If they got rid of that then it’s just over between me and him. That would be the dumbest shit ever. It’s nowhere near the level of cheese that Ryu and Seth have.
s.hp = 85
db.hp = 100
lp. flame = 110
EX flame = 180
b.hp = 120 (2 hits)
Overhead into lk slikde into super is easier to hit.
hp and mp fires go further still dissipate.
yoga shangrila is a really good ultra, homing on opponent half screen and less. Can still U1 ansd super when fball is on screen
Sim is buffed.
I have said it all along but noone has listened:P Sim has a lot of buffs… that is just some of the dmg buffs:P
If you look at the less dmging normals like standing light kick, crouching light punch etc… you will find buffs all the way to 70 more dmg than SF4:P I can’t remember excactly what dmg the different normals had though
Man, low tiers are gonna wreck some shit in Super (Claw, Guile, Fuerte, Sim).
Amen to that shit, dude.
I quote Projectjustice:
“UC1 is the same damage at 300 and UC2 does 450.
All his Yoga Fire are the same.
Light Yoga Flame is up from 80 to 110, med went from 90 to 140 and hard 100 to 170 and EX Yoga Flame is 180.
Light Yoga Blast is up from 80 to 130, med 90 to 150 and hard 100 to 180, ex version does 140.
His super does 350 damage.”
That plus normal damage buffs and compared to the rest of the cast new damage output could be really good.
Ye, and less than half of the normal buffs has been posted;)
Wow those yoga flames buff are pretty insane O_o
I have already said his bnb does 50 more dmg:)
j.hp-b.mk-flame
SSF4 SF4
Close Light Punch 30 - 30
Close Medium Punch 60 - 50
Close Hard Punch 85 - 80
Close Light Kick 30 - 30
Close Medium Kick 70 - 60
Close Hard Kick 90 - 90
Back + Light Punch 50 - 50
Back + Medium Punch 70 - 70
Back + Hard Punch 120- 120
Back + Light Kick 40 - 40
Back + Medium Kick 70 - 70
Back + Hard Kick 110- 110
Down or Down Forward + Light Punch 25 - 15
Down or Down Forward + Medium Punch 60 - 50
Down or Down Forward + Hard Punch 80 - 70
Down or Down Forward + Light Kick 30 - 30
Down or Down Forward + Medium Kick 70 - 70
Down or Down Forward + Hard Kick 100- 100
Down Back + Light Punch 30 - 20
Down Back + Medium Punch 70 - 70
Down Back + Hard Punch 100- 80
Down Back + Light Kick 30 - 30
Down Back + Medium Kick 60 - 60
Down Back + Hard Kick 100- 100
Jump Light Punch 20 - 20
Jump Medium Punch 80 - 60
Jump Hard Punch 100- 70
Jump Light Kick 40 - 30
Jump Medium Kick 70 - 50
Jump Hard Kick 85 - 90
Jump, Back + Light Punch 40 - 20
Jump, Back + Medium Punch 70 - 40
Jump, Back + Hard Punch 85 - 70
Jump, Back + Light Kick 40 - 40
Jump, Back + Medium Kick 70 - 60
Jump, Back + Hard Kick 90 - 100
Foot Drill (Air) 70 - 60
Head Drill (Air) 90 - 80
Hell yeah.
Don’t know why they desided to nerf both jumping roundhouse and jumping back roundhouse as his only nerfs:P
God damn, he’s buffed.
Interesting, they decided these needed a nerf?
So badly needed, a jab doing chip damage was just retarded. Should have been 30 though.
Yoga Flame buffs are so, so sweet. Serious question, has anyone ever even thrown out, much less HIT a HK Yoga Blast? I am still dumbfounded as to just how useless that move is aside from EX.
edit: didn’t see a previuos post
I don’t like it but with his damage upped on his ground normals the difference from the jumping hark kicks are really negligible. And if j.hp has the same frames then that is sickness.
SSF4 SF4
Close Light Punch 30 - 30
Close Medium Punch 60 - 50 RIGHT
Close Hard Punch 85 - 80 NICE
Close Light Kick 30 - 30
Close Medium Kick 70 - 60 NICE
Close Hard Kick 90 - 90
Back + Light Punch 50 - 50
Back + Medium Punch 70 - 70
Back + Hard Punch 120- 120
Back + Light Kick 40 - 40
Back + Medium Kick 70 - 70
Back + Hard Kick 110- 110
Down or Down Forward + Light Punch 25 - 15 VERY GOOD VS FOCUS HAPPY PLAYERS
Down or Down Forward + Medium Punch 60 - 50
Down or Down Forward + Hard Punch 80 - 70 VERY IMPORTANT FOR GUESSING GAME
Down or Down Forward + Light Kick 30 - 30
Down or Down Forward + Medium Kick 70 - 70
Down or Down Forward + Hard Kick 100- 100
Down Back + Light Punch 30 - 20 THIS IS VERY GOOD…(IT’S LINKABLE WITH B.LK)
Down Back + Medium Punch 70 - 70
Down Back + Hard Punch 100- 80 AWESOME!!! you can combo with b.mk or b.hk (closer). IN THE CORNER db.HP, b.mk xx FLAME LP = 258 DMG instead of 214!
Down Back + Light Kick 30 - 30
Down Back + Medium Kick 60 - 60
Down Back + Hard Kick 100- 100
Jump Light Punch 20 - 20
Jump Medium Punch 80 - 60 AWESOME!!!
Jump Hard Punch 100- 70 THIS IS MY FAVOURITE BUFF!!
Jump Light Kick 40 - 30
Jump Medium Kick 70 - 50
Jump Hard Kick 85 - 90 SHIT, I USE IT A LOT
Jump, Back + Light Punch 40 - 20
Jump, Back + Medium Punch 70 - 40
Jump, Back + Hard Punch 85 - 70 UNFORTUNATELY IT’S NOT 100 AS J.HP. NOW IT WILL A CHOICE BETWEEN STARTUP AND DMG
Jump, Back + Light Kick 40 - 40
Jump, Back + Medium Kick 70 - 60 GOOD NEWS FOR IAT CROSSUPS
Jump, Back + Hard Kick 90 - 100 NO PROBLEM, J.HP IS TOTALLY BETTER NOW… STILL A GOOD DMG THOUGH
Foot Drill (Air) 70 - 60 HOPE THIS BUFFS ARE USEFUL, DEPENDING ON DRILL’S USE.
Head Drill (Air) 90 - 80
Thanks SimSim!!
These buffs are exceptional!
I hope also stun will be increased!
Now You can easily punish a whiffed move with b.hp xx flame EX, with does an incredible 250 dmg!
Yoga sniper is THE move in this chapter. Also j.mp now does great dmg for a medium attack.
I should incorporate db.hp in my game (bad startup, but great dmg and combo).
P.s: of course I’m supposing links/frame are still the same (something will surely change)
Yeah now there’s a reason to try for that link