I stopped using iron man, I’m picking up Dante now instead. Anyway, I don’t think he has any great incoming stuff. H guns can knock them to the ground. If you have a lockdown assist you can call it before guns then teleport out of guns and try for a mixup. This wouldn’t work as well in the corner since deadpool’s teleport won’t go behind people.
You could try guard breaking with h guns xx teleport. I’ve never tried it but assuming they leave guardstun before they hit the ground you should be able to air throw.
Yes, indeed that is a true blockstring. Would you mind if I make a video about this? I was experimenting with something kind of like it and I can explain all the frame specifics about how this works. I’ll give you credit of course.
Umm well basically on incoming, you want to call doom right before they come out with enough time to do a medium or hard quickwork. This can cross them up right as they come in and cause the doom beam to hit them in the opposite way they are blocking. In addition, since you quickwork across the screen the opponent cannot see doom come in when you call him. Then you can combo off of it with s.L c.M s.H QCB+M/H (depends where you are on screen) into a full combo. It scales pretty hard but it gets in that damage quick and easy on incoming.
Also, after a combo into air HHT, call Doom when they’re waking up and QCB+L. This is relatively safe, and forces them to block low on wakeup. If they don’t they eat the quickwork, then get knocked into the beam and you can launch straight off of it into a full combo. If they block low, you can teleport behind them and mix them up.
go right ahead. I wouldn’t have posted it if I didn’t want people to know. When I realized it I was like holy shit I finally get what deadpool is supposed to do. I looked at the frame math, I’m pretty sure there’s a ton of frames from quick work blockstun. Like, 36 or something (add active frames to recovery frames and subtract the frame disadvantage). Teleport is 25 so if you cancel on the first frame you can you are like +10 after the teleport. An execution trick for it is to use the input from quick work as the first input of your teleport so that you can do it fast enough. The real trick is to have the failed teleport combos. Great thing about those is they end in air HHT so you’re set up for a ground recovery and a free mixup on wake up. Now if deadpool had just one decent air normal…
For the wake up mixup after air HHT you don’t need the beam assist you can just do L guns xx teleport. With beam assist you could plink dash over to them and you have all your options not just the low from quick work. You can tick throw, overhead, tick overhead, or do the mixup block string.
Hey Dren and Wedge I posted some Deadpool footage in the Deadpool critique thread I made many months earlier because I got a chance to use a recording setup, if you guys could watch it and give some feedback I’d really appreciate it.
Also Dren that tech you found is REALLY useful, mad props man. And thanks to Dren/Wedge for giving me some ideas for incoming character mixups.
Hey Wedge I saw your combo video in reply to FC’s DP video. I don’t really need to say anything about FC’s vid but I gotta mention that there is a better BnB for overheads/throws than the one you were doing.
Instead of bolo after Katanarama Chimichangas you do dash S. It works anywhere on the screen though the timing in the corner can be a little funky. Here’s the full thing:
:f:+:m:, :f::d::df:+:h::h:, dash :s:, j.:h: :d::df::f:+:h:, :d::db:+:h:, dash :s:, j.:h: j.:s:, :d::df::f:+:m: :d::df::f:+:atk::atk:
You have to be quick with the j.:h: j.:s: in the last air series. You can run out of hitstun sometimes if you’re too slow earlier in the combo. To make it more reliable you can omit the Quick Work and do dash :s: instead. The grenade before the HHT is something I saw in a combo thread here. It adds a bit of damage and a ton of style.
Also, have you seen the reset after Katanarama Chimichangas? You hit with s.:h: then teleport to them and airthrow. It’s not the best reset, they can just tech the throw. But it’s stylish as hell and I believe there’s gotta be a way to fit an assist call in there to put them in lockdown if they manage to tech.
Btw, I think you have the right idea by pairing DP with Strider. DP needs Vajra or Jam Session to help against opponents who like to be in the air. DP’s air normals are trash. H guns is ok but it’s easy to miss with it and even if you hit them you get a piddly amount of damage, no combo, and if your strategy is to keep hitting them out of the air with H guns you better hope you can make 10 good reads in a row or else you’ll never kill them.
I perform a similar entry mix-up using Strider’s Vajra assist.
On entry, I will throw a pineapple surprise then call Vajra. I will follow this up by a M or H Quick Work. If you want to get tricky, you can do a L TP just before the quick work passes under if you think the opponent will correctly block the mix-up. The grenade acts as a mini combo breaker if I mess up and get hit. If they get hit by the grenade, then I go into a full combo.
I haven’t actually paid attention. It’s more than the one where you go straight into bolo. I can’t check till Sunday or Monday. If no one replies before then I’ll put it up.
