Well, I have yet to pull this off as well, but according to the frame data, you have a 1 frame window to hit the cr.lp and the cr.mk at the right time (I think, someone correct me if I’m wrong) so it is not easy to do.
When it comes down to real matches though, it is much easier to do j.mk -> cr.lp (x2 or x3) -> cr.mk xx scissors.
as i have been teaching people… get the cr. lk-> cr. lp-> cr. mk into memory first. no joke… then you work from there. also dont be afraid to count as your doing this to learn timing (1…2…3 not 123 like super turbo)
next you learn to get the meatiest out of your jumping mk to that when you input the next three is fluid… dont even attempt the sk until you at least have the beginning damn near timed an in finger (muscle) memory… finally the last addition of sk should be simple.
I didn’t see this mentioned anywhere:
The properties on Bison’s jMP are kind of odd. If you perform only the first hit of jMP and you land you can follow up with anything your heart desires, such as a sRH or a Fierce Psycho Crusher. Whereas if you were to perform jMP, MP upon landing you’re limited to EX moves, Supers and Ultras. Another interesting thing is that you do more damage off of the single jMP (because of damage scaling I presume), for example:
jMP, Land, Ultra: Does 482 damage.
jMP, MP, Land, Ultra: Does 452 Damage
jMP, Land, jMP, MP, Land, Ultra: Does 448 Damage
or
jMP, Land, Fierce PC or EX PC: Does 180/190 damage
jMP, jMP, Land, EX PC: Does 136 damage
jMP, Land, jMP, MP, Land, EX PC: 173 Damage
Another thing, I noticed is that Bison’s cross-up jMK, cLP, sLK, cMK XX SK BnB combo doesn’t work on Balrog or Guile. On them I’m using cross-up jMK, cLP, sLK, sLK XX SK until I can find a better option.
I noticed I can’t do cr lpx2, cr lk, lk sk combo on opponents wakeup because as they get up there’s a little push back making the cr lk unable to connect. In training I can do the full combo consistently because I can already be there point blank crouching but in a match I can’t because I have to walkup and I only get 4 hits not 5.
So how the hell do I get it to work in a real match? I can’t just walkup to the opponent point blank and expect them to let me crouch for a full second but it seems that’s what’s necessary to get the lk sk out.
If you link the crouching jabs instead of chaining them, you’d be able to walk forward and do the whole combo without prior charge. Basically, stalling the combo to charge Knee Press. You can do this with cr.LKx3/4 as well.
Thanks for answering that Koop, I’m also having issues finishing that last trial.
ok so i gotta get ready for tourney and i use (ya already know)
I do FA dash C.jabx2 S.short S.jab SK on Ryu and ken
on wide characters i do 3 C.jabs, it works on sagat and gief for sure, only seem to fight ryu’s >_<
I’ve been playin online (360) so there r some characters that r scary to me because I dont fight them… Abel, chun-li and gief seem to be the worst >_<
anyways if any1 is lookin for pro bison to fight and get some gg’s hit me up
im lookin for abel and chin-li users esspecially but all r welcomed
Xbox gamer tag
oEXANIMALISo
Walk forward? I just waited a lil bit before going to the next input n it works maybe 1/5 of the time the other 80% of the time I get a 2 hit n then a 3 hit or just a 4 hit.
Jhp, st hp, hp pc is his most damaging combo I think.
which combos does dictator still have from super turbo? does he still have all those 3 standing kick combos? and that 5 hit dizzy combo? or are all those combos obsolete?
what are his B&B standards for this game? i am going to play sf4 for first time today, dont really have time to search through forums.
thanks
-rob
The first combo I did with him was actually an old ST one: j.roundhouse, s.short, c. forward, Knee Press. I was a bit annoyed when I saw that it did shitty damage. Usually if I land a j.roundhouse I just follow up with s. fierce into Knee Press because it’s easy and does good damage. If it’ll kill them I’ll tack super on there if I have it, which is rare it seems due to how valuable his EX moves are.
I personally use alot of jabs and shorts in his combos since it has great recovery and is suitable for online, when you mess up it’s a lesser chance you eat a focus.
Try this:
xup.MK c.lp c.lp c.lp c.lk scissors low/Mid
or
j.HP c.lp c.lp c.lp c.lk scissors low/Mid
these combos are relativley easy and do good enough damage.
Hey y’all, I’m kinda new to the competitve SF community, though I have been in competitve gaming for years (smash/halo/gears). I’m familiar with the community and terminology, but I was wondering if anyone could give any good tips to charging Dictator’s Knee Pree/Psycho Crusher/UC/SC while performing a combo? I use the standard Xbox controller (though I’m looking to get a stick soon), so that may be why I’m having trouble. Still I find it a bit tough to pull off the c.jabx2 c.short xx lk knee press and have it register as a 5 hit combo instead of a 2hit and then a 3hit. Thanks guys!
Guess you need to work on timeing on pressing butons that’s all o.o
LOL That’s what I thought, I was just hoping there was some kind of trick to it I was missing.
You should give c.lp s.lp c.lk to scissors a try, its really easy to do.
you mean cr.LP st.LP cr.MK?
I like doing cr.LP st.LP st.LK cr.MK scissors. It looks so hot
Fuck Im stuck on Hard trial 3 with the focus attack are you doing a full focus attack and knocking him on the ground.
So I tried again today in training ughhh still can’t get it to work as a 5 hit by walking up always a 2 n 3 hit:mad:
Linking the 2 cr lp makes them not combo for me lol.
Damage points against gainst Ryu with full life bar for some random combos:
334- Jumping fierce, standing fierce, Psycho Crusher or Scissors
235- Jumping roundhouse, standing short x3, Scissors
208- Crossup forward, standing short x2, roundhouse
207- Crouching jab, standing jab, crouching MK, Scissors
199- Crouching jab, standing jab, standing short, crouching forward, Scissors
126- Crouching short x3, Scissors
In an actual match, for me personally the most efficient/plausible route (while still maintaining a little flash…hey it’s Bison) is to punish with the 207, blockstring/hitconfirm with the 126, and then go for the 334 when you’re absolutely certain you can land a jump in. For crossups, I’ll just string whatever I can after the jumping MK and then confirm into scissors or stop and throw. Hope this helps.
i thought the exact same thing.