Dhalsim's Combos

If that still doesnt work, try delaying the punches a bit. With a bit of practice you’ll figure out the timing for it so you dont go too high or too low.

Go to training mode with input display on and practice.

Is there a way to get the IAT, back-fierce, back-forward, jab flame to combo when not in a corner? I can only get it to work when I teleport into a corner since it brings sim closer to the opponent (Ryu). Thanks

A yoga fire will help that and IAT right before it hits.

The yoga fire before IAT will push him towards you, allowing you to combo more easily.

Ryu/Ken got a weird hit box. I miss my BnB often against them without the Fireball Before IAT.

Thanks a lot, I’ll try that.

I know this has probably been stated many times, but I think it could never be stated enough:

To do Sim’s IAT, HP, b.mk, flame bnb combo…take your time. Don’t try to rush it or spam it out.

That was my biggest problem for the longest time. I was always so frustrated trying to do and I was so concerned about the motions…that I was just trying to do it all in one quick combo. Once i started looking at it like separate movements, it became a lot more consistent. Now, I almost wait to see the b.mk hit before I do the flame. Before, it was like I was doing the b.mk and flame motion all at once…half the time I would screw up the b.mk and end up doing s.mk or something else…and I could NEVER get the flame to come out.

However, when I want to cap it off with a super…I spam away with the qcf. :slight_smile:

Sigh…I’m getting really frustrated with my inability to consistently pull off the IAT BnB in real matches.

In training mode, it’s no problem. I make it a point to practice it every day, even if just for 15 or 20 minutes, and then I try to see how many times I can pull it off without failing. Yesterday I managed to do 27 times in a row.

But when it comes to real matches…I just can’t. I just fuck up the motion every time. I was playing against a Sagat today and I actually pulled it off and finished it up with the Super and I literally jumped off my couch in joy. But that was just a fluke.

Most of the time what happens is: I can do the IAT 95% of the time, no problem. I get the overhead headbutt, no problem. And then…I jump back MK. Or I get MK slide. Happened at least 10 times today, to the point that I wasn’t even trying the BnB anymore…I’d just do IAT, overhead headbuttXXXSuper.

It’s really discouraging because I’ve invested a lot of time in this combo, and sometimes I feel like the more I practice, the less I can do it. I feel like I’m doing it too fast because I get shaky hands, but if I do it too slow then the jab flame doesn’t combo.

It’s such a frustrating, bitter experience :frowning: I have such terrible execution and I feel that no matter how much I practice I will never be able to correct this. I feel like I’m wasting my time.

Maybe you should try taking a break from Dhalsim or the game a while.

I remember when I still played 3s, I couldn’t get down a few of those Dudley BnBs. I got so frustrated that I took a break from the game, didn’t touch it for like 3 weeks. When I got back to it, I was able to do those combos and became an overall better player.

I know it sounds stupid or cheesy, but it’s actually true. Sometimes a break works wonders.

^ Do you have somebody to play with online consistently? (best offline!) I find that working on Sims bnb’s on people is a lot better than training mode, you have pressure to help and you have better situations to learn it in.

On another note: I don’t even do the back MK anymore. I do IAT Over head ->back MP/down back MP–>flamexxsuper. Less negative edge silliness.

dude. i know what you mean. i was like that first (could do bnb all day in training but could never get in a real match) but now it’s the exact opposite where it only happens when i really need it :looney:

all i can say is just practice against people. it’ll be frustrating at first but that shit will eventually “click”. just gotta be patient :china:

Very wise, that has to be it.

This may be a iat issue. If you’re too high, you may have to wait a split second before inputting your b.hp. Otherwise the b.hp may not link into the b.mk properly, giving your opponent a reversal opportunity.

And of course if you iat too low, you’ll end up doing a standing b.hp

b.MK is superior for range, and db.MK is superior for the mixup.

Don’t play with MP or you’re simply handicapping yourself.

You’ll get it, the key is in realizing that you cancel based on when your foot hits the opponent, as opposed to when you hit MK.

Practice only good form, use mk to link into flame instead of mp, and keep it up and you’ll get it.

I’ve had to retrain myself how to play this game about 4 times already because i learned things wrongly. Don’t waste your time. Do it right the first time.

When you hold back to do the headbutt keep the stick held back in the same place and quickly do the flame motion right after you press the MK, sounds like the MK and the Yoga flame motion are conflicting, trying waiting a little longer before doing the Yoga flame motion but do the actual motion faster

I still do MK on the ground and when I can link, but when I do BnB with fireball- MP,down-back MP, depends on where they are at.

in my experience what has worked best is just holding down LP from yoga flame and releasing after I do the super movement, this makes the flame to super cancel much easier for me when performing the BnB to super.

After studying frame data and testing ranges for a while I have changed my mind.

To start the IAT b.HP has 6 frames of startup and the same amount of hit/block stun damage and stun as j.HP which has 9 frames of startup. This gives you a 30% speed increase on the first hit of your BnB.

For the 2nd hit of the BnB the best options are either b.MK which has range to spare and db.MP. db.MP has the same amount of block/hit stun and damage/stun at the cost of only 1 more startup frame. However, b.MK gives you +1 frame advantage and db.MP gives you +5. This puts you at an ever so slightly more advantageous position should the LP yoga flame whiff. Naturally, the biggest advantage is that db.MP hits low. db.MP also has something like 15% ish more range than db.MK.

How does the b.mk compare to the db.mp rangewise?