:rofl :Oh really?
The majority of the mechanics are transparent so they don’t interfere on understanding what is happening on the screen
Seriously you need to have mentally handicapped to don’t understand what is happening.
Tell me what mechanic/character mechanic on GG or BB can be so difficult to understand without being a initiated on some obscure art.
Seriously, many of you idiots love to give those games a fame of being more difficult to play/understand than they really are.
Who the hell can tell what Rachel is doing at all without any experience with the game?
Who the hell can tell what the fuck Arukune is doing, and what his moves do?
Your telling me that Nu-12 and Mu-13 are easy for someone with no expeirence with the game can follow?
Platnuim’s moves and specials are so easy to just pick up on?
The subtltey of Roman cancels and the fact that they can be canceled from any hit is precisley why they are harder to catch than FADCs, especially since Guilty gear is much faster and BB has much more shit going on in the screen.
Gold Break Bursts?
Guard Primers?
Barrier?
With all of the shit that is likely on the screen already you expect anyone to just go in, look at it and be just fine?
Plus blazblue has a horrible UI which makes it even harder to understand. I am not calling the game bad but i am calling it as is. Blazblue is in no way ANY easier to follow than mvc3. Its actually much more difficult on the eyes.
Pachi that has won a few guilty gear tournament even a few called SBO. And is the battle planner for the new one is saying he is going to take away a mechanic or two and the American’s go ape shit.
That’s all I’m going to say about the argument that is about to happen here.
That’s the problem with some people that are already good at something. Zero already gave you an example so there’s no need to repeat it. Even people that follow MLG’s competitive gaming such as CoD don’t really understand what is really going on (Map Control, Identifying Choke Points etc.) but they find it entertaining. That’s because in it’s core, it’s basic. The games like GG/BB and some of the lesser known/appreciated games usually have something that has mechanics that are difficult to just point out and say “Oh, that’s why he/she did it.” and end up leaving the people bedazzled.
Since we’re all from this forum, I’m sure we all have more knowledge than the average joe. Everyone wants their favorite game to be the next big thing but don’t understand or in other cases, refuse to accept why is that happening. We’re in the age of the internet, where people have the attention span of a fly. I learned how to play fighting games coming from twitch shooters, but I had to come from a simpler game (UMK3 for me.) to then understand more and more about mechanics inside the engine. If someone would have given me GG as my first game, I definitely would have had a harder time developing myself to the game because it goes beyond knowing mechanics. I do give props because BB’s tutorial system is actually pretty okay to follow, but just because you show someone how to do X or Y mechanic doesn’t mean that he’s going to pick it up and understand it on the fly.
The spectator needs to understand enough to consider it worth watching. People ask why do some people watch NASCAR when it’s just cars spinning in a circle for hours? That’s because that’s, in a basic point of view, all that it is. It eventually evolves into a more event for people to get shit faced but that’s not the point. If a new person comes into the game and sees literally almost 20 different things happening in one match with not much indication as to why it’s happening, I’m pretty sure that person is just going to go “lol fuck this back to let’s play vids” and ignore it. I want the air dashing games to succeed (As I was sad P4A although loved, struggles to stay ahead.) but I definitely can see why it struggles from a casual perspective.
DS isn’t as “simple” as it sounds, unless you want to tell a bunch of the casual community they’re retarded for not understanding these set ups and why they work without them knowing about the game other than Morrigan being some hot anime ass then be my guest.
If you think its just as easy to understand GG/BB as a beginner as it is SFIV uou’re an idiot. GG/BB are very hard to undestand if you’re just getting into things and watching. Stop acting like people getting into things are you now instead of the you 10 years ago.
Well Vampire Savior is sort of unique as a 90’s Capcom FG that actually gained players after availability via ggpo(and now DSR), despite zero offline scene outside of US. Albiet its still minor than 3s, ST I don’t think any other old FG has had this sort of ‘resurrection’ after 10 years.
Of course its still a niche fighter within a niche genre so I have no idea what Capcom’s was expecting from a copy paste 16 year old game in 2013.
