Did Someone Say Chimichanga? - Deadpool Thread Reloaded!

Oh, and if you do sj air guns L, you don’t just flop down unable to do anything afterwards. I do that then watch a Wesker and feel there was a grave injustice.

Pretty much this is all I want. I don’t even care about the SJ guns making us flop to the floor, I just want more chip and better ninja gifts.

I’m happy with him now, to be honest, so anything they change, and I doubt they’ll do anything negative to Deadpool, will make me happy.

We’re in a good spot right now.

Another adjustment I would personally like to see is the timing of L. Quick Work into Chimichangas to be modified.

Instead of being a 2-frame link, Chimichangas should be use on hit with the L. Quick Work like how Katanarama into Chimichangas is. Other than that, I would take invincibility on startup with Cuttin’ Time, and the like.

Problem is that’d make quick work always safe on block and I don’t think they’d do that. L quick work is pretty godlike already lol, it’s how I get all my hits.

Just make QW~Chimi only work on hit. I think increasing the time you can do it would be good for crossover counters. I wouldn’t have to teleport or xf anymore.

Let’s talk about real changes.
Every ninja gift shoots 3 projectiles out just like stars. 3 grenades, 3 bolos. I think this is fair. RIGHT WEDGE?!

Triple Grenades…Kreygasm.

Not what I meant by “Make all his ninja gifts like his L gifts” but STILL NEEDS TO FUCKING HAPPEN

edit:3 bolos would make Dp top tier

I come bearing gifts!


For everyone on youtube who keeps messaging me asking when more gameplay of my wade is going to be up lol.
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-AVN| Wedge

Alright, I’ve asked this before but I’ve honestly come to the wall and this matchup has had me since nearly the beginning. My biggest obstacle is my brother’s Joe/Dorm/IM team. I’ve swapped teams, I’ve tried different styles, but nothing really seems to overcome or matchup against Joe’s zoning capabilities and Dorm’s support.

Basically, on neutral I’m instantly forced back; IM’s beam in tandem with Voomerangs prevent me from establishing any ground control with Deadpool. Joe’s agile enough to get around even my Vajra and Dorm outright punishes it with Chaotic Flame, hard. When I take to the skies it just gives him more time to setup and throw flaming rangs out, or tag me outta the air and DHC into a chaotic flame etc.

Basically, the match comes to me being forced back into the corner or forced to block a Dark Hole assist, and then Joe gets a free mixup.

My questions are:

  1. How in the hell can I avoid this? How can I turn my Deadpool from moving target into competitor? Teleports don’t work so well since he’s pretty quick to just dash backward and j.S for that sweet mini pizza cutter goodness.
  2. If you’ve any Joe experience, how can you escape or punish his aerial incomings-- Red Hot Kicks of all kind, and j.S?
  3. How can you conceivably punish his anything into Groovy Upper? Feels like I just get blown up instead. Can you even challenge it if Deadpool’s in the air also?

My team is Deadpool/Hawkeye/Strider Hiryu; Hawkeye at a time felt comfortable at least sometimes stopping a bit of the momentum but he really doesn’t anymore, even or especially against Dormammu so team advice is also welcome. But this matchup…it makes me want to quit marvel, honestly. I’ve fought decent Morrigans who wouldn’t let me press buttons, but this is more rage inducing than all.

Basicaly what you have to do is let joe get too comfortable with throwing vooms. Sure he can chuck them out quickly, but your teleport is fast too. You have a few options.

  1. -Call strider and just teleport and go for a yolo jab or launch. Then spend as many resources as needed to take care of the problem.
    -Try to snipe joe’s assists. If you call strider and do L guns to super in response to an assist call, you should be able to lock him down enough to get some damage on the iron man assist. Sometimes wade’s target isn’t the point character, but purposefully to bait out assist calls and snipe them. Guns to super does pretty good damage on assists for a fullscreen combo.
  2. Jump, walljump, ninja stars, double jump or any variation of that series is how to best avoid joe’s aerial incoming. if he does a red hot kick, he’s likely to miss you if you stay in the air, and he’ll run into the ninja stars. The stars dont do HUGE damage, but if he’s really approaching like that, he’ll get scared to go in once you hit him with enough stars.
  3. I’ve never really come across much groovy upper usage, most of the joes i’ve played stay at a range against deadpool. Best Joe i’ve played is probably undersea magic, but i have a 2-0 record against him or something using dp/doom/strider.

I think I’ve answered this before somewhere, but the key is to fight Joe when you are in the air. It’s all about recognizing his options and attack angles vs yours. You shouldn’t be fighting Joe on the ground to establish control there, because that is where Joe’s strengths shine. Once he gets his instant air-dash Voomerang pressure going in tandem with a good beam assist, there are few characters who really have an answer to it.

