This trick works by using a cinematic hyper and then cancelling it with a DHC into a hyper that doesn’t hit or gives a character independent control. If done correctly, it is possible to follow up with another combo while the opponent spirals towards the ground. Damage and hitstun scaling is reset for this follow-up combo. (However, some scaling does seem to carry over if a TAC was used earlier in the combo.)
DHC from one of these:
Deadpool: Cuttin’ Time (:qcb::atk::atk:) (must be cancelled before the 5th hit)
Spencer: Bionic Maneuvers (:qcf::atk::atk:)
Storm: Elemental Rage (:dp::atk::atk:)
X-23: Weapon X Prime (:dp::atk::atk:)
DHC to one of these:
Amaterasu: Veil of Mist (:qcb::atk::atk:)
Arthur: Golden Armor (:qcb::atk::atk:)
Dante: Devil Trigger (:qcb::atk::atk:)
Hsien-Ko: Rimoukon (:dp::atk::atk:)
Morrigan: Astral Vision (:d::d::atk::atk:)
Phoenix: Healing Field (:qcb::atk::atk:)
Sentinel: Hyper Sentinel Force (:qcb::atk::atk:)
Taskmaster: Aegis Counter (:qcb::atk::atk:) (XFC)
Thor: Mighty Punish (:hcb::atk::atk:)
Trish: Round Harvest (:qcb::atk::atk:)
Wesker: Rhino Charge (:qcb::atk::atk:) (XFC)
Wolverine: Berserker Charge (:d::d::atk::atk:)
X-23: Silent Kill (:qcb::atk::atk:)
Zero: Sougenmu (:qcb::atk::atk:)
Follow-ups:
Dante
Devil Trigger, s.:h: xx :s: > super jump, j.- > double jump, j.-:h: xx Killer Bee (:qcf::l:), s.:h: xx :s: > super jump, j.:h: xx Thunderbolt (:qcf::s:) x 3 - 520,400 damage
Devil Trigger, s.:h: xx Volcano (:dp:) > jump, j.-:h: xx Killer Bee (:qcf::l:), s.:h: xx :s: > super jump, j.- > double jump, j.-:h: xx Thunderbolt (:qcf::s:) x 3
Devil Trigger, s.:h: xx Volcano (:dp:) > jump, j.-:h: xx Killer Bee (:qcf::l:), s.:h: xx :s: > super jump, j.--:h: xx Vortex (:dp::s:), j.:s:, :df::h::h::h: > :f::h: xx Bold Move (:s::atk:) ~ Crystal (:qcf:) ~ Million Carats (:qcf:), :f::h: xx Bold Move ~ Volcano > Beehive (:dp:)
Phoenix
Healing Field, s.:h:-:f::h: xx :l: TK Trap (:qcb::l:), :f::h: xx :l: TK Trap, :f::h: xx :s: > super jump, j.--:h:-:s:, jump, Air TK Shot (:qcf:) xx Phoenix Rage (:qcf::atk::atk:) - 621,200 damage
If you can come up with any other combos, please share.