1 Frame links are not so difficult once you practice them enough
what are those one frame links? jw
i would like to practice some!
s.LK, s.HK
c.MP, s.HK
c.LK, s.LK, s.HK
(c.LP), s.LP, c.MP
s.HP, s.LK, s.HK (situation/character specific)
You can substitute s.MK for s.HK in these combos too.
Doesn’t bipson have any fadc combos?
FADC scissor kicks, yeah. 1 frame off the FADC into cr.lp/s.lk into a combo.
Honestly only useful to win a round/match or off EX Scissors FADC.
Aka no real damage and largely useless
It’s a 2-frame link now in 2012, and I think it’s worth the meter in punish situations.
It’s definitely worth it in certain situations. Turns simple punishes into heavy(ish) hitting, heavy stun combos.
s.LK, s.HK
c.MP, s.HK
c.LK, s.LK, s.HK
(c.LP), s.LP, c.MP
s.HP, s.LK, s.HK (situation/character specific)
those are non counter hit one framer, CLP SLP CMP are GDLK, I love CLP if you know what I mean. good gun oil
into counter hit, the damage is higher and is easier to link them since they have better stun on hit.
s.HP, cr.mk into scissor, sometime if you don’t have charge just do RH, I feel is like 3F or 2F combo, not hard at all.
s.HP, cr.lk (only if you don’t have charge) mk scissor
I don’t even want to bother s.hp s.lk s.hk anymore, is just not practical, and you risk being mash out by any mfker who will mash smart ass way.
on trade, if you think they gonna trade with you, cr.fierce is very good move to be trade with, I think if you get trade on cr.fierce and you recovery super fast to able to land other moves but that is very rare, I know you can counter hit cr.fierce trade into UC1, but not sure is working on other normal for sure.
ST.fierce go over low short I think, it can work almost like Guile st.far fierce, is slow but it hit hard, and if use right it can be as one of makoto st.HK move (not as gdlk but it last pretty long out there, longest move stay out in whole normal move set I guess? and not as punishable like cr.fierce)
on forward throw the empty devil is -4 if I remember, that, take into account, if do it right the DP will whiff on wake up, is any confirm of that??
any more footsie suggestion? I have problem dealing with Rose and Sakura on footsie now, I get used to Gen footsie but still get my ass owned.
so what are some of bisons basic bnbs in 2012?
cr.lk cr.lk cr.lk cr.lk xx mk scissors
Off crossup: cr.lp s.lk/cl.lp cr.mk xx hk scissors/hp psycho
cl.hp -> cr.lk xx mk scissors
cr.mp -> cr.mk xx hk scissors
So I wanna start punishing back dashers. What combos do you use to add in the option selected hk or c.hk?
c.lp, s.lp(os hk), s.lk, c.mk, sk — is nice bust the c.m misses on some characters, or most, if they are blocking
c.lp, s.lp(os hk), s.lk, c.lk, sk ---- this still misses on some blockers
c.lp c.lp(os c.kh) more stuff??
Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:
- Best BnB combo
- Best punish combo
You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you
Best BnB without charge is probably Cr Lp, St Lk, St Lk, St Hk. With charge it’s probably Cr Lp, St Lk, Cr Mk, Hp Psycho Crusher.
Best punish I think is Cr Mp, Cr Mk, Hk Scissors, FADC, Cr Lp, St Lk, Cr Mk, Ex PC.
That’s just off the top of my head sat in a hotel room on the way to Evo though. Don’t have the game in front of me so can’t give you any certainty or damage/stun, sorry.
Others might be able to come up with higher damage too but I think I’m there or thereabouts.
Thanks man, and good luck at Evo.
If far standing MP will stay at 6 frames startup and everything else as in AE then these combos should work in Ultra:
Hey,
I’m pretty new to this site and the game in general. I’ve noticed in a lot of videos that Dictators crossup with the combo cr.lp, st.lp, cr.mk into kicks or psycho crusher. But on some characters it wiffs and you’re stuck doing a less damaging combo unless you fadc to extend it. Long story short I was messing around in training and noticed you can use cr.mp in that combo instead for more range. Why does no one use it? It does more damage in combo and has more range than mk.
Again I’m a total nub so correct me if this is already common knowledge.
elitehunter162
With cr. mp it’s a 1 frame link and only if st.lp is close. Far st.lp doesn’t combo.
Cr. mk is faster and must be blocked low.
Soooooo what’s bison’s new st.mp combo in ultra?
Some Bison combos for ya in Ultra…: cr.lk, st.lk, far st.mp, H scissor (204dmg) cr.lp, st.lp or st.lk, far st.mp, H scissor (214dmg)these two previous mentioned combos also work when crossing opponent up and going for the charge to scissor. cr.lp, st.lp, st.lk, far st.mp, H scissor (217dmg) Good whiff-punisher-only combo but hard to link is: cr.mp, far st.mp, H scissor (262dmg) easy link combo is cr.lp, st.lp, st.lk, st.lk, M scissor (177dmg) Frame trap setup: close st.hp, cr.lk, M scissor (216dmg & its character specific…ie. does not work on Guile)…side note…its seems there is not much reason to use psycho crusher in combos anymore since scissor and psycho are same dmg output in combos…(psycho crusher is a good ender during floats though…ie. hell attack combos or far st.mp). j.hp can link into Ultra 1 now, it just needs to hit opponents torso area and rather deep, if the j.hp hits opponents head area Ultra 1 doesnt like to connect. Let me know if any of this info needs to be corrected, thanks