I’ve had a chance to get in a bunch of games with my Gief against Sabin’s Dhalsim over the last couple days. I posted this report about it (and also my games against his Seth and JChensor’s Cammy) over here. He does many things well, but the thing that most impressed me most was how safe he is.
He almost always stands at a range just outside my green hand range where he can react to any quick movement like a green hand or standing roundhouse and any jump (especially ex up flame, which is great from that range), and where he can harass me with quick little stand shorts, stand fierces, and stand roundhouses. Seriously, his positioning on this is so good that more than a few times I thought for sure he was in green hand range where I could chip him or put him into an ex hand focus cancel guessing game (ie will I dash out of the focus or will I charge it and try to hit his potential counter?), but he knows that range better than I know my own ranges, and he was always just a couple pixels into safety. If I whiffed a hand or had it blocked, he always punished with either back+mk xx flame if he liked his positioning or back throw if he was too close to the corner.
When he knocks me down, he almost always just sets up situations that are safe for him. If he’s farther out and has a position on screen he likes, he’ll set up a fire or ultra. If he’s closer, like a range where he can’t fire or antiair a potential jump safely, he’ll do instant air back teleport to air back+rh timed such that if I do anything, the air back+rh stuffs it (ie ex hand, lariat, jump, st rh). If he’s on the wrong side, like too close to the corner, he’ll forgo any meaty options in favor of just teleporting to the other side and then doing instant air back teleport into air back+rh again. He very rarely does even a ranged meaty normal for fear of wakeup lariat or ex hand.
He rarely puts out unsafe fires. He mixes up between jab and fierce fire (I have to act differently depending on which one he uses) and almost always minimizes the potential risk to himself, ie he does them outside of my on-reaction ex hand range (not that I’m in ex hand range often, as above).
He’s very cognizant of my meter and ultra as well. If I have 3 bars, he’ll be more careful with his pokes for fear of ex hand and ex hand focus cancel mixups. If I have ultra, he knows that I’m keeping my ultra in mind when going for mixups, so he’ll tilt his wakeups towards a more jump-heavy repertoire.
There are a couple places where he can’t escape taking risks, like in antiairs and up-close situations, but he’s even good at those. He plays the wheel of options antiair game very well, and if he can take a guaranteed knockdown with ex up flame, then even if it trades, he’s happy to do so. He also guessed out of probably 90% of my ultra setups, and no, I don’t think I’m exaggerating on that number. I definitely need to work on my mixups and combos, but still, that rate of escape is pretty incredible.
This idea of constantly setting up situations is what makes Dhalsim an interesting character to me. It was great to play against someone who’s one of the best in the world at doing it. Two nights ago he beat me but I often kept it semi-respectable, but last night he owned me 3-0 in matches that were not even close. I’ve been going even with or beating a lot of very good name-brand players in the few weeks since I started getting respectable again (took about 9 months off from regular competition until about a month and change ago), including Ryu, Rufus, Sagat, Bison, Abel, Balrog, Viper, Akuma, Chun, and Gouken players I know you’ve all heard of, but Sabin straight up has my number. The matchup is probably just slightly in Gief’s favor, but in the end against Sabin I probably went 3-7 at best. Definitely the hardest opponent I’ve ever had in SF4, and I’ve played most of the best this continent has.