i couldn’t get EX Skull Diver to connect after the EX Head Stomp on sagat on a FA lvl 3 hit… the EX HS connects after FA 3 on a lot of characters… even sakura… but only does 310 dmg by itself… and ya personally i wouldn’t do this combo ever unless it’s not a serious match because i would wanna save meter and more importantly avoid messing it up when i got an easy damaging combo option… but it’s just for flash… and it’s nice to have combos for flash… the games about having fun… don’t need to be serious all the time…
Well I think its about application, and worth. Since u cant combo into HS ur pretty much relying on a random situation 2 occur in which u can hit w/Hs 2 get that combo. Fadc after sissors can dbl as a bait and w/ultra stocked thats my choice of punishment I think most players would rather punish with ultra since its not as tideous as that combo and is more guranteed, also only does 6 more points of damage than his ultra. The combo is ill no doubt, but how practical is it in a match?
yea i agree w/master. Its a coo find no doubt, and if I have life advantage y not go 4 some style points. 3 meters 2 bison is costly because u always want 2 be able 2 ex out of a bad situation. Also is safe jump in the same as empty jump in?
Level 3 FA, st. fierce xx fierce Psycho Crusher - 337 dmg, you’ll probably BUILD one EX stock.
Level 3 FA, EX HS, EX SD - 366 dmg, costs 2 EX stocks.
I’ll turn my nose at that guaranteed damage. If you really feel like burning meter, I’d rather do a meaty EX HS after the first combo for almost guaranteed 50 chip damage.
As for FADC --> throw, I’ve only done that once to end a round I needed to win. Otherwise I will never FADC with Bison, it’s just too worthless. Though Mastaroth is right, this is just a flashy combo to wow your friends. As for “not always playing seriously,” as Bison I will always play seriously because I want to learn and improve; Dan exists for not playing seriously.
That combo is 3 stocks FA + Ex move.
hey how many other characters can u get 4 cr.lk after cr.lp? cause i just got cr.lp > cr.lk > cr.lk > cr.lk > cr.lk > scissors kick on her… and also surprisingly fa lvl 3 > ex head stomp > ex skull diver connected on her… so i’m thinking this probably is a just frame or something like that of a combo for smaller characters…
master do me a favor can u post up combos, u’ve done? It would help my research.
umm i’m pretty new to the game man… and i couldn’t decide who to use… just decided to go with bison like two-three weeks ago… lol… so i’m still trying to get used to the game… the only combo i would say i found myself is the “air to air ex head stomp to ex skull dive” …but for general combos my favourites are…
cr.lp, cr.lp, s.lk, cr.lk xx scissors this one is easier to me cause of the frames
cross up j.mk, cr.lp, s.lk, cr.mk xx scissors
jump in j.hp, s.hp xx scissors if blocked i’ll stick in cr.lk before scissors
fa lvl 2, s.hp xx scissors
cr.lk, cr.lk, cr.lk, cr.lk xx scissors still need to practice this one
s.hp, cr.lk xx scissors can’t find use for this… maybe after counter hit fa lvl 1???
cr.lp, s.lk, s.hk if i don’t have charge
Edit: forgot about my favourite one… skull diver, s.lk, cr.mk xx scissors…
How do I combo a charge move after a FA?
I understand this to be a silly question but, how do I combo a charge move (like PC) after a FA dash forward. I’ve seen it possible but how do I keep it the charge after dashing forward.
During the FA make sure ur holding back 2 start and maintain ur charge. Once u input the dash in immediately hold back again, then press forward and punch.
An easier way is also to combo into the scissor/pc after dashing, which gives you more charge time and more damage.
can anyone consistently get 2 hits with EX scissor after j.mp~mp?
I didn’t even know you get get 2 hits after .jmp~mp but I did it a few times. Maybe it’s character specific?
I’d assume this would be better than doing j.mp~mp, EX psycho crusher, since PC only hits once.
Better in what way? EX PC does more damage than EX scissors, and with the damage scaling it’s probably not worth it to add more hits just to add more hits.
Meterwise I think it would still be much better to do j mp, land, s hp instead of j mp~mp.
the 1 hit from PC does more damage than 2 hits from SK, after j.mp~mp?
Eventually I’ll evolve to using j.mp, land hk/hp. But for now, j.mp~mp and an ex finisher always hits, whereas j.mp, land hp/hk won’t always hit, depends when you hit the j.mp
I think if u dont have meter s.hk/hp is the way 2 go, but resets for seem lacking 2 me right now. I still prefer pc or ex kp 2 set dictator mixup.
k I agree, but that’s not my question at all.
I can btw.
is there a trick? character specific? just timing? do it late?
just timing. U have 2 do it a lil later than what ur doing it most likely. If only the first hit is connecting then wait a lil later. If only the last hit connects then ur doing it to late.
Also master how r u connecting ex HS after FA? I couldnt do it, I was attempting to do it on Ryu.
I can do EX hs after focus, but I can’t get EX skull diver to hit.
the timing is really tight, you have to input the dash as early as possible (just after when you can’t dash cancel) to get enough charge, then do the headstomp right after you see bison go into crouch.