Legend
A - Any attack (Unless otherwise stated)
A/B/C - Light/Medium/Heavy
E - Exchange
2A - Any two attacks simultaneously
QCF - Quarter circle forward.
QCB - Quarter circle back.
DP - Dragon punch motion
RDP - Reverse dragon punch motion.
Colors
Costumes in order. Listed from left to right:[LIST=1]
[]Regular
[]X-Men
[]Inverted
[]X-Force
[/LIST]
Notable Normals
Overhead - Forward + B
-Cancellable, safe on block, and comboable afterwards.
Slide - Down + C
-Can cancel into a special attack or launcher. Useful in slipping under jump-in attacks or tri-jumps.
Special Moves
[media=youtube]w2sbBj9xFvA&t=1m11s"[/media] - QCF + A
-Ground[LIST]
[]A - Shoots forward, standing, can be ducked.
[]B - Shoots forward, crouching.
[]C - Shoots at an upward angle (~45°).
[/LIST]
-Air[list]
[]A - Shoots at a downward angle (~45°).
[]B - Shoots forward.
[]C - Shoots at an upward angle (~45°).
[/list]
-Follow-Ups -While doing Trigger Happy, you can cancel the firing into another special attack, independent of what button you pressed first (ex: You can shoot with B and cancel into C). However, you must cancel it before bullets physically appear. These can be done both in the air or on the ground.[list][]A/Shuriken - Jumps back and throws 3 shuriken downward. If you do this on the ground, you will jump and throw the shuriken downward. Has good recovery time after throwing.
[]B/Grenade - Jumps back and throws a grenade/pineapple. If they hit the floor, they will take time to explode. If they hit the opponent, they will instantly explode.
[*]C/Bola - Jumps back and throws a bola. If it hits the opponent they will be immobilized and unable to block for a few seconds, allowing for OTG’s.[/list]
[media=youtube]Mr_ptVEQ-S4&t=1m19s"[/media] - QCB + A
-Charges forward quickly and slices with both katanas. Speculated to go under some projectiles. The distance depends on the button used, with A being the shortest and C being the longest.
[media=youtube]w2sbBj9xFvA&t=2m6s"[/media] - DP + A, (+A for Chimichanga!) (for wallbounce follow-up)
-A quick slice of his katanas. [list]
[]A - Diagonal slice, used as an AA.
[]B - Horizontal slice.
[*]C - A downward slice that OTG’s. Done after an air exchange, and adding Chimichanga! will wallbounce the opponent, allowing you to combo afterwards. (Relaunch, super, etc.) [/list]
[media=youtube]OHqyL7IrmM8&t=2m6s"[/media] - RDP + A
-Depending on which button you press, it will teleport you relative to the stage, not the opposing character. What’s interesting is it doesn’t seem to matter where the opponent is, so it is possible to create ambiguous teleport cross-ups.[list]
[]A - Left side of the screen.
[]B - Middle of the screen.
[*]C - Right side of the screen.[/list]
- The teleport will always malfunction on the 3rd teleport, damaging Deadpool and the opponent (if nearby), and it also counts as an OTG. This is super-cancellable into Air Happy Happy Trigger.
SUPERS!
[media=youtube]OHqyL7IrmM8&t=1m47s"]Happy-[URL=“http://www.youtube.com/watch?v=VTA23D2Xv14&t=1m10s”[/media]Trigger - QCF + 2A
-Level 1 Super. Shoots a barrage with both of his guns. Can be done on the ground or in the air. Very easy to combo into, does a good amount of chip. You can connect the air version off an OTG.
[media=youtube]nO5YxsgxXm4&t=3m2s"[/media] - QCB + 2A
-Level 1 Super. Quick blade attack that goes into a cinematic.
[media=youtube]pDf-K5_nOmE"[/media] - RDP + 2A
-Puts Deadpool into a counter state where he proceeds to walk forward. If he’s hit during this state, the enemy goes through a cinematic… where he beats you a lifebar, followed by a hit with the hyper bar.
Assists
? - Quick Work - [Direct :f:] Quick katana slice. Hits low.
? - Katana-Rama! - [Direct :df:] Can OTG to extend combos.
? - Trigger Happy - [Shot :uf:] Shoots at an upward angle (~45°).