Dictator Combo Thread: He rules with an Iron Fist...of Energy!

^lol, no biggie

Thanks chen, I thout that might be the case. Im going to a freind tonight and will prob check on the fat characters. In my head it sounds so sweet, I really want this to work :frowning:

I love it when I do this on accident, or fortune puts me in this position and they think theyā€™re blocking :slight_smile:

Dont know if any one knew this but if you manage to land a level 3 focus attack in the corner you can land an free ex- headstompā€¦nasty damageā€¦but you have do it immediately after the focus animationā€¦bison somehow stomps ryu right when he crumples and is in the laying down animation ( already on the ground ).

Soā€¦ I donā€™t know if this is a training mode glitch or just a random Rufus hitbox quirkā€¦

When I FADC a Scissor kick and go into cr.lk x 3, the second cr.lk whiffs in between Rufusā€™ legs every time.

Has anybody else witnessed or confirmed this?

I actually experienced a similar phenomenon, but with a different character. I was practicing c.lk x 3 xx scissors against Boxer and the 2nd c.lk would whiff fairly consistently. I even tried walking forward to adjust for the slight push Boxer gives you on his wake up.

I think itā€™s a bug though, because I couldnā€™t reproduce it just now.

Yeah - Boxer is another character with hitbox quirks for BnB combos, including c.lp, sc.lp, c.mk ā€”> scissors. Due to the way Boxer recoils the c.mk sometimes hits late even if you nail your link.

has anyone discovered any staple CH combos yet? the only one i use if cl.sthp, cr.mk xx sk

theoretically speaking, is it possible to do c.lk, s.lk, c.mk** scissors in place of the usual c.lk3 into scissors combos? I mean c.lk3 into scissors does shit damage but its so good just because of the priority of crouching short. if you practiced long enough could you just replace every instance of c.lk*3 into c.lk, s.lk. c.mk scissors? couldnā€™t you hit confirm it the same way, and wouldnā€™t it have the same priority since it starts with the same move?

I donā€™t know about you guysā€¦but for a while now, Iā€™ve been trying to incorporate cr.lk, st.lk, cr.mk xx sc kick on the cr.lk hit instead doing the shitty damage cr.lk x3 xx sc kick.

On block, itā€™s still better to do cr.lk x3 xx sc kick instead, in case the opponent is mashing srk on their end.

Wellā€¦ theoretically itā€™s POSSIBLE, sure. But c. LK to s. LK, and s. LK to c. MK are both tricky links, especially to get back-to-back. Iā€™m sure SOMEONE could get their execution up to the point where they could hit this combo consistently, but I think itā€™s too unreliable for too little extra damage.

Yeah itā€™s possible. Linking c.lk into anything but another c.lk will be a 1-frame link. The s.lk into c.mk isnā€™t too bad as itā€™s a 2-frame link, and itā€™s part of a common variation of Bisonā€™s BnB.

Iā€™ve been toying with:
c.lk, s.lk x2, s.hk

I find it easier to do the links when Iā€™m not worrying about charge. S.hk does more damage than mk.scissors anyway.

edit: typo

Itā€™s not simply an issue of damage, cr lk also hits low and is 3 frames, which makes it even more viable off of blocked fa2 dash-ins or just dash-ins in general. Believe it or not, but I donā€™t think this link is that difficult (try doing cr lp x3, cr mp with Vega!). Iā€™m actually landing it pretty consistently, and I traded this in against cr lk x3 about a month ago.

If youā€™re having trouble getting this link to land consistently, try slowing down (slightly) your link between cr. lk to st. lk.

I only started using this link because I like to do scissor kick FA cancel combos, and cr lk is more viable in those setups than cr lp.

Generally Iā€™ll only FADC the scissor kick if Iā€™ve cancelled it from any normal thatā€™s medium strength and up. No use doing cr lk x3 xx mk scissors xx FADC, lk x3.

Also, my usual follow up off of the FADC scissor is:

cr lk, st lk, cr mk, hp PC. OR I do hk scissors, but only under the condition that theyā€™re close to a corner.

p.s. Wouldnā€™t it be awesome if you could cancel PC into dash ultra? ā€¦ Hey, I can dream!

This actually works on chun!

Just did it, her legs stick out so far ;p

Not sure if anyone has posted this or not, but I was working on getting my ultra out more often and may have found a little trick.

When jumping in and your opponent blocks, go into your bread and butter and finish with a devilā€™s reverse instead of scissors. Land in front of them and throw them training them to either attack or tech when you do this next time.

The next time you jump in and they block, finish with a devilā€™s reverse again, but instead of throwing, do your ultra.

Another option could be to do the devilā€™s reverse, land in front of them, and use the ppp teleport backwards luring them to jump in, come out of the teleport and immediately jump forward mpx2 into ultra.

itā€™s better to go for tick throw and get them closer to the corner. If you mix HS into that, Iā€™d try it MAAAYBE once every 3 matches, maybe. Itā€™s just too easy to eat counter ultra when you do something so risky.

