If you mean the c.mp, c.mk combo, it whiffs on some characters, and strangely at that. They are in hitstun, out of range of c.mk, and as soon as they are back to neutral, c.mk can hit them again… frustrating.
At least cl.hp, PC/SK is universal (the timing is moderately difficult after FA crumble).
Their foot hit box retracts a little out of the second link. Sagat’s lower hit box retracts after you hit him so the c.MK whiffs.
Doesn’t work on Sim IIRC
cr.mp, cr.mk doesn’t work on ibuki off of jump ins. 99 percent sure.
also close st.mk counterhits into st.rh as well.
lastly, i didnt know this but cr.mk counterhit links with st.roundhouse too. not a bad idea to go for it as a meaty setup off of quickstands.
BTW cr.lk, cr.mk, cr.lk xx scissors is a really good counterhit/frametrap setup that everyone should start using more often!
I like to dashin not point blank and fish for counters with c.mk but I always wished I could link something off of it for more damage, good to know hk will link.
Thanks
I just tested in training mode…DAMN it’s hard to do…it seems like it’s a hitbox/hitstun issue, similar to how cr.mp to cr.mk is so character/hitbox dependent…i first landed it in arcade mode and assumed that it was just a normal 1 frame counter-hit link but when I went to training mode it was like IMPOSSIBLE to do. been trying for like 10 minutes now and I’ve linked cr.mk to st.mk and st.rh like maybe 5 or 6 times out of like 50 tries. i get it more as post knockdown meaties, leading me to believe it’s highly spacing dependent because I would slide, then walk back slightly so I would hit with the tip of my mk. also tried using turbo thinking it was my timing but that didn’t work at all. only worked when I timed it myself. st.mk and st.rh both link to cr.mk on counterhit but it’s really really weird. i’d say if you go for it, go for a link into cr.mp, if you’re close enough but roundhouse might not be a bad idea, it’s just so damn fickle. might be easier or even harder on other characters but i was training against rufus.
yeah, sim falls down FAST when crumpled. It’s hard as fuck to land ibuki’s target combos on him if u crumple his stretchy ass
If you’re feeling ambitious, you can do c.short, CH c.forward, s.short, c.forward, RH SK.
Big damage!
damn that sounds like fun lol. i’ll give it a try sometime.
BTW, cr.mp, cr.mk is just a really really weird link, or rather characters’ hitboxes react really oddly to it. for example you cannot punish rufus’ EX messiah kick LK followup with it. In training mode I was only able to do it ONCE out of like 20 tries or so and it was after messing with my own hitbox/distance by blocking, down, up, down and mixing it up like that. what’s weird is that on jump ins, focus attack crumples and crossups the link works just fine. if anyone finds a consistent blocking method to make it work I’d appreciate it.
on another note, when I have lost charge from trying to punish a HK, MK or no followup for rufus’ messiah kick and need to build charge for his lk followup, I always go for cr.lp, st.close lp, cr.mp xx fierce PC. it’s more damaging than st.close fierce, cr.shrot xx mk scissors (but not EX scissors, but it’s not worth the meter IMO). the problem was that I often got st.far jab and it would mess me up. i found a solution though, and it is to block the ex messiah kick LOW. IF you block HIGH you will always get far standing jab. if you block low, st.close jab will always come out. just something to keep in mind.
P.S. when you are cornered and block an EX messiah kick, it is totally possible to punish the lk followup with st.close mk, cr.mk xx fierce PC for 267 dmg. if you block the EX messiah fairly close up, it is guaranteed, no whiffs, and if you plink it, it’s pretty easy. very situational though, not likely to happen often.
how do you pling st.cl.mk with c.mk? I didnt know you could plink the same button
Try this…
FA2 dash in MK, (crouch) MK~LK
should work on most people
and if you get a counter-hit, go for roundhouse! Or just go for roundhouse anyways since it’s kind of a frame trap, but might be too tight. Great damage though for two pokes!
oops double post, see below
sry tony
I duno about far s.LP. It doesn’t work on paper. Not at home atm so I can’t really test.
I know close s.LP c.MP is already hard enough to link and needs good plinking to make it connect at a higher rate.
c. jab, sc.jab, sc.jab, c.mp, hk scissors 218/300
Hope I’m not too late to the party, I never knew you could link close standing jab (+7 on hit) and c.mp (7 frame startup) together before checking frame data. If you add another s.jab it’ll be a standing far (+5 on hit) which will leave a 2 frame gap between it and the following c.mp, so if anything it makes for a nice CH set up too (leading to 328/450 total). Starts off a jab, its easy to execute and deals slightly more than c.jab, s.jab, c.mp, hk scissors (203/285). Why the hell not
If you’re fishing for the counterhit, it’s not a good idea to go for hk scissors because you’ll get punished if they just block.
Also, I’m not sure if counterhit setups are useful if you’re far away, because the entire point is to avoid a tick throw.
couldnt you stuff balrog’s jabs? Though I hear you about the hk scissors
Idk if this was posted, didnlt feel like going through all 51 pages, but off a j.mp juggle
Land s.mp xx mp PC (PC will cross up) 180 dmg total
Land close s.hp xx lp PC (PC will also cross up) 210 dmg total but space dependent…
I meant your opponent really shouldn’t be option select teching from far away because you’re out of range for a throw. The entire point of them pressing buttons/teching is that they’re protecting themselves from a tick grab.
But if your opponent is mashing tech you could probably still catch them.
counterhit crouch short fierce psycho crusher is an awesome counter hit combo because it’s safe on block now if they block the short since they have to block both hits of the psycho crusher and it puts you almost full screen. Plus, you can land counter hit short so often with all of Bison’s counter hit set ups. Close mk crouch short fierce PS all day :smokin:
edit: a ha! I figured out why I couldn’t reproduce this. I guess you have to short scissors jab PS then strong PS and it will cross up after non tech knock down. Kinda gimmicky and gross, def not using this. You can whiff fierce PS, meaty short x2 then fierce PS again on block and it will be safe w/ most characters. You go 3/4ths screen away