Of course they’ve to be rewritten: in the first post everybody should find the best/useful infos, for example:
links to videos
best limbs to use in the matchup
limbs you should never use
which opponent moves you can punish and how
in depth strategies against all type of opponent’s behaviour (for example: rushing Guile and turtling Guile)
and so on…
I think it’s better to focus first on which infos put inside in all threads (in other words find a standard) and then we’ll think about writing.
Wow…I just got obliterated, absolutely destroyed by a Blanka player.
I beat most online Blankas with ease…but this guy really played to Blanka’s strengths and consistently raped me. Final score was 8-1 in his favor.
Some notes:
-He was really good at getting in. Really good. I couldn’t keep him out of slide range, and then it’d be very difficult for me to stop him up close.
-Once he got a knockdown (which didn’t take long), he’d cross me up like mad. And here’s the problem. Blanka’s jump is kinda like Gen’s in that it’s not really a jump but a short hop of sorts. So sometimes the cross-up is kinda ambiguous. And even if you block right, he has a ton of options. He would either:
-throw (and I rarely tech’d)
-command hop and do a combo / throw
-do jab xx electricity
-do cr. short xxx vertical ball
I felt there was nothing I could do under those circumpstances, because:
-I tried Yoga Blast EX, but I couldn’t get it to come out consistently since his jump is so fast and the direction of the input is ambiguous.
-Teleporting doesn’t work because of the nature of his jump-in. Even if I did KKK teleport away, he’d still hit me with the tip of his foot.
-Sliding away worked sometimes, sometimes not. Most of the time he was able to hit me / grab me on the recovery.
-If jumped away, he’d catch me with jump. Fierce / EX rainbow roll. If I did manage to jump away he’d slide, so I couldn’t jp. fierce.
I feel like such a scrub. :looney:
The guy was nice enough to send me a friend request after we were done, so hopefully I’ll get to practice the match-up some more.
if he times the xup correctly you simply have to block it and then try to get out of the rest of his mixups
blanka being in slide range to you shouldn’t be that big of a problem, just use tower ALL OF THE TIME no really, it’s too good in this matchup. blanka kind of has to random his way in so he’s not that hard keeping out .
I don’t use fires much against blanka unless he is full screen because of slide and the fact that he is so damn quick… poke with fast pokes when he is in slide range and anti-air him when he jumps - he will jump if you keep smacking him with the quick pokes. s.hp when he is trying to advance from nearly full screen, after a couple of these he will jump so hit him with j.mp or slide in then super/ultra if you have these stocked.
When a good blanka gets in he will cancel horizontal ball with a focus attack (since it is not safe on hit or block) fishing for the crumple if you press a button - simply back dash or teleport.
Yoga tower is awesome. Tower > slide and horizontal ball.
against tik throw havent practiced it yet db > d > df.lp+lk >d >dbx3p punchech tele easier for me then kick still havent found away to use kick tele confortably while playing i guess it can suk because of recovery, maybe just cancle the slide to flame or ball and fadc out db > d > df.lp+lk >b.mp i think mp flame had -1 on block just like the ex version which is cool, edit: lp flame is -6 on block
so after reading most all of the Dhalsim matchup thread… in a nut shell the info that im getting, and from me playing him personally is… he is almost perfect for fighting shotos,and gets slapped around like a little bitch by mid-tier characters.( well maybe not slapped like a little bitch, but its a very hard matchup.)_ So why is this exactly? how come Sim can take on the shotos fairly well but when it comes to characters like bison, rog, rufus, etc (mid tier) he struggles like there is no tomorrow?
When it comes down to a character its not really tier’s(all in all tier’s in SFIV don’t matter that much) that matter, It comes down to character matchups.
I think a dude says it best in the Rose forum when he writes (and I paraphrase) “Dhalsim isn’t able to play the match at the pace he prefers.” Everything Rose does feels so fast. I especially have a hard time when they dash behind their Soul Spark – it really shuts down my limb game. And when they get in on you, the frame-traps are fucking MADNESS.
Basically, I don’t get the match-up at all, to be honest.
Rose def controls the pace and has good pokes that beat far limbs. I could be wrong but her fireball may be IAT punishable on reaction since it has that horrible startup.
Don’t forget sliding under a whiffed jump in = free back throw for you. Her cross up doesn’t beat sim’s b+hk, so once you slide under a few of her jumps, she has to either tone down the jumping, or start guessing. Also, standing mk and rh keep her on the ground pretty well.
konkrete, you are correct, there is no free throw after a jumpin whiffs. They can tech every time. Unless is is some sort of special with landing recovery.