Aswell as:

Akuma
Cammy
E.Honda
Fei Long
Gouken
M.Bison
Rufus
Sakura
Vega

Though some require jump-ins and the cr.mk part of the combo would sometimes whiff on Rufus. The characters that donā€™t require a jump-in to do the combo are Akuma, Cammy Chun-Li, Fei Long, Gouken, M.Bison.

Anyone having luck going from neutral normals in a blockstring into a headstomp? Since itā€™s definitely possible to go from crouch to a neutral move and then activate a down-charge move (guileā€™s s. fierce > flashkick) this might be kind of fun and viable for a mixup in these corner situations. So for example, jump in (charge down immediately), cr.lp, st.lk or scl. lp into headstomp or empty DR for a throw. How do these end up working out for you folks that use it?

Have you seen this video? Maybe you made it, who knows. Most combo vids arenā€™t viable in actual games, but you can get the stun in there quick. A lot of these combos out of FADCā€™d scissors start out with cr.lk like what has been discussed and lead to some pretty fancy stuff. I like the last one in particular, the skulldiver into cr.lp, st.lk, cr.mk xx scissors into cr.lk, st.lk x2, cr.mk xx scissors, but all of them are pretty boss. This guy looks like heā€™s pretty brilliant at execution. Lord knows how many st.lks into cr.mks Iā€™ve dropped, but then again maybe I should stop playing 2-3 bar matches.

[media=youtube]MnlCJnXOELA&feature=related[/media]

I use them quite often. In order for HS or empty DR to hit at higher levels, you need to lower your opponents reaction time, thus you need to be pretty close against some smart players. You canā€™t ONLY do this, but throwing out a combo that ends with a SK then next time trying for a HS then next time an empty DR would be a good strategy (feel free to mix it up obviously). Youā€™re still hoping your opponent wonā€™t see through your ruse, or attempt to counter you though.

I still have trouble getting the FADC to combo into a normal (ie cLK), but thatā€™s just my crappy timing I suppose.

Hey you guys can you give some examples of your mix ups? I tried the usual c.lkā€™s into fadc into grab and yatta yatta. I just kinda feel uncreative now. Uhā€¦ if any specific characters i would aim for it would be towards shotos (mainly ryu). Thanks a bunch guys.

dude your mixups are really awesome, theyā€™re just not what people might normally conceive of as mixups. You do stuff I mentioned in the critique thread, but Iā€™ll re-mention them here and get back OT.

-jump in fierce (blocked), neutral jump roundhouse (blocked), throw
-jump in fierce (blocked), at the proper distance so you crossup, tic throw, etc.
-neutral jump hk blocked, neutral jump hk blocked, throw, etc.

A standard by the book dictator wouldnā€™t do these things and they serve as effective mixups because theyā€™re all sort of in the heat of battle and can be confusing for the opponent. Is he going to follow through in a blockstring and go for a tic throw? Is he going to neutral jump again? is he going to cross me up? These are questions people donā€™t have to answer (except for the first one blockstrings/tic throws) against a boring dictator.

here are as many bison mixups I can think of off the top of my head:

-Dash up on wake, cr.lk poke, throw. Dash up on wake, jab, throw, etc.

-teleport shenanigans. teleport, bait a fireball, headstomp out of teleport. teleport, bait jump in, j. mp x2 ultra, j.mp x1 whatever mixups. teleport, bait jump in, headstomp. Dash up on wakeup, teleport, bait reversal or ultra attempt.

-air-to-air j.mp. land, standing fierce or roundhouse. dash forward and apply lk pressure immediately. After two blocked lks, throw or follow through till the scissors and FADC and throw, whatever.

-jumping mk in the air. land and quckly dash below for crossup. apply lk pressure or whatever.

-empty jump in on wakeup, immediately apply lk. pressure when landed. go for tic or combo, etc.

-This is something Iā€™ve been seeing from recent vids out of japan. I think headpress slid deep on a Fuerte to bait something, got a counter-hit from a s.fierce whcih allows a link into a cr.mk xx scissors of some variety. I saw a lot of Kuma using non-crumple focuses to dash in and just use the s.fierce into whatever. Iā€™ve been trying this and I do s. fierce, cr. lk xx scissors. IF you donā€™t catch em with the fierce and theyā€™re blocking high you have a decent chance to tag them with the cr.lk.

-getting them to block on wakeup. throw out a few medium punches (scarier than jabs!) over their body to make them nervous and when they wakeup either throw or go into a meaty combo cr. whatever kick xx scissors combo.

-Focus attack bait when theyā€™re in the corner.

-Slide deep, Empty DR. IF they do anything besides try and block, active the DR and try and reset the space. IF they assume itā€™s a headstomp because of the old ass bison gimmick of sliding deep to feint a throw and then headstomp, land and throw them back into the corner.