You can’t combo after dp.M, ever.(On Tron)
And her instant overhead doesn’t work on most crouching characters.
A somewhat easy combo that works everywhere:
:h::h::qcf::h::uf::h::s::uf::h::s::h::h::dp::atk::atk:
Deals 533k, one meter. You can skip the :uf::h::s: to make it much easier, but it only deals 494k.
Edit: Found an easier, much cooler version for 528k:
:h::h::qcf::l::l::qcf::h::uf::h::s::h::h::dp::atk::atk:
I found a decent corner combo with Chris mine assist that does ~597k damage with one bar and is relatively easy to pull off, not sure how applicable it is though.
J. :s:, s. :l::h:, cr. :h:, :qcf: + :h:, j. :h:, j. :s:, s. :h:, :s:, j. :h::s:, :a1: (Chris), :dp::l:, :dp::atk::atk:
The mine should explode after her :dp::l: and OTG so you can go into the hyper. Haven’t actually tried to extend the combo yet since I’m out of time but other people are welcome to.
also you can cancel the start and recovery of just about everything with :d::d::s:
and most of jills special moves have very little proration
so I’ve been experimenting with something along the lines of
M, H, 236M, ~L, 236L, 22S, M, 22S, 6, ???
you have plenty of time for something here, but not sure what the best course of action is
the only thing I can get my fingers to really do is M, H, S and then I drop it since I instinctively do up forward and whiff completely. at this point the combo already does 350k ish.
Hahaha, this DHC’s into Haggar’s dp Hyper (Giant Press?) for 800k+ damage if you DHC it before the last hit
And I meant using dp.M as a combo starter in the corner. Doesn’t work on Tron, but it seems to work on some characters.
Doesn’t work on Tron, works on Felicia, Spencer.
Went through the list of characters and tested out which can’t be looped with the j.MMHS.
Can’t be looped with j.MMHS:
Jill
Zero
C.Viper
Chun-Li
Trish
Spider-Man
Storm
Amaterasu
Viewtiful Joe
Wolverine
Hsien-Ko
Morrigan
Felicia
X-23
Phoenix (including Dark Phoenix)
Arthur
In place of that combo, you can do (corner) :l::h:,:qcf:+:h:,late :h: (land) j.:h::s: j.:h::s:, :s: sj.:h::s:, land, :dp:+:l: I first did this on Zero so it should work on all of those that cannot be launched after DP+M or even those that cannot be looped. The timing on the 2nd rep is tricky and you might have to cut a button and delay the timing. A 3rd rep is possible but I can’t finish the combo. Damage came out to be 417k.
Midscreen, you can do :l::h::qcf:+:m:,:h::uf:(delay sequence):h::s:,:uf:+:m::h::s:, end with either another rep (344k) or launch and finish it. Also did this on Zero and Chun Li. Should work on most of the cast.
Well, this thread is imo way to oriented on those weird loops that only work in the corner on standing characters.
Here’s the midscreen combo I’ve been using:
cr.:l:, cr., st.:h: xx :qcf: > :h: xx :d::d::s: > > Forward Dash > cr., :s: > j., j., j.:h:, j.:s: > (Backdash if in corner) > :qcf::2p: or OTG Assist > :dp::2p: or Forward Dash > :dp::l:
I’ll post damage soon.
The big idea is that you cancel the Somersault Kick followup of her Feral Stance into another Feral Stance, then you do a Medium followup and continue the combo.
In the corner after the Medium followup you can actually dash under and do her :dp: and followup with even more goodness (since your back will be to the wall from the dash under, you can combo from it.)
alright…a lot to read in here, will take me time. Though been watching here and there, and skiming here and there…just got something to say until i read all the post and learn her. if you guys do alrdy know it, then srry for that.
anyways, u ofcourse know bout the Feral Cancel right? u can even cancel qcf+L or M by doin (d,d+S , d,S) …right?
so you can actually do stuff like her Kara Command throw with “H” by canceling her kicks with Feral cancel quick.
-Her Kara Throw
-Combos like: St.m, st.H, qcf+ L (feral cancel d,d+s, s). St.M, St.H, qcf+M (Feral Cancel d,d+s, s).St.M, st.H, qcf+ H (Air qcf +H, knocks opponent down). Standing S, jump with M,M,H,S (knock down). DP+L
U guys knew bout these stuff?
Am making a vid for Jill anyways…