Joe pretty much has 2 main attack angles: forward (Voomerang) and down forward (RHK). He doesn’t have a projectile that goes up-forward, so what Deadpool can do is SJ forward, double jump back into air L-guns, and that will cover a lot of the ground area. I would advise doing this than rather than doing Ninja stars, because Ninja stars are minus on both block and hit, giving Joe the first move, so even if you land a hit, you can’t doing anything until you land, plus adding that ninja stars makes him jump even higher. Air-L-guns, on the other hand, are positive in any situation outside of chicken blocking from up-close, and on hit will normally cause a soft knockdown if he is near the ground, instantly giving you the first move. Normally what gives Ninja Gifts preference over Air-L-guns is that his guns usually get blown up by teleport/characters with fast wave dashes to go right under him, but Joe has neither of them. Nor does he have Vajra to help him: his team is entirely ground based if he’s using Unibeam and Dark Hole, and unless he does SJ. Voomerang (which, with no airdash to cut the recovery, will return the situation back to neutral) or something of the like, he can’t contest you when you are in the air. Also, unless he really traps you with an assist, Joe shouldn’t really be getting his Flaming Rangs pressure going. If he does it on the ground, you can easily SJback, L-guns to snipe him there, and if he does the SJ version of charging it up, you have st.H-guns or sj./j.M-guns to hit him, which I believe makes his flaming rangs disappear if he gets hit.

From my personal experience, this match-up isn’t exactly about who lands the first hit. Most of the time, since both of us are trying to fling projectiles as much as we can, it ends up where one of us ends up low on health and either dies off a sniped super, or they DHC out, which his team does allow him to do safely (under certain conditions: Deadpool can snipe Dorm if he does Stalking Flare from fullscreen and Deadpool isn’t in any blockstun or recovery). Another great asset of Deadpool/Hawkeye is their 2-meter team super. Gimlet makes Deadpool’s gun super pretty much instant, so if you catch Joe trying to start his ground Voomerang pressure and you see an assist, it becomes a hard punish that gives you momentum/option to kill if you want to burn XF and you have the combos to build a meter and kill with it.

Teleports should be used to avoid bad situations more-so than to try to cross Joe up. Joe doesn’t have as much answers to upback as other characters do, since his slide is only far-reaching low-move due to his stubby limbs, and since Dark Hole only creates a mixup if you are grounded, feel free to upback as much as possible. With combatting RHK and j.S, again, up-back beats a lot of that too, and always pushblock RHK, because he is plus after that move and get pressure in otherwise. Other than that, learn to recognize his options. If he does triple/sj towards you, chances are he isn’t trying to throw a Voomerang and fall like a feather. His triple/sj RHK should be your OK to either dash right under him or teleport to the other side. If you are trapped in the corner, wait for that hole to SJ your way over him out of the corner and fall with air-L-guns to cover your jump.

considering the amount of meter involved and the likelihood of it actually connecting, 4th wall crisis should do more damage than it does. I know if you’re quick you can otg and blah blah blah… but is it worth the effort for the risk?

dare to dream, I wish it was more a command throw, like shuma gorath. it would go great with his irritating demeanor. “why are you running? I just want a huuuuuuuug!”

Hey Deadpool players, I’m looking for two things:

Optimal combos off ground and air throws AND

good solo resets with Deadpool

Anyone got some for me? I’ve seen the double jump j.M xx Bola reset before but it seems really easy to stop and punish, does Deadpool have anything better for when you start a combo off a beam or jumping guns and damage scaling is high?

Get in training mode and test out bolo’s vs his RH kick, you can get Decent damage if he throws those out. Also, don’t forget about up guns,

Hey Wedge, I’m not sure if you know or not but after you do corner Rama/Chimi>Super and they back tech you can go for the air grab reset, it works all the time for me. Then once they start to tech forward you do bolo and that leads to Doom TAC (if Doom’s 2nd). I noticed that you would call Tasky and do it but never went for the grab or bolo when they teched out…

Alright so I found another way to setup the unscaled bolo glitch. This setup allows the repulsive blast assist to work with but it is a tricky timing. It also works with jam session and is much easier. It probably works with other assists as well but this is what I found for now.

oh wow. Idk why I never thought to try and use bolo on the ground -_-
I’ll hit the lab tomorrow to see what else can use it.

Welp, Deadpool/Dante just became a bit stronger.

Does anyone have recorded matches of this unscale being landed in a match?