F+M, DP+HxxH, dash, c.HS, sj.H, j.QCF+HxxH, QCB+H, dash, S, sj.HS, QCF+AA does about 623,900.
I actually used that as part of my combo off of vajra and it’s really godlike. Can’t believe I didn’t think of j.H QCF+HxxH in that combo earlier. It does 688,500 if it starts with a vajra assist instead of F+M.
^ Some stuff from me bodying people on the Pjs Winning XBL Lobby from a few days ago. There to watch or critique if you’d like. Actually happened to be an 11-game-streak, not 10. For some reason when I try to upload those clips to youtube, they all fail. If anybody could do me the favor of uploading them for me, I’d really appreciate it.
Wedge you can do the following off an AA jab:
:l::l::l::h: xx :d::db:+:h:, followed by the rest of the bnb
You can also do (might depend on height):
:l::l::l:c.:h:
I usually avoid it because the other way is easier. I mention it because I saw you go straight into launcher and that’s not optimal.
When you zone I noticed that you sometimes do jump back guns, call strider, regular guns. If/when strider hits you get a hard knockdown but you’re a full screen away so you can’t combo. Try always canceling the guns into teleport to get in after guns + vajra. If Strider hit them you get a free combo. If not you can just jab them a bit until you get pushblocked or go for that teleport mixup I posted earlier. Guns + vajra is awesome for Deadpool. It turns them going fullscreen to get breathing room into forcing the opponent onto the ground where they have to eat a mixup. Plasma beam can do almost the same thing, you should call it more during your zoning.
You often do the two teleport combo into Doom DHC to maximize your damage. While it may be the best damage I am not sure that is the best thing to do. Imo, you should always use the failed teleport in the combo even if it means sacrificing damage. After failed teleport xx HHT the opponent will ground tech. Any time the opponent ground techs you can hit them with a meaty L guns xx teleport and go for the bnb/mixup I posted earlier. There’s nothing they can do about it except call an assist during the tech roll. If they do that you get a free HHT on the assist. Unless you’re sure you can kill, Deadpool shouldn’t worry about damage in his combos so much as he should worry about resetting his teleport so he can do his amazing mixups.
One thing your play showed me is how good dash up mash s.:l: can be. I don’t do that and it looks like it’s more effective than it ought to be. I guess because people expect Deadpool to jump back guns.
Anti-air :l::l::h: xx :d::db::h: connects? I thought the hitstun scaling would be too much and cause them to fall out. Hmm, I’ll definitely be using that then. I never tried it in training mode and didn’t want to just do it in mid-match. Thanks for pointing that out.
I’m not really that dependent on my teleport mixups as much as I am my zoning, but perhaps I need to make better use of my teleports outside of combos. What I’ve been doing is working so far, but I might as well start throwing a bit more flavor in there.
s.:l: is a gift from the gods. Deadpool definitely only works if you play like a UOP. And what better way to UOP it up than just APPROACH (which I generally don’t do) and mash s.:l:?
It connects. It’s unreliable from standing because it doesn’t push them high enough and they can fall before quick work hits (which is why you normally do c.M in that chain, it pushes them higher). However, when you do that chain as an AA it’ll connect because they’re higher up from having jumped. You have to throw the M in there, L H doesn’t chain.
I believe that the teleport mixups are his real strength. His zoning is really just ok. The way you play you get most of your combos/damage off of knowing when to go in with s.L and overheads, which you’re quite good at. If you started going in and mixing up with the teleport too you could be creating a ton of pressure and opening people up at will. When I see you force people into blockstun and onto the ground I am just itching for you to teleport over to them and kill them.
Something else you might want to try is when you’re midscreen and you jump back guns to begin zoning, throw out a doom beam or vajra as you start jumping. That way you’re becoming extremely oppressive instead of just annoying.
UOP (pronounced “yop”) is an acronym for “unorthodox player”. It’s a term used to describe people who don’t play the game how you would expect them to play it, but it still works for some reason. Such as Fooblat or Alukard, for example.
Also Wedge, if you don’t mind could you take a look at my more recent match in the Deadpool critique thread? I got Dren’s feedback but I’d like to get yours too.
First of all- Eternal Rival sells the pineapple surprise shirts.
Second of all- Done.
Third of all-
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Wedge and Realpolitix? In the same video? Deadpool mirrors? Prepare for a Poolgasm. In case you don’t know, that’s merc speak for “an orgasm of Deadpoolicious proportions”.
Well seeing as it’s as alive as a room of Agent X fans in here, I have no shame in double posting.
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Play nice now, kids, and brush your raw tags after every meal.