I think we’ll need a thread with ALL best counters to ALL moves of every character (Dhalsim included).
For example who knows that Headstomp air hit is punishable with a hk slide?
I think I’ll open that thread, but I really need your help, cause I don’t know all counters (if they exist for every move)
Ive just been knocked down in the corner. My opponent is spanning lariet when i wake up.
HOW do i teleport away to safety? i use back or forward (PPP and KKK) teleport and i just teleport straight in the lariet. I cant teleport ‘far’.
I think it’s definitely 5-5. It may be the most 50/50 matchup in the game. If Dhalsim zones gief out then dhalsim takes round(obviously), but if gief gets in gief wins. It’s almost the definition of a coin flip. Maybe 6-4 in favor of Dhalsim, because a lot of gief’s have no clue how to get past the zone.
Dhalsim isn’t a 7-3 advantage on Zangief <__<. If anything, it’s either a 6-4 match up in favor of Zangief or 5-5 mainly cause it’s hard to get away from him when you get to the corner and he starts using Lariat which takes up about half the screen when in the middle. They can either grab you predicting your block or lariat you predicting your gonna jump out and try to yoga mummy out of the corner, (lk) which sometimes doesn’t even work for me D:. Plus EX hand gives him invincibility against most of your attacks and either a free knockdown, or command throw if he misses and you don’t jump on time. You have to block EX hand and back throw them into a corner and continue running away if you want to avoid him.
I’d say it’s 5-5 :x. Match-up rankings are based on both players that know what they’re doing (not just that, but I’ll just list this reason), cause of course you’re going to win against a Zangief who doesn’t know how to deal with zoning. Fighting zoning characters with Zangief has a bigger learning curve than learning how to play him in general.
Zangief can be tough, you can’t make any mistakes and you can’t get cornered. If you are just outside of lariat you can knee dat shit. if its over your head, I usually do downback mk + lp yoga flame + super if i have it.
Oh yeah and shoutout to arturo, you interviewed me at evo. good shit against daigo, i heard from filipino champ.
The main problem for Gief is that very few Gief players know that each one of Sim’s antiair options can be countered by Gief at specific spots in specific ways, and very few Gief players actually use Gief’s short jump. So while it can look really hard for Gief to deal with jump strong, standing roundhouse, back+rh, crouching strong, down-back+jab, slide, fireball, and up flame, in reality Gief has a counter for every one of those things, including early jump fierce splash, jump early fierce, jump medium kick, jump jab, jump down+short knees, empty jump, and short jump. Now, the problem for Gief is that he has only one or two counters per antiair and Dhalsim has 2-3 antiairs per location, so Gief has to guess counter to use and he’s not likely to guess correctly. And like most characters, Gief has normals that can trade with Dhalsim’s limbs at the right spots. EX hand and lariat aren’t really huge factors in terms of hitting limbs in high level play, that happens pretty rarely; imo, ex hand is more of something Gief can whiff to quickly gain some ground while Sim is recovering from whiffing a very laggy normal like far standing roundhouse. The getting-in process for Gief usually takes a while and he usually takes a bunch of damage doing it, if it works at all.
But if Gief gets Sim to the corner, it should really be over. Sim has some tricks, like the fact that jump back+rh beats lariat from the proper height, but Gief can beat that with a simple standing jab chop as well as a crouching strong or jump up+headbutt. Gief is hugely advantaged in the corner.
Basically, if Gief gets in, he wins, and if Sim keeps him out, Sim wins. Imo pretty even, very all or nothing. I know good players like Sabin think Sim wins, though.
The sagats i play against always spam fast fireballs and i’m having a tough time reacting fast enough to be able to dodge them all and gain the advantage in the fireball war. Mostly I try to slide under high ones and yoga tower the low ones, try to catch him with s.HP pokes and occasionally throw out EX fire to gain the advantage. What should I be doing to from long range to win the fire ball war?
You can slide under the fast low ones, but that can be risky. Slide under the high ones and move forward a little and you should be in range to FP. You can also try Yoga Towering the low ones and wait for them to use a high one. Also if they tigershot spam, you can fireball spam too and try to go for some EX meter and maybe close in some distance while shooting, but be careful about EX Tigershot. EX yoga fire is good near the end of a match to get that last hit in that could give you the win, assuming they have no EX meter left.
Generally though, after you interrupt a tigershot with yoga fire, you should be able to interrupt their next tigershot with a Fierce punch once you’re close enough. You can also do jumping fierce punch as well once you see that your opponent keeps tigershot spamming, but be careful about Sagat’s Fierce Kick since that’s a pretty good anti-air.
Looking for some folks to play in Player Matches that don’t bounce after 2 games. Good Comp in Championship mode, but always one game a pop and its tough to find games alot of times.
Hey all you patient Sims, Idk if you’d guys be interested but DarthPaul is coming up with an interesting idea to get people together seriously and train hard…He made this thread for people that want to dedicate their time to maybe attend next years EVO or any other local or non-local tournies.
This is good shit. I don’t know why I haven’t been using it as I frequently find myself ducked under a gief lariat. I’ve been doing db roundhouse for a knockdown or db. fierce > b. mk xx yoga flame.
Not sure which is the most safe / effective though.
Eph, I heard you did really well at Evo – I guess I’ll get to see some of those matches once they release the vids.