Talking about Stupid Retarded Kids, lol There is a huge difference between knowing why and how the players are doing something (which i can agree that without knowing what are the mechanics of the game it could be hard to tell unless you have a descent experience with multiple fighting games) and another with understanding what is happening on the screen.
Let me tell you that if none of you can’t understand what is happening on the screen then you are surely retarded, no really.
Anyone one with a little amount of intelligence would be able to tell that Rachel is able to control the wind after watching her on one or two fights, it is hella obvious, no really, the fact that my nephew and his little friends were able to get it just by seeing me play is proof enough of that and he is only fucking 10 years old, 6 by when he got interested.
@Negative-Zer0
I want to ask in what way is more easy to tell that Storm and Magneto do something similar than Rachel, but when she does it no one can tell because it is sorcery, because before you jumped the discussion to post that amount of idiocy the discussion was about how saying that umvc3 is more easy to tell than other air dashers is just idiotic given that umvc3 share 99% of what you can find on other games.
No really, you come here arguing that no one can tell what the hell is doing arakune or nu and mu, and i have to start questioning your intelligence because anyone that has played SF can tell that they are shooting some kind of projectile against their enemies, hell, they don’t even need to have played a fg before, again my little nephew is able to tell that those characters where shooting crap to their enemies, how to do that is another story.
Tell me how is more complicated to know that any of those 3 is throwing crap to their opponent than trying to figure how is morrigan pulling so much crap on the screen and where those missiles came from? Or seeing Dark Phoenix throw a lot shit by only pushing buttons?
How is difficult to understand that Platinum changing between different items after watching her use one and later use the new item that was on her icon. How is that different than seeing Phoenix Wright throw something of his evidences?
After a little while anyone can pick up that she has a limit use of the current item (the game even tells how many) and that she needs to change the item when it reaches 0.
How is the barrier block harder to understand than pushblock?
How is the alpha counter on GG and BB more difficult to understand than the alpha counter being done on UMVC3.
I wouldn’t even address the stupidity about the RC because is that stupid, though i would say that anyone that has played SF4 would be able to tell no matter how quick it was that the move was canceled somehow.
I can give that understanding what the primers do or why the gold guard break happens could be confusing at best because they are something specific to the game although if anyone has played a game with guard crushes is something that can be understand after watching it happen, but as i said one thing is understanding why and another thing is telling that the character did an attack and somehow broke the opponents guard.
And lol at the comment about the GUI, LMAO, nigga you tripping, all the info is there, unless you are like xes i don-t know how anyone could feel that a gui that conveys all the info that you need is something bad.
All of you motherfuckers talk like if everyone is some kind of retard that can barely blink and breath at the same time, just because all of you are barely above the minimum of intelligence to breath and blink it doesn’t mean that everyone are retards like the 3 of you.
@Lord_Raptor
They are more easy to understand than what you like to think, is not really that hard to explain the mechanics of the game to anyone in less than 10 minutes on a comprehensible way, if a kid that was 6 years old could understand them dunno how a grown up man can have a hard time with them.
Good thing that pachi is not involved on this game, is 2 other GG players who their names escape me for at the moment + Ishiwatari
Hey try hard idiot, none of us were talking about players like us not being able to understand whats going on. I’m surrounded by people that have no idea what high level gameplay in games like GG, BB, adn SFIV are like. I show them SFIV matches and I can explain things in five minutes and they understand things pretty well, but even after explaining things for GG and stuff they have a hard time getting it still. Things like Fautless Defense, FRCs, Jump Install, and even basics escape them because more stuff is going on and it’s hard to figure out for people not well versed. Stop thinking about things if you’re the person looking at these games, not everyone is you when they’re getting into this shit.
And again i need to ask what kind of retards do you hang with hat cant get what is the purpose of faultless defense for example, that or you are really terrible to explaining, not hard to imagine considering that you are trying to explain Jump installs to someone who doesn’t know shit about fighting game, it will be the same as explaining meaties, frame traps, FADC, etc.
