I would love a new Darkstalkers game and imo now would be the time to do it since Double Helix is showing how impressive the SF engine can look with next gen tech on KI.
I bought DSR because I wanted a training mode that wasn’t on GGPO and because I am a part of an offline scene for the game. Besides, for how much I’ve played the game in our arcade/through GGPO, $15 is an OK price for me to pay for the game.
I didn’t buy it in hopes that I would get a new DS game, I don’t even want one because it will not be that good. However, if it does get released, I will probably buy it because I would like to be competitive in the series. If it sucks, I’ll go right back to Savior and never look back. But I don’t want to lose out on learning a new fighting game that I’m moderately interested in.
bought it to play privately with friends online, not playing ranking matches as much as i thought i would… not since i heard of a possibility of a fourth darkstalkers.
resurrection is as great as street fighters 3rd strike online edition but… after a few week i just crave for something new.
I would have to disagree here. Even Jojo’s mechanics and combo system are not that hard to understand. Stuff like crouch/walk cancelling or instant active stand attacks are not that hard to explain to the average fighting gamer. Basically, once you get the hang of using active stand characters you can pretty much apply the same knowledge to the majority of the cast.
The only thing about Jojo is that the overall pace is quite different from traditional sf games. If you are an experienced player in Alpha 3/ST, that person can still use their knowledge in games like CvsS2/3S but they may struggle for a bit if they want to get into Jojo.
“Press 3 buttons to cancel out of whatever you were doing that connected"
vs
"Press the focus attack to cancel a move into a focus attack, and now we’ll have to explain what focus attack means, and now you’ll have to hold the buttons down and cancel the focus attack into a dash and if you did it after very specific moves you may or may not get something guaranteed afterwards”
The fact that your friends have no problem understanding what happens when Ryu does simple fireballs and uppercuts doesn’t mean that FADC itself is somehow more intuitive than a RC because it’s really the other way around.
If you don’t know a game and its character, you won’t understand what happens on screen anyway… But with roman cancel when someone PLAYS the game he can immediately start experimenting with it, where FADC is like “you need to shoryu into ultra, and you need to input a series of complex motions really fast” and “so you need to cancel Abel’s 2nd rekka and connect a c.hp which is pretty hard”. A lot more rigid and hard to apply and a lot less intuitive. If a new player actually decides to stick around with both types of games he’ll eventually be able to experience it, but most people don’t even bother to get to that level where you use RCs anyway, lol.
People are talking about getting into without being an “average fighting gamer”, as in those who are just starting in fighting games.
In Jojo’s, if you teach a newbie how to play as a character, they can get it, but if they come back next week and want to learn someone else, there’s a lot to teach them about that character, almost as much as if you moved to a different fighitng game…
I was speaking purely from a spectators ie: friends perspective not from a players perspective
A casual will never know when an FRC or regular roman cancel is done in match because its too subtle. This is an entireley different case with persona 4 arena though, since its way more obvious that a roman cancel has happend. this has nothing to do with how its done so thats no problem.
Even mvc2 had the spectator problem, no one new what the hell was going on becuase the game was so fast, much faster than mvc3 in most cases but not all, but it has more recognizable characters so i guess people would watch that more. But if i remember correctly GG and MvC2 had around the same amount of entrants in their prime right?
.
Yea i can understand. In execution, RCing is much easier to do (definetly not including FRC, or FRCing with INO). However, since its application in sf4 is much more linear, its easier to understand its uses in application (like 2 cases of it actually being useful?)
Roman cancels can be used in a variety of situations, making learning to apply it much harder. If that makes my case any easier to understand
Yea i guess they’d never want to learn BB or GG anyway.
Everything about SF4 is complicated as fuck, it just seems simple because everyone’s been playing it for five years.
You can combo jab jab jab by mashing jab, and you can combo jab xx special easily, but you can only combo jab jab jab xx special if you link the last jab. Uuuuuuh okay.
For real?
Roman Cancel: If you have 50 meter, you can tap 3 buttons to cancel any move on hit or block and return to neutral. Then do whatever you want.
Focus Attack: Hold two buttons to charge focus. You can cancel the charge at any time with a dash. While it charges you can absorb one hit. If you take a hit while charging you take a special kind of damage. You can release the two buttons to perform a focus attack. Depending on how long you charge the focus, you can get a level 1, 2, or 3 focus attack, each of which has different properties. On hit or block you can cancel out of the recovery of the attack with a dash. You can also cancel some normals and specials with a focus attack, but only if you have 50 meter.
