–Goals
-----More slightly more dangerous from far away
-----Make him very slightly better up close without changing him much
-----Give him slightly better offense
–Normals
-----All jabs and shorts, both grounded and air, do minimum of 30 damage (some now do 15 or 20)
-----All jabs and shorts, both grounded and air, do 50 stun (some now do 25)
-----All strongs and forward kicks, both grounded and air, do minimum of 60 damage (some now do 50)
-----All strongs and forward kicks, both grounded and air, do minimum of 100 stun (now st strong does 80, cr strong does 60, jump back+mp does 50, and jump back+mk does 50)
-----All fierces and roundhouses, both grounded and air, do 200 stun (now st fierce does 140, st rh does 160, cr fierce does 100, jump fierce does 140, jump rh does 160, jump back+fierce does 100, and jump back+rh does 150)
-----Short slide is cancelable throughout its full 8 active hitting frames, recovers in 8 frames instead of 12
-----Forward kick slide recovers in 9 frames instead of 11
-----Roundhouse slide starts up in 11 frames and recovers in 15 frames instead of 24
-----Back+short recovers in 7 frames instead of 8
-----The second hit of back+fierce is also cancelable
-----Down-back+mk recovers in 9 frames instead of 11
-----Down-back+rh comes out in 9 frames instead of 12 and recovers in 16 frames instead of 20
-----Jump fierce does 25 frames of hit stun and 22 frames of block stun instead of 18 and 15
-----Drills do more blockstun and hitstun and/or recover faster
–Specials
-----Jab yoga fire does 70 damage instead of 50, strong does 80 instead of 70, and fierce does 90 instead of 80
-----Ex yoga fire goes slightly farther before dissipating, just more than a full screen’s length
-----Yoga fire has 20 frames of blockstun instead of 18
-----Jab yoga flame starts up in 13 frames so it’s a true block string after back+mk
-----Strong and ex yoga flame start up in 16 frames so comboable from back+mk
–Ultra
-----Current ultra doesn’t let the opponent autoblock directionally once the blocking starts. Right now you can make him block an ultra and then teleport to the other side and he’ll just keep blocking it automatically. Get rid of that to improve the mixups.
-----Current ultra does 7 hits of 50 each instead of 5 hits of 60 each. Slightly more damaging if the full thing hits, but more importantly it allows for more time to mix up on block or to escape if it hits.
-----Current ultra goes slightly farther before dissipating
–Other
-----1000 stun points instead of 900
Imo making his normals do more stun would help in some matchups he loses without making him too good in matchups he goes evenish in. Look at the characters with 900 or fewer stun points: Akuma, Claw, Gen, Guile, Rufus, Seth, and Viper. Sim loses 3 of those matchups and goes evenish with the others, two of which, Guile and Claw, will for sure get significant buffs in Super SF4. Making Sim’s limbs stun more could help balance those matchup better. Of course everyone else would have to worry a little more too, but it wouldn’t be a huge deal. Gief can get hit by 8 straight standing fierces before he has to worry about getting stunned, and even as a Gief player I think that’s kinda dumb. In ST Sim could stun you if he hit you 3 times in a row. That’s a little excessive, but making it so he can stun you if he hits you 5-6 times in a row I think would be totally fine. Just have to play a bit more patiently if you want to get in, is all.
So that plus making fire and ultra stay out longer would help his zoning game just enough I think. No priority buffs.
I think making some of his normals, especially the crouching and back kicks, a little faster and safer would make him die not quite as badly up close, which I think would be good. I also think he could use some more stun points for this situation. I don’t really think he should get more life and I definitely don’t think he should get anything new or invincible that helps get people off him. If he gets more life, I hope it’s not more than 950. He should still be worried about letting people in.
I think giving him a couple more options with ultra would be really nice for his offense. Making him do more stun and very very slightly more damage, making yoga flame combo better, making drills somewhat more useful, and making his slides a bit less unsafe would help on that too. And having jump fierce do more stun would make jump back fierce instant overhead safer and give him more effective high-low games against more characters.