So I was watching a video of a Japanese player, possibly Haritsuka an, and it looked like he linked into st.hk from a standard hit-confirm.
I think it was along the lines of j.hk, cr.lk, st.lp, st.lk, st.hk? I’m not entirely sure - I haven’t been able to find the video again, but I just wondered if anyone could confirm and tell me the link. I’m guessing its a 1-frame job?
I’m having trouble getting the s.HK to come out fast enough to get the c.LP, s.LK x2, s.HK combo, but the heavy kick keeps coming out too late so it only does 3 hits.
After landing HS what are the two most reliable moves/ bnb combos to follow up with. When I say follow up I mean to keep the combo going and not reset then combo but didn’t want to make it confusing.
I’ve been fooling around with cr.lk, st.lk, cr.mk, hp.pc lately as a way to increase damage off cr.lk. I figure cr.lk, st.lk, st.hk should be useful as well.
It’s seems plinking cr.lk+cr.lp for both crouching and standing lk may actually make this combo easier.
My mistake, I should have been more specific - I meant plinking the first input, cr.lp+lk, seems to make the second input, st.lk, a bit easier to time, almost like double tapping. I don’t know if it’s actually the case, it’s just how it feels in training mode.
Anybody play around with hit confirms to super? Playing with other characters made me realize that Bison has trouble getting 400+ damage off his bnbs.
Yeah I know Bison depends on his EX moves. But I’m still surprised by the lack of super usage in scissor loops.
c.mk xx lk scissors is safe to throw out, and its pretty easy to confirm into super. That’s 400ish damage off what’s otherwise pretty safe. c.mp is easy as well.
I mean at a certain point, you’re rarely going to be in a position where you have charge and be in range to throw those pokes out. But these can easily turn into counterhit setups.
cs.hp, c.lk xx lk scissors xx super does another 400ish damage, not including the counter hit damage.
I can’t hit confirm off a jab or a short, and damage scaling kicks in too much as you add more shorts. I would say 400 damage is about the point where I’m willing to sacrifice meter.
Just wondering if anybody else had thoughts on this.
Yeah I tried hit confirming off of c.hp, but I don’t have the reaction speed to do it. Hit confirming off of an lk scissors cancel is pretty easy and safe.
The only problem I see is that if you buffer the super motion, you lose charge time for a blank scissors afterwards. That’s not necessarily a huge loss though, IMO.