Dictator Combo Thread: He rules with an Iron Fist...of Energy!

What kind of follow ups do you use Emil? on hit do you use RH scissors?

J.RH>C.LPx2>S.LKx2>S.RH
J.RH>C.LPx2>S.LK>C.MK>SCISSORS xx SUPER.
LV3FA>C.LPx2>C.LKx2>S.RH

Oh and I need a check on this one because I think its major.

CH EX SKULL DIVER> ULTRA

Is it real? Someone please let me know.

Out of curiousity, how bad is the damage scaling on the super?

it went down to 40% but the combo hurt ryu 408 damage. I guess its just for show considering that J.RH>C.MK>SCISSORS xx SUPER= 489 damage and a revision of 70%.

hey sorry about the noob question, but what does RH mean?

Roundhouse.

I can’t imagine how you’d have the charge after an EX Skull Diver. Off the EX follow-up to a head press, maybe, but I can’t even begin to see how you could with skull diver. After a few minutes of testing with the headstomp follow-up, I couldn’t get it to combo, but that’s not saying much. I will say it seems like it migh work if you hit the EX head stomp follow-up really late, but it definitely won’t work in the corner. Midscreen, you might get enough frames moving behind the opp’s head and crossing back over for the follow-up, but it’s tight. If it does work, hit confirming would be hella easy with how much hit-stun the EX follow-up has.

EDIT: Looking at frame data, it should work. EX follow-up gives 14 frames on hit, plus 2(?) on a counter hit, and Ultra has fifteen frames of start-up. So it’s basically a two-frame link, as long as you can get the charge, which I really think might be possible. Someone more capable should give this a shot.

I don’t think it could work, simply because trying to hold that charge AND hit the EX Skull Diver on both hits or even one hit is going to be tough. Unless they walk up as you’re holding the D/B position. IIRC, the Skull Diver (EX or not) moves with whatever direction you hold or are going in. So you’d constantly be moving back and missing I think. Although you might be onto something.

After scissors kick, you can do a headstomp immediately. If they safe fall the scissors kick, the headstomp hits as a meaty, otherwise you will just do an empty jump in front of them and land before they get up.

I don’t think you can do this with psycho crushers but, there might be some other interesting setups you can use after landing a psycho crusher. I haven’t tested it yet.

I know that if you can hit an Ex Psycho Crusher when Dictator is in the corner, facing away from it, then you can immediately set up a meaty slide that hits at the very tip if they happen to safe fall that Ex Psycho Crusher. Just another gimmick I stole from some pro Dictator on gamechariot…though these tricks don’t really belong in the combo section.

I think it’s possible. After a stomp, you can move dictator forward, then hold back and make him go back just enough to still make it hit (you can use this for some interesting crossup setups). I think with this you should be able to charge enough but I’m not sure.

If Blanka can combo into Ultra off of cr. forward, then Bison can do this. Come on people, I want to see a video of this. I’ll try it out myself later tonight.

I really thought about that one and I got it to come out pefectly one time. So does this mean we can maybe combo the EX DR as well? If someone can confirm please let me know.

Bison can’t combo into Ultra. If he could, it would have been done a long time ago.

Everyone thought that it was impossible to cancel a move into an Ultra, but Rog proved that wrong. Just saying it’s worth experimenting instead of just dismissing.

Rog works cause it’s a glitch regarding moves that have armor properties. Blanka works cause it’s a link. Cr. MK has enough advantage on hit to allow ULTRA to combo.

Bison doesn’t have any armor moves and the only thing that grants enough advantage on hit to allow his ULTRA to combo would be EX SkullDiver. I’ve been meaning to try it but all I have to practice with at home is a pad…

I agree.

Please report to us once you have managed to do that!

I spent about ten minutes trying to do EX Skulldiver>Ultra.

I think the reason you can’t do Skulldiver a certain closeness to the ground is to intentionally keep you from doing this. I would do headstomp, go beyond the opponent, and then hold back all the way, do EX skulldiver at the last minute, and then ultra. I never got the ultra to come out, I think it might be a charging time issue though… it would be easy as cake if you could make the EX skulldiver hit lower.

I doubt it works though, but if it does it must be a one-frame type of “sweet spot”…

You can combo Bison’s teleport into his ultra… It does INCREDIBLE damage, especially if you cancel the first teleport into a second teleport then into an ultra.

its not possible because to buffer a downback charge and positioning the ex-skull diver to hit as low as possible doesnt provide enough time.

thats why people buffer a c.mk before scissors for ex skull dives