Like i said, if a 6 years old kid understands what FD is, dunno why an adult would have problems to understand, seriously you only need to say that it helps them to push away their oponent while preventing any block damage and wala, they now know what is the purpose of FD.
The same for FRC, you only need to explain that thr RC allows them to cancel the rest of the animation of the move and that FRC allows them to do it with less metter cost but it is specific to certain moves at certain points of the animation and fucking done.
Seriously people, i really doubt that you hang out with idiots, is more probable that all of you suck monkey balls at explaining things (and seeing the stupid shit that all of you post i don’t think that i am so afar of the truth)
ha, i knew it. ono said resurrection didn’t do that well, which anyone with a brain would see coming. then again, capcom know their slaves, i mean fans, have the tendency to buy stuff they already own as long as a few bells and whistles are added to it. after a while, he casually mentioned they were using resurrection was a gage to see how much people were interested in a new darkstalkers game in an attempt to get more sales, then there was no new information about DS4 forever, and now it seems they finally confess they’re just not making it. no one liked that it was gonna be using the ssfiv engine and art style anyways.
not to say resurrection doesn’t look cool, because it does, but it’s not something i want to buy, especially if a new one is coming out. so much for darkstalkers are not dead; sounds to me like darkstalkers ARE dead.
I know folks like that, too, that’s like 90% of the public. I don’t think it’s them not getting it (most of the time, anyway), I think they just don’t care enough to retain what you tell them.
Look, all I want is CvS2 Online Edition and maybe an Alpha 2/3 OE… Why the fuck were Vampire and JoJo*(God bless 'em both, but anyone who thinks they deserved ports before those games is on drugs)* given online retouches, but those games didn’t?
In the case of jojo it is all because it is its 25 years anniversary of the series, it was not capcom who produced the port neither the one who decided to do it.
i played ds when i was a kid,it wasnt that complicated,so are the doujinshi games,i think that people think some games are complicated becouse thiere just different games style from what thiere used to.now back to tupic i dont really care about ds4,i loved the animetions,but if we all think about it,reality is capcom can deliver it,capcom cant even deliver a proper crossover(sfxt is a one big pos)
I signed the petition from this forum. Though, I already bought the PS2 port a year before, I still payed for Darkstalkers Resurrection to support the franchise and to play online. I wasn’t going to, but I thought I’d help (Better than nothing, right?), besides… not gonna cry over $15. I wanted, I wanted a new Darkstalkers game ever since Ono first showed an interest in developing Darkstalkers 4. That was, like, before SFxT was announced. Well, anyways… I believe they (Capcom) listens more to Unity members than people in here in this site. At least its what I was told.
Darkstalkers has hard mechanics that are hard for people to understand?
No lie, every FG has really hard shit at the core that aren’t easily explained.
GG might have jump installs and FRC… but RC and FD shouldn’t even need explanation. FD… Hold back+3 buttons. Used for canceling dash recovery and preventing chip damage. Costs meter. There, I explained it.
MvC2/3 has wave dashing, guard cancels, guard breaks, fsd, etc…
Tekken has backdash canceling and just frames.
SF has option selects
List goes on…
I mean, I found CCs in Alpha 2 and 3 much harder to figure out in the beginning than any base mechanic in Guilty Gear, Tekken, Virtua Fighter, or Darkstalkers. CC’s in 1997 were like a different fucking language. Guard cancels and Chain combos in DS in 1997 were like, “Oh, did that in Alpha 1”. By “Base mechanic”, I’m talking about things that are NOT jump installs, back dash cancels, ridiculous option selects, and the intricacies of tech guard in DS.
As for FRC… Even that isn’t hard to understand. Do a regular RC, but on an exact frame(s) on specific moves. They’re hard to execute, but not exactly hard to explain.
GG might be slightly harder to understand than SF4 for example, but by no means is it difficult. It’s not Jojo’s, where you basically need to re-explain the entire game when somebody decides on a different character.