so can everything be feral cancelled?
sorry, i’m new and i really wanna learn her.
if I’m reading your question correctly, then yes you TECHNICALLY can cancel out of FC with a qcf move, however what actually happens is the FC tele is actually special cancellable, so in reality you’re cancelling FC with teleport and cancelling teleport with QCF
I’ll list what ISN’T cancellable, the list isn’t long
:f::h:
all air normals/specials (duh)
hypers
:qcf::h: on HIT…(haven’t checked block, but some one else said it’s doable…it can cancel on whiff too)
annnnd I think that’s it
sweeeeeeeet! thanks man!
Thanks. I have a bnb now that works pretty much anywhere, and does 500k to medium characters, and about 490k to joe and co.
j.(mh)s, s.m, s.h fc somer jc (j.mhs)*2, s.m, s.h, qcf.b fc feral b fc, tp dash forward, s.h, S, sjc, j.mmhs,
wavedash as needed
>srk.a
OR
>machine gun super.
Does about 560k, but I’ve had it hit for 580k. You can also omit everything after the tp dash and just go straight into kick super for the damage reset.
And of course, at any point you can fc into a dash for a reset attempt. I like going for it during the combo fcs, but whatever works.
So, :s: into IMMEDIATE j.:h: to QCF+:m: gives you a weird ground bounce that lets you do a normal jump loop. A j.:s: in this state still causes the ‘flying screen’ effect. Experiment!
You have single-handedly made me happier than anyone in here.
Not only is that reminiscent of She-Hulk’s senton, but you can do it off of a TAC first hit only since they can’t recover from the TAC) into Jill for a relaunch…
THANK YOU.
edit: Does not work on :d:+:s: TAC because it used up a ground bounce.
Tac???
Team Aerial Combo. :d:+:s:, :f:/+:s: or :u:+:s: during an aerial combo when you have a partner.
The first hit when the next person comes in puts the opponent into a spinning state they can’t air recover from so immediately after the :u:+:s: one (and sometimes the /:f:+:s: one) you can do the air :qcf:+:m:/:h: and score a ground bounce tat can net you a relaunch.
I’m in the process of posting an example vid on Youtube.
EDIT: Here’s a solo video demonstrating what Miyomei said.
[media=youtube]Qt4MV-pmemI[/media]
And here’s the TAC video.
[media=youtube]fOUJQ5I_org[/media]
Anddddd Desk sends us all back to the lab.
Also, I found a double fly screen combo with Mag assist off that M knee drop trick. Nice find man!
im sorry but could you explain what you mean by first hit?
Here’s a quick 10 minute video of some combos I made off Miyomei’s idea
[media=youtube]Iudn5mvWY2o[/media]
damn. the 5s>j.MMHS>5L is really hard to do+very distance specific…
What combo are you talking about?
Yeah, had no idea you could just hold L and Jill would do her low feral attack indefinitely. That makes the loop hellafied easy now!
wait what?
So, I tried pretty hard to figure out how to get 600k+ off of Jill’s light attack. The combo builds enough for the super and a little bit more.
:d:+:l:, , :h:, :d::d:+:s:, (feral) :h:, :uf:, :h:, :s:, Land, :h:, :d::d:+:s:, (feral) :h:, :uf:, :h:, :s:, Land, :uf:,
,
, :h:, :s:, Land,
+:h:, :qcf:+:m: (feral), :h:, and then whatever super.
Ok, so one thing I did not like about the immediate launch idea was that it used up a ground bounce, but I’ve found a way to get around that.
[media=youtube]fxBynaLTIW4[/media]
In this video, Jill calls Haggar’s assist at the same time as the launch, so he will hit him once before he hits the ground bounce, allowing you to relaunch.
Since that assist was called mid combo, he can’t be TAC’d into, but your other partner can. So try TAC’ing into your partner, up TAC back to Jill, Double Knee Drop M or H for the first actual ground bounce, relaunch with just :s:, sj.:h:, TAC into your partner and either TAC into Jill and finish or if your partner has an OTG capable hyper, use it, DHC into Jill, DHC into your third person. lol
Albeit this will also work with other assists that stay there for a bit like Dante or others. It’s also said that Jill’s :dp: hyper can reset damage scaling and hit stun, so aren’t you super curious about the possibilities of RE-relaunching, TACing into your third person again, DHC/TAC’ing back to Jill?
Experiment?
edit: Also would like to mention that most, if not all, OTG assists can create unblockable setups with her Double Knee Drop (air :qcf:+:m:).
Corner the opponent, call in your assist, jump forward and quickly do Double Knee Drop. In most, if not all, cases, both will connect at nearly the same time. If your Knee Drop hits first, the hitstun from the assist will allow you to do a standing :l: into a full combo. If the assist hits first, the hitstun from your Knee Drop will allow you to do a standing :l: into a full combo. If the OTG assist would knock a standing opponent off their feet, such as alpha-She-Hulk’s, and it hits second, you can air loop and launch. What’s more important is that if the knee hits first, you can still score a ground bounce later, maybe using the aforementioned TAC into third person, back into Jill, Double Knee Drop relaunch technique.
[media=youtube]kGMULRsG8Go&feature=channel_video_title[/media]
1:22
Man, I wish I were creative enough to come up with combos instead of just weird one-shot tricks, haha. Digging that music, though. Reminded me of some Bonobo/Ratatat/Nujabes type stuff.
Also, the instant knee drop trick (can we just call it IKD or something?) seems somewhat character specific. I was having trouble getting it on Hsien-ko outside of the corner. I was also drinking at the time, so…:tdown:
Yeah man. All you have to do is hold L and which frees you to just doing d,d+s making the sweep look balls easy.
Sounds cool, I’ll have to try it!