What’s the most complicated thing about Vampire Savior, push blocking? When you’re in block stun try to piano all the buttons. The more you push the better chance you have to get a push block. If it happens on a stronger attack button the other guy gets pushed further.
shit the second fighting game i ever owned was ggxx vanilla and i was far away from understanding high level ggxx when i was 14
doesnt stop niggas from liking shit moving fast, the music that goes with it, and eccentric niggas doin shit
low level niggas love watchin mvc3 cuz niggas doin fast shit doin shit same with ggxx cuz them niggas doin shit too thats hella fuckin fast
affinity ur bitch ass been doin dumb shit for the longest time nigga you been doin it when kofxiii was bein put out bitch calm ur ass down cunt
all a nigga needs to know to watch these games is that a nigga does shit to fuck the other nigga up thats all folks
If one wants to divulge and explicitly understand the intricate nature of these games, then so be it; but anyone from any background could enjoy watching games from SF to GG just simply because of the designs, speed/movement, music, and general aesthetics. You’d be surprised how many non-fighting game players or low level fighting game players like GG or, guess what, support games like Skullgirls regardless of how many sub-mechanics, how many intricate set-ups and mix-ups, or how much information and meta-game knowledge that goes into the game. People watch it because people like watching it.
but fuck yall niggas too stupid to know that so w/e imma play more samsho 2 bitches and i payed bitches at capcom to not make ds4 get fucked yall
although hecatom can be annoying at times he’s generally right about what he say in this thread and yall niggas just dont know how stupid yall really be and it do
Make all the polls you want, a new Darkstalkers game would probably be really fun and well received critically, but it’s not pushing 2+ million units off the shelves. Bottom line > fans.
I think a new Darkstalkers could do really well, if Capcom could learn how to scale shit down. If they scaled it down to Skullgirls levels, I honestly don’t see how it couldn’t be successful.
But this is the same fucking company that blew so much money on RE6 that it sold over 5 million units and it still didn’t succeed financially. It’s fucking Resident Evil, it would have sold whether they put in $20 billion or $20 thousand.
Capcom simply has their sights set way too high. Darkstalkers Resurrection sold enough to get on the Top 10 PSN sales. I don’t know how much it sold to get there, but considering they gave the game no new features (unless you consider porting GGPO and ugly gfx filters from 3SOE to be ‘new’), no promotion and sold it for more than most were willing to pay for a decade plus old game on a platform which already had several re-releases of Darkstalkers games through PSP and PSone downloads, that’s pretty damn good. They did NO WORK on this compilation, yet it still sold enough to get Top 10, and they’re *dissatisfied *with the performance. That shit fucking kills me.
How about capcom ADD ALLL the darkstalkers characters to UMVC3??? Morrigans already there, s all they gotta do is just make some 3d models, movesets AND BOOM, its darkstalkers without the darkstalkers.
oh and they could add a fetus of god stage just to make people shit their pants
Any fighter Capcom makes would sell more than any fighter that’s not Sreet Fighter and Tekken, just cuz it’s made by Capcom. Doesn’t even matter what type of fighter it is.
Capcom’s just gonna have to give it time. They’re one of the biggest companies in gamin’. They know they can’t let shit like Darkstalkers, Breath of Fire, Viewtiful Joe, Onimusha, etc. sit around while their flagships like SF and RE dwindle in profits due to repeated releases. People may not know this, but the franchises I just named aren’t known for losing Capcom money, despite popular belief. I just read thread, a few weeks ago that asked Sven why doesn’t he sell the Darkstalkers franchise and he basically said, “What are you, stupid?!”. They don’t make flagship cash, but they have the potential to do so.
People just gotta wait, Darkstalkers is prolly comin’. Then again, Capcom is ran by Japanese businessmen, sooo…
Trying to explain how renda bonuses work to people was pretty difficult at times, for “average” players.
In VS, there are a lot of easy-to-understand mechanics but you have to be able to understand all of them to gain a complete offense/defense. Sure, you can get by in the beginning with not tech hitting all the time, but if you continue to play you will run into people who will tech hit all of your jump-ins and guard cancel your unsafe blockstrings. For that reason alone I feel the game is more complex than most.
I mean, I’m talking from the perspective of teaching a beginner how to play their first fighting game. The hardest base mechanic in DS is the pushblocking part, as it varies greatly from the simpler pushblocking that exists in MvC2/MvC3 type games. I mean, when I’m teaching somebody ST, I might mention renda canceling to them as a way to cancel normals into supers, but by no means is it even first-month training. Explaining how to play the game is different than explaining how to play the game well. It’s like VF in that sense, because it’s easy to learn the game, but takes years to master it.