Random bits Noobie level advice below:
Fireball wars with Shotos (perhaps minus Akuma) are great. You build meter faster from your fireballs than they do. Plus you have more options to avoid their projectiles if you get behind. Just look out for the ex-balls; tower, slide, or drill to avoid them.
Don’t throw out standing fierce unless you either have a jab yoga fire backing it up, or you have them mindfucked. Standing fierce at the right time beats fireballs and start up on hurricane kick, but if you’re too predictable, you’re eating a DP. For the same reason, don’t be too mindless with jumping HP.
A gimmick on shoryuken happy shotos and Sagat: if your spacing is right, you can jump in, bait a dp, back PPP tele, and punish the DP.
In general, do not port in unless you:
- are playing someone much worse than you
- you can counter hit off of their fireball delay into super
- have a really good reason to do so
You want to be keeping them out, going in doesn’t help you much.
Be careful throwing fireballs at ~75% screen range. Ryu can HK hurricane kick on reaction. If you let him do that, he got in for free. If you bait a hurricane kick, either far HP at range or crouching HP if he’s near. Do not block the first hit, it will give him a free 50/50. Make sure you go to full crouch fast.
You must anti air every time they jump in on you. Learn which anti air should be used at what range. You can not afford to miss these. Not only are they free damage for you, but it keeps them out. Noob shotos also get really confused by a Sim that doesn’t let them jump for free. I’ve had idiots jump in on me over and over again until they were dizzy (lol).
b.lk, b.mk are two of your best close pokes. If he gets in, use these to buy some space.