viper probably has the best rushdown ability in the game, bison’s is easier to pull off i’d say though
Thanks for taking the time, Sandpaper.
Hey guys, I recently got my TE Stick, and I gotta say, Bison is the man. He fits my play style perfectly, I can do all his links and combos EXCEPT for one…That short x3 SK! I can’t get it out consistently, I’ve tried double tappin and p-linking but it just never comes out consistently. Any tips? What’s your method to get it to come out?
yea here is what helped me its really easy. ok you start the game go to traing mode and PRACTICE! you dont have 2 double tap , p link or whatever. its just PURE mucle memory. Before you start your matches head over 2 traing mode & do it over & over. Once your get a rythm you ll get this done. Just practice whatever makes you comfortable and gets it out consistently.
QFT. Practice makes perfect. I used to practice this for an hour everyday before I could get it out all the time.
Good shit…now its second nature. What makes it better for me is the sound my seimitsu buttons make. Its music to my ears!
Lol, yeah I figured there wasn’t anything to really help with it other than practice, but thanks anyway!
Off to training mode
bison can SO rushdown. Once he gets on a roll, he can deal out quite a bit of damage, and even tons of chip damage. I’ve taken off 25% damage with just chip and still been 100% myself. It’s a satisfying feeling
What’s the “simple powerful combo” alternative to j.hp c.mp c.mk xx fierce pc at characters that this doesn’t works?
st.HP xx HP Psycho Crusher
st.HP, c.LK xx Scissors
hey guys posted this in the matchup thread since its relevant to anyone who has a good reversal:
cr.lp, s.lp, cr.lk xx scissors is a safe blockstring.
Tested it a lot in training mode. make sure your jump in is deep though. against anyone with a strong reversal anything else is completely unsafe that contains a link in the string. standing close lp linked to cr.lk is the only safe link Bison has on block provided you get the link in one frame.
this is a combo i made up cause it made me feel good and it looked nice…note that it probably wont work for anyone online cause its blocked 99% of the time after like the first 4 hits. however it will work against retards.
jump in HP…crouching LP x2 …crouching MP…crouching MK… (ex or not) knee preess…Fadc if u want to do what evs
i understand with damage scaling it doesnt do as much as other combos but its nice to have the linkage
i dont think cr.lp links to cr.mp. cr.lp gives you +5 on hit, cr.mp comes out in 7 frames. close standing jab gives you +7 though and can be linked to cr.mp.
maybe you’re saying is good as a blockstring? it’s not safe though but who cares i suppose. i eat too many DPs through blocked short short shorts so I’m wary of using anything unsafe on block.
i can’t seem to find a good time to do cr.lp cl.lp cl.lk cr.lk xx lk.Sk anyone know when its better to do that versus other combos?
never unless you want to just change it up. i use that sometimes when the opponent blocks the first few hits and i want to just chain two cr.jabs together to keep them from doing a reversal, but then say if you start hitting on the second jab you can do two shorts to give yourself the assurance of having charge or just to extend your hit confirmation.
That is very good advice! I used to use that lpx2 lk scissor combo for everything and it is just terrible. From my own experience, you have to maximize damage at every opportunity with bison. I remember playing this really defensive sagat that beat me in the last round with almost no health left. That was the last time I tried for that combo consistently as one or two of the mk combos would have probably won me the match. It still comes out once in a while as a force of habit, but I’ve been training myself to use the more damaging combos.
As a mixup to c. mp/mk you can use close s.mp into PC/SK
cs. mp xx PC
Damage(200,210,220, 230)
Stun: 200, 250, 300, 300
cs. cmp xx SK
Damage(190,200, 210,230)
Stun: 250
Tact on a J. hp:
j. hp -> cs. mp xx PC (288, 296, 304, 312)
Stun: 380, 420, 460, 460
j. hp -> cs. mp xx SK (280, 288, 304, 312)
Stun: 420
Also using PC in a block string to run away could be helpful.
I just tried this on Sagat, Sakura, Elf, and Dan (j. hp, c.mp, c.mk, scissors):
First on Sakura since I did a random select in training. I kept whiffing the c.mk and I thought, wtf? I can get this combo a good 75% of the time. So I thought that was odd and remembered this post.
Next I got Elf from a random select and tried the same thing. Whiffed the c.mk.
Then I picked Dan, knowing that this is one of his combo challenges. And I was able to get the full combo.
Then I tried it on Sagat and I noticed something.
If you hit j.hp VERY LATE (where you hit Sagat below the waist band of his shorts) you’ll be too far to hit c.mk. If you hit j.hp higher up you’ll land close enough to where c.mp and c.mk will hit. j.HK will land you close enough to hit both medium attacks, too.
I think this has more to do with where Bison’s center pivot is during his attack animations. I wouldn’t be surprised if the center pivot the game recognizes for characters are directly in line with where their pelvises are (like if you were to draw a straight line to ground from the center of the character’s pelvis)… then j.hp putting your further back makes sense.
A close j.hk basically puts Bison’s pelvis very close to the opponent. Where as a late j.hp creates a gap the length of Bison’s fists to his pelvis.
The really odd thing, though, is that I’ve tried for about 15 minutes and COULD NOT hit c.mp. It kept getting blocked. lol.
But yeah, try it out.
on hit confirm you should never be doing this unless you are incapable of landing better combos.
off of c.lp you should be doing c.lp2 (3) >c.mk>hk scissors on hit confirm
OR c.lp1/2>s.lp>c.mk>hk scissors
OR c.lp*1/2>s.lk>c.mk>hk scissors
HK scissors will do as much damage as PC and leaves you with better positioning. The only possible advantage yielded by PC is better stun damage
off a jump in roundhouse from a distance, c.mp** hk scissors is best
off a jump in roundhouse from close range, s.HP** hk scissors is best
in general the best ground punisher for stuff like a whiffed dragon punch, or off a focus attack crumple is s.HP** scissors. remember if you dash in and land a c.lp you can follow through with any of the above combos even if you start with no charge. that is because there are enough links to give you time to build sufficient charge to finish with scissors.
and by Cl.lp i didnt mean crouch light punch i mean standing closed light punch i never do two cr.lp anymore