So I think we need to start looking at Mad Beast combos/setups. According to the guide you can do :d: :h: :d::h: :h: :qcf: :qcb::atk::atk: (:qcf::l: :qcf:) x 8 :qcf::l: :qcf::atk::atk: for 800k damage.
I’m pretty sure it still works, but I haven’t gotten the timing down for 8 reps of the :l: loop just yet. Anyone who’s done mission ten have any execution advice for this? Anyone wanna try it? Have other mad beast combos?
Okay, on my quest for a midscreen BnB so far I have advanced to:
cr., st.:h: xx :qcf: > :h: Followup xx Jump Cancel Forward > j.:h:, j.:s: > Land > Jump > j., j., j.:h:, j.:s: > Land > st.:h:, :s: > Super Jump > j., j., j.:h:, j.:s: > Land > OTG :dp::l:
Condensed:
cr. :h: xx :qcf: > :h: xx Jump Cancel Forward > j.:h: j.:s: > Land > j. j. j.:h: j.:s:, :h: :s:, j. j. j.:h: j.:s:, :dp::l:
455,800 for no meter midscreen so far. I think I can push it further.
Just for informational purposes, if you switch the OTG out with Wesker’s OTG Assist into :dp::2p: it deals 580,000. Also if you replace it with Dash (Forward midscreen, backwards in the corner) > :qcf::2p: it deals about 526,000.
How high is Jill’s stamina in this game? I’m suprised no one mentioned this yet.
Also, the main purpose of her machine gun hyper is to cross over into another super for a mix up. Even though the opponent blocks the machine gun hyper, they will get hit with a DHC super. Works really good when you use it combination with She Hulk’s grab super, or basically any grab super. It locks them down for an easy grab.
If you land weskers otg assist from any of jill’s combos you can do flip kick xx machine gun hyper for more damage. Also, if you haven’t used a ground bounce yet you can do cartwheel kick, somersault xx machine gun hyper after it. These both do consistently more damage than using her cinematic hyper, unless you want to go for the dhc trick.
Yeah, Kay is a BEAST that’s my homie. He makes dope Hip-Hop beats as well. His electro/house is amazing though. he needs to be signed.
Pretty sure I did. l,m,h,arrow, j.s ,qcb+l (this will register as qcf+l), ;and, dp+l. It’s not bad once you know you have to do the knee drop backwards
Also new vid, not groundbreaking but that’s how I wanted it to be, Just wanted to give people ideas to expand upon the concept
Also the feral crouch canceling is what I’ve been working on all night >.<. Combo extension becomes extremely crazy. I feel like I can make a make shift mad beast combo with out the three bars, and using feral crouch canceling. Need to work on it a bit more though.
Also, Omoi, if you could edit my combo’s with these it would be greatly appreciated. They both out damage the previous mid-screens I made(although the DP DHC reset can still apply):
Midscreen 1: 540,000 DMG. 1 super bar used(meter gain is the same).
c.:l: c. :h:[FC] :h: [SMJ]x2 :h: :qcf: :h: :qcf::atk::atk:(DP hyper for DHC reset)
Midscreen 2: 581,000 DMG. 1 super bar used(1 meter gain).
Technically the only that changed was the ender to maximize the gun hyper damage(delayed somersault into immediate hyper combo basically so they get hit with almost the full flurry of shots).
Midscreen, opponent must be crouching:
:d::l:,:d:,:h:,:h:,:qcf::h:(hits opponent from behind),j:m:,j:h:, land, :uf::h::s: x2,,:h:,:qcb:, feral :l:, :s:, super jump :u:, j.:h::s:, dash, OTG :dp::l:
does 484,700 dmg
I don’t know how practical it is cause its kinda hard to do. Dodeka’s are probably better lol.