odin
March 31, 2012, 9:49pm
1261
SOO GOOD
Bolded the awesome part
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren’t linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it’d be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
[LIST]
[]It just felt wrong. It didn’t feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
[ ]There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
[*]Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
[/LIST]
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
it sucks cuz i look at all the games on my back log, and the fact I am fucking around with SW:TOR, and I realize that when D3 drops, none of those will matter any more
I look at my back log, and despair.
But it used to look at me with mockery.
Now it has the look of a knowing soon to be ex with abandonment issues.
Sacr3D
April 1, 2012, 5:22am
1263
I dont think it will be as hard as they say. No game ever is. And if by any chance it is, the dumb whiners will force blizzard.to patch everything just like wow.
There will always be some rares that will make it managable, until a new iteration/patch.
Blues Run The Game, is the theme song of early patch Diablo.
I’d like to point your attention to Ninja Gaiden Insane Modes.
hammerdins and smiters aren’t in the game. shields aren’t going to be anywhere near as good as they were before.
so the game’s gonna be hard as fuck
D2 was cool as hell, except it just became a game of bots. All you would do is join baal runs forever, and even if your character was decked with good gear everybody except hammerdins eventually sucked in comparsion.
One of my greatest glories was getting a +2 arkaines off baal, but even then the only thing that mattered were runes, which were more or less impossible to find. I said screw it once and just paid $35 for some rune word items for a zealer and even then he sucked in comparison to hammerdins
I loved D2 shields.
My sorc naturally ran a Spirit in the later patches, but even before that, running a Stormshield through Meph runs was hella easy, considering that the floors were so much smaller, and you’d never run out of mana with a Wizardspike on switch - so just spam that tele all day, erry day.
odin
April 2, 2012, 11:54pm
1269
I think the biggest problem for D3 will be people comparing it to D2 1.13 instead of D2 1.0.
I know I am, CAUSE I WANT MY RUNEWORDS
I would rather have the game breaking items be single drops, instead of pokemon collections, personally.
odin
April 3, 2012, 1:39am
1271
I like to put in that final rune and hope for a 400% ED BOTD instead of a 352% though.
odin
April 3, 2012, 2:25am
1273
Sigh.
Barbs.
Etheral Colossal swords?
Pff no.
Great Poleaxe is the greatest WW weapon ever.
Dat range. GPA BABY
Well, I got into the demo.
Finally.
After playing through it with a Demon Hunter, I then turned around and went through it with a Monk.
I’ve come around to the Monk.
I’ve played the demo for a few weeks now. Pretty fun with friends. I think I’ll probably go with either a Monk or Witch Doctor. Both were pretty fun to play.
As long as they stop all botting…somehow…then there is hope, because if they are having a real money AH then the botters will come in droves
odin
April 16, 2012, 11:23pm
1277
Botting means = CHEAP ITAMZ ON AH
Muskau
April 17, 2012, 6:33am
1278
Either bots will farm, or there will be several companies that have hundreds of cheap Chinese players grinding for gear constantly. Depends on if there is a region lock or IP block for US servers vs other country servers.
Manx
April 17, 2012, 7:54am
1279
There are US grinders too. There’s a market for it if we want to believe it or not.
Auction houses are region based. With that said, its not hard to use a proxy. My concern is the level of effort (or lack thereof) Blizz will use to crack down on botters.