Dhalsim improvement thread

Sim is basically a low tier character (constantly ranked next to last tier in every Arcadia tier ranking,) but with that being said, he is still a well designed, well balanced character. Here’s the only things off the top of my head that I would change from him

+100 to base life (cause as we know, sim has no life, gets randomed out too easily)
maybe +50 to +100 more base stun (sim literally gets stunned in 1 combo)

add more invulnerability to EX upflame, cause as is, that shit doesnt work right and EVERYONE THAT PLAYS SIM knows it. it doesnt serve its purpose as well as it should, since it trades like 90% of the time or gets beat outright.

more natural combos (why is short slide -> flame/fire not a natural combo?) why is it so hard to combo anything into yoga fire? why is b+fwd yoga flame not a true blockstring?

reduce negative frames on a blocked yoga flame, seriously theres no way this move should be unsafe.

drills that are actually useful would be nice, but i guess capcom didnt wanna make them good because we know how they turned out in other games (cough cough st/a3) keep them slow. less disadvantage on block would help immensely though.

thats pretty much it unless theres somethin im missing. dont know how his new moves will effect him

juggernaut glitch plz

I’d shorten the start-up / recovery on his RH slide.

And make upflame not useless.

And that’s pretty much it. Sabin covered the rest.

Outside of canceling jabs/shorts into each other there are few “true” blockstrings in SF4, many of the sequences people consider to be blockstrings are not and can actually be reversal-ed out of or escaped from, as blockstun is usually a few frames less than hitstun.

i agree, more health/stun, sometimes im playing well and the next round they get in 2 times and a pretty much get perfected =(. yeah invincibility on ex upflame and i wont be so scared to use it . also agreeing again with less negative frames on one or two more normals or specials at least so i can block after etc.

other than that sim is quite fun i havent played him in previous games so i dont know much about his drill moves

oh also maybe improve his focas attack, ive only used it to backdash out or guess correctly for hit, maybe im using it wrong.

not sure if they will check this or not but it would be nice to see some changes on dhalsim even though i dont see him used much.

More health

make him not stay one hour in the air

i know
sim has it worse than other characters though
which is why he needs some real blockstrings for once
while there arent as many safe blockstrings in sf4 they definitely do exist notably with top tier chars.

Agree with Sabin…

I would do something about his existing ultra though…his ultra seems very weak…at high level it looks nothing more than a few chip damage as no one falls for it…and invincible moves go right through it…

his ultra is fine, its one of the better ultras in the game despite the low damage. plenty of people get hit by it due to the mixup potential of the move. maybe increase the damage on it slightly? but im fine with how it is. its really hard to “waste” his ultra, even getting them to back off cause of his ultra being out there is a win win for sim lol

His ultra is fine. It’s one of the best in the game. It’s not just about landing it and damaging, but also about controlling space with it.

I’d welcome any changes to Sim that make him better as he’s pretty much the only character I main in IV as it is now.

EDIT: Yeah, what Sabin said while I was posting that. Same shit.

wouldnt that make him really good up close. i always thought getting in on sim should be his weakness if i dont have good tools to get there in the first place

the thing is 2/3 of the cast does have good tools to get in on sim, thats why hes low tier in the first place. risk reward is never in his favor vs basically the whole cast.

decent strings up close would at least make him a little better. im not asking for shoryu/fadc but even short slide -> flame -> super would be nice as a natural combo or natural blockstring.

games where he was too good up close: st/a3/cvs1 he had insane priority on his normals and im not really asking for that

hey if you guys say its fine then its fine…but I just don’t see it land very often…even when it lands it doesn’t seem to do much damage… but I guess this is made up by his super which seems to deal more damage

I’m not a great player, but to me upflame seems extremely useless…It’s so slow.

feel free to choose:

-more stun resist plz
-more health plz
-chip damage with standing fierce and jumpaway fierce(SNIPING) … thanks champ for this idea
-EX teleport to get out of corner to other side screen (i wish)
-normal upflame is useless
-EX flame should come out instantly like the up one, viable as reversable
-useless drills are useless(mostly), please to make better
-lol b.jab

If you add this too him he is gona be a shoto killer…

it s already super hard to get in, plus throw are not making good sim very afraid so it s gona be very annoying match up for shoto.

so I will be ok with this only if you make is AA game less stronger

he breaks all jump in with just one bouton or the other one…

AA less stronger EX flame stronger…

but problem of sim is more match up character with vortex and fast jump or better turtling game can handle him, the other one just suffer

what’s wrong with b.jab? it’s a pretty good overhead that can catch people off guard. I’m all for making it a little better but the move is not something to laugh at.

he should be a shoto killer. Right now it’s debatable if he even has an advantaged match up against shotos. You got mago saying sim v sagat is 4-6 when for awhile dhalsim was looking like sagat’s worst match up. I’m sure arturo will say that sim vs. akuma is tough fight for sim now that akumas got their resets and demon flip set ups down. definitely not in sim’s favor. sim might have an advantage against ken and ryu but it’s nothing in the range of a 6-4 advantage, lucky if it’s even 5.5-4.5. with these suggestions I think it’ll make the match ups no worse than 6-4 in favor of sim and that is how it should be.

everything souds good except the comboing from (short)slides.

I think Dhalsim players can agree more health and stun is a must.

IMO just being able to chain cancel a weak normal would make me very happy. Besides good points already said, ofc