m: is WAY easier than the :qcf:+:l:. :l: version require faster input unlike M cart wheel
SMJ is just a short term for “Small Jump Loop”. In the first page of the thread I believe there is a reference with notations to it. SMJ sounds a bit weird at first until you see the first post in the thread >.<.
Just makes having to put less notation inputs.
Another quick vid on crouch canceling
[media=youtube]82EAY-hhW6I[/media]
Again, not trying to blow minds, just breaking down what’s possible in baby steps that way more people will be willing to try it out.
ok. ima wait till friday, when a good num of combos are out then REVAMP the first post with some simple bnbs and diff kinds of combos and damage output. but these techs are amazing
Food For Your Thoughts
Anyone realize you can connect multiple Feral L’s on a grounded opponent if your fast and your execution is tight?
I’ve manage to link three. Makes me wonder if it could be a legit infinite. Regardless, it’s a good way to tack on more damage to your bnb’s :badboy:
actually i do believe someone stated that the max they could get off was 5, and then i believe trag mentioned it on his youtube vid. good looking out though.
5 nice. Now I have a goal to reach. Doing the cancels at the speed needed 4 times in a row is crazy hard. MvC2 style crazy, seems necessary to learn though in the future as her damage output is not all that great.
At one point, it was an infinite. The guide says that Feral :l: did not have hitstun deterioration, making it a true infinite. However, that little trait was removed so you can only do five at most. Probably a good thing this was taken out because it would’ve degenerated Jill’s strategy.
Some one correct me if I’m wrong. But using the recording function in training mode, I noticed that two out of her qcf+attack specials are not safe on block, even if you attempt to teleport away. The only one you want blocked is the qcf+H, as it gives you mad frames when canceled into Farel Stance, and could be a good way to battle push block.
True that. Not the prettiest looking infinite anyway. I’d rather go for a series of resets anyway to rack up damage and build meter for Beast Mode.
I was actually in practice with that. Gonna make another small vid today about day 2 Jill with Feral crouch cancel.
the max is 4 or 5 if ur timing is good and not goin way fast…though here’s the combo i did
-wutever starter and then (in corner) >> :qcf:+:l: XX FC XX :qcf:+:l: XX FC XX :qcf: +:l: XX FC XX staning , St:h:, :qcf:+:m: XX FCXX Feral stance dash forward, st:m:, st:h:, :dp:+:m: . ( re cornered) st:m: , st:h:, st:s:, j.MMHS . land with :dp: +:l:
this is probably if you were to FC cancel it, then you could tele then grab for intant Kombo.
and xxteefxx thanks for the effort. how much damage will that sum up to?
That combo without any starters (directly qcf+l), the reason is so u can link st.mhs (and then relaunch) then the combo is 490, 250.
if you gonna put a starter then u will have to end right after the cart wheel +:m: with direct S for launch (will also do around 525.)
you can also do this for for 510,300. in corner
-Jump with :h:, :s:, st:m:, st:h:, :qcf:+:l: XX FCXX , :qcf:+:l: XX FC XX st:m:, st:h: , :qcf:+:m:, XX FC XX feral stance dash forward. st:m:, st:h:, :dp:+:m: (re cornered). st:m:, st:h:, st:s:. j.MMHS , land with :dp: +:l:
Just about all her specials are cancelable into FC. You might as well go for it every time so as to continue the offense/pressure and mixup into some crazy combo.
I’m seeing these combos with FC going into the QCF attacks. You can do that from FC with getting out of it?
Sweet i just discovered Jill’s Xfactor kill combo using either 1 assist, or 2 super bar in total* will post em along with the above today.